Gin Rummy — setup checklist
approved by fenyx · Aug 5, 09:32
Component inventory
The full pack of fifty-two cards is used. (52 cards)
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The full pack of fifty-two cards is used
This game is always played with two full packs of fifty-two cards each and two jokers, all shuffled together and used as one. (104 cards)
baked from the rulebook · gate-verified · judged · approved
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This game is always played with two full packs of fifty-two cards each and two jokers, all shuffled together and used as one.
The next card is turned up and laid beside the stock to start the discard pile. (1 card)
baked from the rulebook · gate-verified · judged · approved
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the next card is turned up and laid beside the stock to start the discard pile.
Setup
The cards are spread and drawn for choice of seats and first deal.
baked from the rulebook · gate-verified · judged · approved
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The cards are spread and drawn for choice of seats and first deal.
The next card is turned face up on the table as a starter for the discard pile. (1 card)
baked from the rulebook · gate-verified · judged · approved
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the next card is turned face up on the table as a starter for the discard pile.
The stock is left beside this card, face down.
baked from the rulebook · gate-verified · judged · approved
show the rulebook text this rests on
The stock is left beside this card, face down.
🔧 debug — where this checklist came from
per-phase pass rates (derived live from step_claim)
| phase | claims | quote-gate | judge PASS |
|---|---|---|---|
| Component inventory | 3 | 3 / 3 | 3 / 3 |
| Setup | 3 | 3 / 3 | 3 / 3 |