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← Terraforming Mars

Terraforming Mars — setup checklist

approved by fenyx · Aug 5, 09:34

Component inventory

1. DERIVED

Include 1 Rules Booklet.

baked from the rulebook · gate-verified · judged · approved

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Quantitative Pass
1 Rules Booklet

judge: The quoted text explicitly lists '1 Rules Booklet', which fully supports the instruction to include exactly one of that component.

2. DERIVED

Include 1 Game Board.

baked from the rulebook · gate-verified · judged · approved

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Quantitative Pass
1 Game Board

judge: The quoted text explicitly lists '1 Game Board', which fully supports the instruction to include exactly one game board.

3. DERIVED

Include 5 Player Boards.

baked from the rulebook · gate-verified · judged · approved

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Quantitative Pass
5 Player Boards

judge: The quoted text explicitly states '5 Player Boards', which fully supports the instruction to include 5 player boards.

4. DERIVED

Include 17 Corporation Cards.

baked from the rulebook · gate-verified · judged · approved

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Quantitative Pass
17 Corporation Cards

judge: The quoted text explicitly states '17 Corporation Cards', which fully supports the instruction to include 17 of that specific component.

5. DERIVED

Include 208 Project Cards.

baked from the rulebook · gate-verified · judged · approved

show the rulebook text this rests on
Quantitative Pass
208 Project Cards

judge: The quoted text explicitly states '208 Project Cards', which fully entails the instruction to include 208 of them.

6. DERIVED

Include 8 Reference Cards.

baked from the rulebook · gate-verified · judged · approved

show the rulebook text this rests on
Quantitative Pass
8 Reference Cards

judge: The quoted text explicitly lists '8 Reference Cards', which fully supports the instruction to include exactly 8 of that component.

7. DERIVED

Include 200 Player Markers (transparent plastic cubes, 5 colors).

baked from the rulebook · gate-verified · judged · approved

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Quantitative Pass
200 Player Markers (transparent plastic cubes, 5 colors)

judge: The instruction exactly matches the component name, quantity (200), and description provided in the quoted text.

8. DERIVED

Include 200 Resource Markers (opaque plastic cubes in gold, silver, and copper in different sizes).

baked from the rulebook · gate-verified · judged · approved

show the rulebook text this rests on
Quantitative Pass
200 Resource Markers (opaque plastic cubes in gold, silver, and copper in different sizes)

judge: The instruction exactly matches every detail (quantity, component name, description) found in the quoted text.

9. DERIVED

Include 3 Game Board Markers (big white plastic cubes).

baked from the rulebook · gate-verified · judged · approved

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Quantitative Pass
3 Game Board Markers (big white plastic cubes)

judge: The instruction's action, component name, and quantity are all explicitly stated in the quoted text.

10. DERIVED

Include 9 Ocean Tiles.

baked from the rulebook · gate-verified · judged · approved

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Quantitative Pass
9 Ocean Tiles

judge: The quoted text explicitly states '9 Ocean Tiles', which fully supports the instruction to include 9 of that component.

11. DERIVED

Include 60 Greenery/City Tiles.

baked from the rulebook · gate-verified · judged · approved

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Quantitative Pass
60 Greenery/City Tiles

judge: The quoted text explicitly states '60 Greenery/City Tiles', which fully supports the instruction to include exactly 60 of that component.

12. DERIVED

Include 11 Special Tiles.

baked from the rulebook · gate-verified · judged · approved

show the rulebook text this rests on
Quantitative Pass
11 Special Tiles

judge: The quoted text explicitly lists '11 Special Tiles', which fully supports the instruction to include 11 of them.

13. DERIVED

Include 1 First Player Marker.

baked from the rulebook · gate-verified · judged · approved

show the rulebook text this rests on
Quantitative Pass
1 First Player Marker

judge: The quoted text explicitly names 'First Player Marker' with the number 1, which fully supports the instruction to include exactly one of that component.

Setup

1. DERIVED

Place the game board centrally on the table.

baked from the rulebook · gate-verified · judged · approved

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Mechanical Pass
Place the game board centrally on the table.

judge: The instruction exactly matches the quoted text in action, component, and quantity.

2. DERIVED

Place the 9 ocean tiles on their reserved space.

baked from the rulebook · gate-verified · judged · approved

show the rulebook text this rests on
Quantitative Pass
Place the 9 ocean tiles on their reserved space.

judge: The instruction exactly matches every component, quantity, and action stated in the quoted text.

3. DERIVED

Place the temperature and oxygen markers on their starting positions.

baked from the rulebook · gate-verified · judged · approved

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Mechanical Pass
Place the temperature and oxygen markers on their starting positions.

judge: The instruction exactly matches the quoted text in action, components, and quantity.

4. DERIVED

Also place the generation marker on '1' on the TR track.

baked from the rulebook · gate-verified · judged · approved

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Mechanical Pass
Also place the generation marker on '1' on the TR track.

judge: The instruction exactly matches the quoted text in action, component, and quantity.

5. DERIVED

Resource cubes and remaining tiles are placed so that everyone can reach them.

baked from the rulebook · gate-verified · judged · approved

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Mechanical Pass
Resource cubes and remaining tiles are placed so that everyone can reach them.

judge: The instruction exactly matches the quoted text regarding placing resource cubes and remaining tiles for accessibility.

6. DERIVED

Make sure you have no Corporate Era cards in the project deck or among the corporation cards.

baked from the rulebook · gate-verified · judged · approved

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Mechanical Pass
Make sure you have no Corporate Era cards in the project deck or among the corporation cards.

judge: The instruction exactly matches the quoted text in action, component, and quantity.

7. DERIVED

Shuffle the project cards and place the project deck next to the board.

baked from the rulebook · gate-verified · judged · approved

show the rulebook text this rests on
Mechanical Pass
Shuffle the project cards and place the project deck next to the board.

judge: The instruction exactly matches every action, component, and sequence stated in the quoted text without adding or altering any details.

8. DERIVED

Leave space for a discard pile beside it.

baked from the rulebook · gate-verified · judged · approved

show the rulebook text this rests on
Mechanical Pass
Leave space for a discard pile beside it.

judge: The instruction exactly matches the quoted text in action, component, and quantity.

🔧 debug — where this checklist came from
phaseclaimsquote-gatejudge PASS
Component inventory 13 13 / 13 13 / 13
Setup 8 8 / 8 8 / 8