RuleSage cited table rulings
← Shallow Sea

Shallow Sea — setup checklist

approved by fenyx · Jul 16, 07:17

Component inventory

1. DERIVED

Ensure the box contains 96 Fish.

baked from the rulebook · gate-verified · judged · approved

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Quantitative Pass
96 Fish

judge: The quoted text explicitly states '96 Fish', which fully supports the instruction to ensure 96 Fish are present.

2. DERIVED

Ensure the box contains 24 Fish per color.

baked from the rulebook · gate-verified · judged · approved

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Quantitative Pass
24 Fish per color

judge: The quoted text explicitly states '24 Fish per color', which fully supports the instruction to ensure 24 Fish are present for each color.

3. DERIVED

Ensure the box contains 76 Coral Tiles.

baked from the rulebook · gate-verified · judged · approved

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Quantitative Pass
76 Coral Tiles

judge: The quoted text explicitly names '76 Coral Tiles', which fully supports the instruction to ensure 76 of that component are present.

4. DERIVED

Ensure the box contains 14 Ecosystem Cards.

baked from the rulebook · gate-verified · judged · approved

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Quantitative Pass
14 Ecosystem Cards

judge: The quoted text explicitly states '14 Ecosystem Cards', which fully supports the instruction to ensure 14 of these cards are present.

5. DERIVED

Ensure the box contains 7 Orange cards.

baked from the rulebook · gate-verified · judged · approved

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Quantitative Pass
7 Orange

judge: The quoted text explicitly states '7 Orange', which directly supports the instruction to ensure 7 Orange cards are present.

6. DERIVED

Ensure the box contains 7 Blue cards.

baked from the rulebook · gate-verified · judged · approved

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Quantitative Pass
7 Blue Cards

judge: The quoted text explicitly states '7 Blue Cards', which fully supports the instruction to ensure 7 Blue cards are present.

7. DERIVED

Ensure the box contains 1 Score Pad.

baked from the rulebook · gate-verified · judged · approved

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Quantitative Pass
1 Score Pad

judge: The quoted text explicitly lists '1 Score Pad', which fully supports the instruction to ensure 1 Score Pad is present.

8. DERIVED

Ensure the box contains 88 Sealife Tiles.

baked from the rulebook · gate-verified · judged · approved

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Quantitative Pass
88 Sealife Tiles

judge: The quoted text explicitly states '88 Sealife Tiles', which fully supports the instruction to ensure 88 of these specific components are present.

9. DERIVED

Ensure the box contains 1 Lionfish Card.

baked from the rulebook · gate-verified · judged · approved

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Quantitative Pass
1 Lionfish Card

judge: The quoted text explicitly states '1 Lionfish Card', which fully supports the instruction to ensure exactly one such card is present.

Setup

1. DERIVED

Use the included plastic trays to store each set of 4 identical Sealife Tiles in its individual slot. (4 Sealife Tiles)

baked from the rulebook · gate-verified · judged · approved

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Mechanical Pass
Use the included plastic trays to store each set of 4 identical Sealife Tiles in its individual slot.

judge: The instruction exactly matches every detail (action, component name 'Sealife Tiles', quantity 4) stated in the quoted text.

2. DERIVED

Shuffle all the Coral Tiles and place them into the Coral Pouch.

baked from the rulebook · gate-verified · judged · approved

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Mechanical Pass
Shuffle all the Coral Tiles and place them into the Coral Pouch.

judge: The instruction exactly matches the quoted text in action, component, and quantity.

3. DERIVED varies by player count

Refer to the table below for the required number of Fish based on player count.

baked from the rulebook · gate-verified · judged · approved

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Pointer Pass
Refer to the table below for the required number of Fish based on player count.

judge: The instruction is a faithful pointer to the rulebook text, which explicitly states that fish quantities depend on player count without adding any specific numbers or components.

4. DERIVED

Add the specified amount to the Fish Pouch and mix well.

baked from the rulebook · gate-verified · judged · approved

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Mechanical Pass
Add the specified amount to the Fish Pouch and mix well.

judge: The instruction exactly matches the quoted text with no added, changed, or missing elements.

