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← Harmonies

Harmonies — setup checklist

approved by fenyx · Aug 5, 09:34

Setup

1. DERIVED

Place the Central board with the 2-4 Players side faceup.

baked from the rulebook · gate-verified · judged · approved

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Mechanical Pass
Place the Central board with the 2-4 Players side faceup.

judge: The instruction exactly matches the quoted text in action, component, and orientation.

2. DERIVED

Put all the tokens in the Pouch, then place the Pouch next to the Central board.

baked from the rulebook · gate-verified · judged · approved

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Mechanical Pass
Put all the tokens in the Pouch, then place the Pouch next to the Central board.

judge: The instruction exactly matches the quoted text in action, components, and sequence.

3. DERIVED

Fill each of the 5 spaces of the Central board with 3 tokens you draw randomly from the Pouch.

baked from the rulebook · gate-verified · judged · approved

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Quantitative Pass
Fill each of the 5 spaces of the Central board with 3 tokens you draw randomly from the Pouch.

judge: The instruction exactly matches every detail (action, component 'tokens', quantity 3) stated in the quoted text.

4. DERIVED

Shuffle the Animal cards and place 5 cards faceup next to the Central board. (5 Animal cards)

baked from the rulebook · gate-verified · judged · approved

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Quantitative Pass
Shuffle the Animal cards and place 5 cards faceup next to the Central board.

judge: The instruction exactly matches every action, component, and quantity stated in the quoted text.

5. DERIVED

Place the rest of the cards nearby as the draw pile, and place the Animal cubes within reach of all players.

baked from the rulebook · gate-verified · judged · approved

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Mechanical Pass
Place the rest of the cards nearby as the draw pile, and place the Animal cubes within reach of all players.

judge: The instruction is a verbatim match of the quoted text, satisfying all criteria for full entailment.

6. DERIVED

Each player takes a Personal board, and the players collectively decide which side of the board to use. · per player

baked from the rulebook · gate-verified · judged · approved

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Mechanical Pass
Each player takes a Personal board, and the players collectively decide which side of the board to use.

judge: The instruction is a verbatim match of the quoted text, satisfying all entailment criteria.

7. DERIVED

Each player also takes a Reminder card, displaying the side matching the Personal boards. · per player

baked from the rulebook · gate-verified · judged · approved

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Mechanical Pass
Each player also takes a Reminder card, displaying the side matching the Personal boards.

judge: The instruction is a verbatim match of the quoted text, satisfying all criteria for full entailment.

8. DERIVED

The player to have last seen a magnificent landscape is the first player. Point the Central Board's arrow toward them.

baked from the rulebook · gate-verified · judged · approved

show the rulebook text this rests on
Mechanical Pass
The player to have last seen a magnificent landscape is the first player. Point the Central Board's arrow toward them.

judge: The instruction exactly matches the quoted text in action, component reference, and logical flow without adding or altering any details.

🔧 debug — where this checklist came from
phaseclaimsquote-gatejudge PASS
Setup 8 8 / 8 8 / 8