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← Finspan

Finspan — setup checklist

approved by fenyx · Jul 12, 18:12

Component inventory

1. DERIVED

Place within reach of all players to form the general supply. (egg/young and school tokens)

baked from the rulebook · gate-verified · judged · approved

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Quantitative Pass
Place all egg/young and school tokens within reach of all players to form the general supply.

judge: The instruction accurately reflects every component, action, and location detail explicitly stated in the quoted rulebook text.

2. DERIVED

Shuffle the 10 starter fish cards and place them face down near the general supply.

baked from the rulebook · gate-verified · judged · approved

show the rulebook text this rests on
Quantitative Pass
Shuffle the 10 starter fish cards and place them face down near the general supply.

judge: The instruction exactly matches every action, component, and quantity specified in the quoted rulebook text.

3. DERIVED

Shuffle the deck of 125 fish cards and place it face down next to the starter fish cards.

baked from the rulebook · gate-verified · judged · approved

show the rulebook text this rests on
Quantitative Pass
Shuffle the deck of 125 fish cards and place it face down next to the starter fish cards.

judge: The instruction exactly matches every detail (action, component name, quantity) stated in the quoted rulebook text.

4. DERIVED

Place the achievement board near the general supply.

baked from the rulebook · gate-verified · judged · approved

show the rulebook text this rests on
Quantitative Pass
Place the achievement board near the general supply.

judge: The instruction exactly matches the quoted text in action, component, and location without adding or changing any details.

Setup

1. DERIVED

Place within reach of all players to form the general supply. (egg/young and school tokens)

baked from the rulebook · gate-verified · judged · approved

show the rulebook text this rests on
Mechanical Pass
Place all egg/young and school tokens within reach of all players to form the general supply.

judge: The instruction accurately reflects every component, action, and condition stated in the quoted rulebook text without adding or omitting any details.

2. DERIVED

Shuffle and place face down near the general supply. (10 starter fish cards)

baked from the rulebook · gate-verified · judged · approved

show the rulebook text this rests on
Quantitative Pass
Shuffle the 10 starter fish cards and place them face down near the general supply.

judge: The instruction accurately reflects all components, quantities, and actions explicitly stated in the quoted rulebook text.

3. DERIVED

Shuffle and place face down next to the starter fish cards. (125 fish cards)

baked from the rulebook · gate-verified · judged · approved

show the rulebook text this rests on
Quantitative Pass
Shuffle the deck of 125 fish cards and place it face down next to the starter fish cards.

judge: The instruction accurately reflects all components, quantities, and actions explicitly stated in the quoted text.

4. DERIVED

Place near the general supply. (achievement board)

baked from the rulebook · gate-verified · judged · approved

show the rulebook text this rests on
Mechanical Pass
Place the achievement board near the general supply.

judge: The instruction accurately reflects all components, actions, and locations specified in the quoted text without adding or altering any details.

5. DERIVED varies by player count

This setup varies by the number of players.

baked from the rulebook · gate-verified · judged · approved

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Pointer Pass
For any game with a first-time player, use side A. Otherwise, you may use either side.

judge: The instruction correctly identifies that setup varies by player count and points to the rule without adding unsupported details.

6. DERIVED

If using side B, randomly select a Week 1 tile, a Week 2 tile, and a Week 3 tile and place them on the achievement board, ensuring that the tiles' week-number lines match the lines on the board.

baked from the rulebook · gate-verified · judged · approved

show the rulebook text this rests on
Mechanical Pass
If using side B, randomly select a Week 1 tile, a Week 2 tile, and a Week 3 tile and place them on the achievement board, ensuring that the tiles' week-number lines match the lines on the board.

judge: The instruction is an exact verbatim match of the quoted rulebook text, satisfying all entailment criteria.

🔧 debug — where this checklist came from
phaseclaimsquote-gatejudge PASS
Component inventory 4 4 / 4 4 / 4
Setup 6 6 / 6 6 / 6