← Lords of Waterdeep
Lords of Waterdeep — setup checklist
Verified for the base setup.
Player-count changes aren't covered yet — check the rulebook for anything that scales
with the number of players.
Human-approved.
A person approved this checklist even though the entailment judge didn't pass every step.
Steps marked HUMAN-APPROVED rest on a human's call,
not the judge's — a weaker guarantee than the fully verified steps.
approved by fenyx · Aug 8, 00:43
Component inventory
1.
HUMAN-APPROVED
game board
baked from the rulebook · gate-verified · human-approved (judge did not pass)
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Quantitative
Fail
Game board
judge: The quoted text only lists 'Game board' as a component name without stating the quantity (1) or confirming it is part of the setup instructions.
2.
HUMAN-APPROVED
Rulebook
baked from the rulebook · gate-verified · human-approved (judge did not pass)
show the rulebook text this rests on
Quantitative
Fail
Rulebook
judge: The quoted text is empty and contains no information to support the instruction.
3.
HUMAN-APPROVED
Storage tray
baked from the rulebook · gate-verified · human-approved (judge did not pass)
show the rulebook text this rests on
Quantitative
Fail
Storage tray
judge: The quoted text mentions a component name but provides no information about the required quantity, action, or player association.
4.
DERIVED
5 player mats
baked from the rulebook · gate-verified · judged · approved
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Quantitative
Pass
5 player mats
judge: The quoted text explicitly states '5 player mats', which fully supports the instruction to set up 5 player mats.
5.
DERIVED
25 Clerics (white)
baked from the rulebook · gate-verified · judged · approved
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Quantitative
Pass
25 Clerics (white)
judge: The quoted text explicitly states '25 Clerics (white)', which fully supports the instruction's component, quantity, and action.
6.
DERIVED
25 Fighters (orange)
baked from the rulebook · gate-verified · judged · approved
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Quantitative
Pass
25 Fighters (orange)
judge: The quoted text explicitly states '25 Fighters (orange)', which fully supports the instruction's action, component name, and quantity.
7.
DERIVED
25 Rogues (black)
baked from the rulebook · gate-verified · judged · approved
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Quantitative
Pass
25 Rogues (black)
judge: The quoted text explicitly states '25 Rogues (black)', which fully supports the instruction's action, component name, and quantity.
8.
DERIVED
25 Wizards (purple)
baked from the rulebook · gate-verified · judged · approved
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Quantitative
Pass
25 Wizards (purple)
judge: The quoted text explicitly states '25 Wizards (purple)', which fully supports the instruction's action, component name including color and count.
9.
DERIVED
5 score markers
baked from the rulebook · gate-verified · judged · approved
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Quantitative
Pass
5 score markers
judge: The instruction exactly matches the quoted text regarding component, quantity, and lack of per-player specification.
10.
DERIVED
25 Agents (5 of each color)
baked from the rulebook · gate-verified · judged · approved
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Quantitative
Pass
25 Agents (5 of each color)
judge: The instruction exactly matches the quoted text regarding component, quantity, and action.
11.
DERIVED
1 Ambassador
baked from the rulebook · gate-verified · judged · approved
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Quantitative
Pass
1 Ambassador
judge: The quoted text explicitly states '1 Ambassador', which fully supports the instruction to set up 1 component named 'Ambassador'.
12.
DERIVED
1 Lieutenant
baked from the rulebook · gate-verified · judged · approved
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Quantitative
Pass
1 Lieutenant
judge: The quoted text explicitly states '1 Lieutenant', which fully supports the instruction to set up 1 component of type Lieutenant.
13.
DERIVED
1 First Player marker
baked from the rulebook · gate-verified · judged · approved
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Quantitative
Pass
1 First Player marker
judge: The quoted text explicitly states '1 First Player marker', which fully supports the instruction to set up 1 component of that type.
14.
DERIVED
11 Lord of Waterdeep cards
baked from the rulebook · gate-verified · judged · approved
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Quantitative
Pass
11 Lord of Waterdeep cards
judge: The quoted text explicitly states '11 Lord of Waterdeep cards', which fully supports the instruction to take 11 such cards.
15.
DERIVED
50 Intrigue cards
baked from the rulebook · gate-verified · judged · approved
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Quantitative
Pass
50 Intrigue cards
judge: The quoted text explicitly states '50 Intrigue cards', which fully supports the instruction to include 50 of these specific components.