5. DERIVED

Place the Fish Pouch below the Coral Pouch and return any unused Fish to the box.

baked from the rulebook · gate-verified · judged · approved

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Mechanical Pass
Place the Fish Pouch below the Coral Pouch and return any unused Fish to the box.

judge: The instruction exactly matches every action, component, and condition stated in the quoted rulebook text.

6. DERIVED

Set up the Sealife Pouch in the following order: Refer to the "Sealife Tiles Setup Guide" on page 20 to select 10 types of Sealife Tiles to use in the game.

baked from the rulebook · gate-verified · judged · approved

show the rulebook text this rests on
Mechanical Pass
Set up the Sealife Pouch in the following order: Refer to the "Sealife Tiles Setup Guide" on page 20 to select 10 types of Sealife Tiles to use in the game.

judge: The instruction is a verbatim copy of the quoted text, fully supported by the evidence.

7. DERIVED varies by player count

Refer to the table below for the required number of Sealife Tiles based on the player count.

baked from the rulebook · gate-verified · judged · approved

show the rulebook text this rests on
Pointer Pass
Refer to the table in the following section for the required number of Sealife Tiles based on the player count.

judge: The instruction faithfully restates that setup varies by player count and points to the table, adding no unsupported details.

8. DERIVED

Add the specified amount to the Sealife Pouch and mix well.

baked from the rulebook · gate-verified · judged · approved

show the rulebook text this rests on
Mechanical Pass
Add the specified amount to the Sealife Pouch and mix well.

judge: The instruction exactly matches the quoted text with no added, changed, or missing elements.

9. DERIVED

Place the Sealife Pouch below the Fish Pouch and return any unused Tiles to the box.

baked from the rulebook · gate-verified · judged · approved

show the rulebook text this rests on
Mechanical Pass
Place the Sealife Pouch below the Fish Pouch and return any unused Tiles to the box.

judge: The instruction exactly matches every action, component, and sequence described in the quoted text without adding or omitting any details.

10. DERIVED

Draw 5 Coral Tiles from the Coral Pouch and lay them face up next to the Coral Pouch.

baked from the rulebook · gate-verified · judged · approved

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Quantitative Pass
Draw 5 Coral Tiles from the Coral Pouch and lay them face up next to the Coral Pouch.

judge: The instruction exactly matches every action, component, and quantity stated in the quoted rulebook text.

11. DERIVED

Draw 5 Fish from the Fish Pouch and place one below each Coral Tile in the Coral Pool.

baked from the rulebook · gate-verified · judged · approved

show the rulebook text this rests on
Quantitative Pass
Draw 5 Fish from the Fish Pouch and place one below each Coral Tile in the Coral Pool.

judge: The instruction exactly matches every action, component, and quantity specified in the quoted rulebook text.

12. DERIVED

Draw 5 Sealife Tiles from the Sealife Pouch and lay them face up next to the Sealife Pouch.

baked from the rulebook · gate-verified · judged · approved

show the rulebook text this rests on
Quantitative Pass
Draw 5 Sealife Tiles from the Sealife Pouch and lay them face up next to the Sealife Pouch.

judge: The instruction exactly matches every action, component, and quantity specified in the quoted rulebook text.

13. DERIVED

Select 1 card from each of the Orange and Blue Ecosystem Cards and place them face up next to the Pools.

baked from the rulebook · gate-verified · judged · approved

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Quantitative Pass
Select 1 card from each of the Orange and Blue Ecosystem Cards and place them face up next to the Pools.

judge: The instruction exactly matches every action, component, and quantity specified in the quoted rulebook text.

14. DERIVED

Return unused cards to the box.

baked from the rulebook · gate-verified · judged · approved

show the rulebook text this rests on
Mechanical Pass
Return unused cards to the box.

judge: The instruction exactly matches the quoted text with no added or changed details.

🔧 debug — where this checklist came from
phaseclaimsquote-gatejudge PASS
Component inventory 9 9 / 9 9 / 9
Setup 14 14 / 14 14 / 14