Spirit Island — setup checklist
Built from 9 of 119 passages of the rulebook.
approved by the operator · Aug 13, 01:34 UTC
Component inventory
The game includes an INVADER BOARD. (1 INVADER BOARD)
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INVADER BOARD
The game includes 36 DAHAN.
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36 DAHAN
The game includes 52 SPIRIT PRESENCE (13 OF EACH IN 4 COLORS).
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52 SPIRIT PRESENCE (13 OF EACH IN 4 COLORS)
The game includes 4 MODULAR ISLAND BOARDS.
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4 MODULAR ISLAND BOARDS
The game includes 20 CITIES.
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20 CITIES
The game includes 32 TOWNS.
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32 TOWNS
The game includes 12 SINGLE-TURN EFFECT MARKERS (3 OF EACH IN 4 COLORS).
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12 SINGLE-TURN EFFECT MARKERS (3 OF EACH IN 4 COLORS)
The game includes 32 ENERGY MARKERS (20 1-ENERGY MARKERS) (12 3-ENERGY MARKERS).
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32 ENERGY MARKERS (20 1-ENERGY MARKERS) (12 3-ENERGY MARKERS)
The game includes 20 FEAR MARKERS.
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20 FEAR MARKERS
The game includes 8 SPIRIT PANELS.
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8 SPIRIT PANELS
The game includes 40 EXPLORERS.
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40 EXPLORERS
The game includes 8 PLAYER AID CARDS.
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8 PLAYER AID CARDS
The game includes 38 BLIGHT.
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38 BLIGHT
The game includes 4 POWER PROGRESSION CARDS.
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4 POWER PROGRESSION CARDS
Setup
The Fear Deck should look like this when splayed out.
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The Fear Deck should look like this when splayed out.
🔧 debug — where this checklist came from
per-phase pass rates (derived live from step_claim)
| phase | claims | quote-gate | judge PASS | not judged (suppressed) |
|---|---|---|---|---|
| Component inventory | 14 | 14 / 14 | 14 / 14 | 0 |
| Setup | 1 | 1 / 1 | 1 / 1 | 0 |