16.
DERIVED
60 Quest cards
baked from the rulebook · gate-verified · judged · approved
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Quantitative
Pass
60 Quest cards
judge: The quoted text explicitly states '60 Quest cards', which fully supports the instruction to include 60 Quest cards.
17.
DERIVED
24 Building tiles
baked from the rulebook · gate-verified · judged · approved
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Quantitative
Pass
24 Building tiles
judge: The quoted text explicitly states '24 Building tiles', which fully supports the instruction to set up 24 building tiles.
18.
DERIVED
45 Building control markers (9 of each color)
baked from the rulebook · gate-verified · judged · approved
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Quantitative
Pass
45 Building control markers (9 of each color)
judge: The instruction accurately reflects the component name, total quantity (45), and lack of per-player distribution as stated in the quoted text.
19.
DERIVED
60 Gold tokens
baked from the rulebook · gate-verified · judged · approved
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Quantitative
Pass
60 Gold tokens
judge: The quoted text explicitly states '60 Gold tokens', which fully supports the instruction to set up 60 gold tokens.
20.
DERIVED
50 1-Gold tokens
baked from the rulebook · gate-verified · judged · approved
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Quantitative
Pass
50 1-Gold tokens
judge: The quoted text explicitly states '50 1-Gold tokens', which fully supports the instruction's component, quantity, and action without any contradictions or missing elements.
21.
DERIVED
10 5-Gold tokens
baked from the rulebook · gate-verified · judged · approved
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Quantitative
Pass
10 5-Gold tokens
judge: The quoted text explicitly states '10 5-Gold tokens', which fully supports the instruction's component, quantity, and action without any contradictions or missing elements.
22.
DERIVED
36 Victory Point tokens
baked from the rulebook · gate-verified · judged · approved
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Quantitative
Pass
36 Victory Point tokens
judge: The quoted text explicitly states '36 Victory Point tokens', which fully supports the instruction to set up 36 of these components.
23.
DERIVED
5 100 VP tokens
baked from the rulebook · gate-verified · judged · approved
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Quantitative
Pass
5 100 VP tokens
judge: The quoted text explicitly states '5 100 VP tokens', which fully supports the instruction's action, component name, and quantity without any contradictions or missing elements.
Setup
1.
DERIVED
Unfold and place the game board in the center of the play area within easy reach of all players.
baked from the rulebook · gate-verified · judged · approved
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Mechanical
Pass
Unfold and place the game board in the center of the play area within easy reach of all players.
judge: The instruction exactly matches every action, component, and condition stated in the quoted rulebook text.
2.
DERIVED
Place the Adventurer cubes and Gold within easy reach of all players.
baked from the rulebook · gate-verified · judged · approved
show the rulebook text this rests on
Mechanical
Pass
Place the Adventurer cubes and Gold within easy reach of all players.
judge: The instruction exactly matches the quoted text in action, components, and placement requirements without any additions or modifications.
3.
DERIVED
Place the Building stack, Quest deck, and Intrigue deck in the appropriate spaces of the gameboard.
baked from the rulebook · gate-verified · judged · approved
show the rulebook text this rests on
Mechanical
Pass
Place the Building stack, Quest deck, and Intrigue deck in the appropriate spaces of the gameboard.
judge: The instruction exactly matches the quoted text in action, components, and context without any additions or modifications.
4.
DERIVED
Draw 3 Building tiles and place them face up in each of the 3 spaces in Builder's Hall.
baked from the rulebook · gate-verified · judged · approved
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Quantitative
Pass
Draw 3 Building tiles and place them face up in each of the 3 spaces in Builder's Hall.
judge: The instruction exactly matches every action, component, quantity, and location specified in the quoted rulebook text.
5.
DERIVED
Place 3 VP tokens on each space of the rounds track.
baked from the rulebook · gate-verified · judged · approved
show the rulebook text this rests on
Quantitative
Pass
Place 3 VP tokens on each space of the rounds track.
judge: The instruction exactly matches every detail (action, component, quantity) stated in the quoted text.
🔧 debug — where this checklist came from
per-phase pass rates (derived live from step_claim)
| phase | claims | quote-gate | judge PASS |
| Component inventory |
23 |
23 / 23 |
20 / 23 |
| Setup |
5 |
5 / 5 |
5 / 5 |