Scythe — setup checklist
approved by fenyx · Aug 5, 09:40
Component inventory
20 each of food, metal, wood, and oil, either as wooden tokens-regular Scythe-or realistic tokens-Collector's and Art Connoisseur Editions (20 food, metal, wood, and oil)
baked from the rulebook · gate-verified · judged · approved
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20 each of food, metal, wood, and oil, either as wooden tokens-regular Scythe-or realistic tokens-Collector's and Art Connoisseur Editions
23 objective cards (beige)
baked from the rulebook · gate-verified · judged · approved
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23 objective cards (beige)
12 Factory cards (purple)
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12 Factory cards (purple)
FACTION PRIMARY COLOR 1 Faction Mat 1 action token 1 popularity token 1 power token 6 star tokens 4 structure tokens 4 recruit tokens 4 mech miniatures 1 character miniature 8 workers 6 technology cubes · per player
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FACTION PRIMARY COLOR 1 Faction Mat 1 action token 1 popularity token 1 power token 6 star tokens 4 structure tokens 4 recruit tokens 4 mech miniatures 1 character miniature 8 workers 6 technology cubes
Setup
encounter token
baked from the rulebook · gate-verified · human-approved (judge did not pass)
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Place 1 encounter token on each territory marked with an encounter symbol on the board (11 total tokens).
Place the resource tokens (wood, oil, food, and metal), coins, and multiplier tokens in a supply area next to the board.
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Place the resource tokens (wood, oil, food, and metal), coins, and multiplier tokens in a supply area next to the board.
Shuffle the encounter cards and put them on the board.
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Shuffle the encounter cards and put them on the board.
Shuffle the objective cards and put them on the board.
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Shuffle the objective cards and put them on the board.
Randomly select one of the structure bonus tiles and place it face-up at the bottom of the Popularity Track. (1 structure bonus tile)
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Randomly select one of the structure bonus tiles and place it face-up at the bottom of the Popularity Track.
Shuffle the combat cards and put them on the board.
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Shuffle the combat cards and put them on the board.
Shuffle the Factory cards and randomly select X cards face-down, where X is the number of players plus 1.
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Shuffle the Factory cards and randomly select X cards face-down, where X is the number of players plus 1.
🔧 debug — where this checklist came from
per-phase pass rates (derived live from step_claim)
| phase | claims | quote-gate | judge PASS |
|---|---|---|---|
| Component inventory | 4 | 4 / 4 | 4 / 4 |
| Setup | 7 | 7 / 7 | 6 / 7 |