RuleSage cited table rulings
← Scythe

Scythe — setup checklist

approved by fenyx · Aug 5, 09:40

Component inventory

1. DERIVED

20 each of food, metal, wood, and oil, either as wooden tokens-regular Scythe-or realistic tokens-Collector's and Art Connoisseur Editions (20 food, metal, wood, and oil)

baked from the rulebook · gate-verified · judged · approved

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Quantitative Pass
20 each of food, metal, wood, and oil, either as wooden tokens-regular Scythe-or realistic tokens-Collector's and Art Connoisseur Editions

judge: The instruction accurately reflects all components, quantities, and edition variations explicitly stated in the quoted text.

2. DERIVED

23 objective cards (beige)

baked from the rulebook · gate-verified · judged · approved

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Quantitative Pass
23 objective cards (beige)

judge: The instruction's action, component type, color, and quantity are all explicitly stated in the quoted text.

3. DERIVED

12 Factory cards (purple)

baked from the rulebook · gate-verified · judged · approved

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Quantitative Pass
12 Factory cards (purple)

judge: The quoted text explicitly states '12 Factory cards (purple)', which fully supports the instruction's component, quantity, and lack of per-player distribution.

4. DERIVED

FACTION PRIMARY COLOR 1 Faction Mat 1 action token 1 popularity token 1 power token 6 star tokens 4 structure tokens 4 recruit tokens 4 mech miniatures 1 character miniature 8 workers 6 technology cubes · per player

baked from the rulebook · gate-verified · judged · approved

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Quantitative Pass
FACTION PRIMARY COLOR 1 Faction Mat 1 action token 1 popularity token 1 power token 6 star tokens 4 structure tokens 4 recruit tokens 4 mech miniatures 1 character miniature 8 workers 6 technology cubes

judge: The instruction exactly matches the quoted text component list with correct quantities and no added directives.

Setup

1. HUMAN-APPROVED

encounter token

baked from the rulebook · gate-verified · human-approved (judge did not pass)

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Quantitative Fail
Place 1 encounter token on each territory marked with an encounter symbol on the board (11 total tokens).

judge: The instruction incorrectly states '11 encounter tokens on each territory', whereas the quote specifies placing 1 token per territory for a total of 11.

2. DERIVED

Place the resource tokens (wood, oil, food, and metal), coins, and multiplier tokens in a supply area next to the board.

baked from the rulebook · gate-verified · judged · approved

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Mechanical Pass
Place the resource tokens (wood, oil, food, and metal), coins, and multiplier tokens in a supply area next to the board.

judge: The instruction exactly matches every component, action, and detail stated in the quoted rulebook text.

3. DERIVED

Shuffle the encounter cards and put them on the board.

baked from the rulebook · gate-verified · judged · approved

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Mechanical Pass
Shuffle the encounter cards and put them on the board.

judge: The instruction exactly matches the quoted text in action, component, and sequence without adding or altering any details.

4. DERIVED

Shuffle the objective cards and put them on the board.

baked from the rulebook · gate-verified · judged · approved

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Mechanical Pass
Shuffle the objective cards and put them on the board.

judge: The instruction exactly matches the quoted text in action, component, and quantity.

5. DERIVED

Randomly select one of the structure bonus tiles and place it face-up at the bottom of the Popularity Track. (1 structure bonus tile)

baked from the rulebook · gate-verified · judged · approved

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Mechanical Pass
Randomly select one of the structure bonus tiles and place it face-up at the bottom of the Popularity Track.

judge: The instruction exactly matches every action, component, and quantity specified in the quoted rulebook text.

6. DERIVED

Shuffle the combat cards and put them on the board.

baked from the rulebook · gate-verified · judged · approved

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Mechanical Pass
Shuffle the combat cards and put them on the board.

judge: The instruction exactly matches the quoted text in action, component, and sequence without adding or altering any details.

7. DERIVED

Shuffle the Factory cards and randomly select X cards face-down, where X is the number of players plus 1.

baked from the rulebook · gate-verified · judged · approved

show the rulebook text this rests on
Quantitative Pass
Shuffle the Factory cards and randomly select X cards face-down, where X is the number of players plus 1.

judge: The instruction is a verbatim match of the quoted rulebook text, satisfying all criteria for full entailment.

🔧 debug — where this checklist came from
phaseclaimsquote-gatejudge PASS
Component inventory 4 4 / 4 4 / 4
Setup 7 7 / 7 6 / 7