RuleSage cited table rulings
← Euchre

You asked

How do I setup the game?

Answered counted as answered

Asked with: Euchrebg-6901-en-1e

To setup the game, follow these steps: 1. Determine the number of players (two to seven) [1]. 2. If more than four players assemble, cut for preference, with the four lowest playing the first rubber [2]. 3. Cut for partners and the deal; in a four-player game, the two highest pair against the two lowest [1][2]. 4. Determine seating: * For two players, sit opposite each other [1]. * For three players (Cut Throat), player positions are immaterial [1]. * For four players, partners sit opposite each other [1]. * For five or seven players, the maker of the trump in each deal selects his partners without changing table positions [1][3]. * For six players, three are partners against the other three, and opposing players sit alternately around the table [1][3]. 5. If there is a stake, settle its amount before play begins [1][3]. 6. Every player has the right to shuffle the cards, with the dealer being last [2][4][3]. 7. The dealer must present the pack to the pone to be cut, ensuring at least four cards are left in each packet [2][4][3]. 8. The dealer distributes cards to each player in rotation, beginning on his left, either two at a time and then three, or three at a time and then two, until everyone has five cards [2][4][3]. 9. The dealer must continue using the same number (two or three) for every player, including himself, during the first round [4]. 10. Turn the next card face up on the remainder of the pack to serve as the trump, except in five and seven-handed Euchre where no trump is turned [4][3].

[1] RULEBOOK Euchre — Rulebook · p.3 · EUCHRE.
[2] RULEBOOK Euchre — Rulebook · p.19 · EUCHRE LAWS.
[3] RULEBOOK Euchre — Rulebook · p.4 ·
[4] RULEBOOK Euchre — Rulebook · p.3 · EUCHRE.
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 235 ms · ask 13128 ms · total 13377 ms
single-flight (PR-5)
queued 0 ms · generation 13377 ms
retrieval refs (raw)
[{"page": 12, "score": 0.047875, "snippet": "This form of Euchre is particularly well suited to social gatherings. Its peculiarity consists in the arrangement and progression of a large number of players originally divided into sets of four, and playing, at separate tables, the ordinary four-handed game. Apparatus. A sufficient number of table", "headingPath": "PROGRESSIVE EUCHRE.", "sharpsignalDocId": 224}, {"page": 3, "score": 0.032787, "snippet": "Rubber or game scores must be kept on a whist marker, or on a sheet of paper. PLAYERS. Euchre may be played by any number of persons from two to seven; but in the seven-handed game the full pack of fifty-three cards is used. Whatever the number of players, they cut for positions at the table, for pa", "headingPath": "EUCHRE.", "sharpsignalDocId": 224}, {"page": 3, "score": 0.032258, "snippet": "Any person who is tempted to bet on any game in the Euchre family should remember the advice of the worldly-wise Parisian to his son: 'Until you have four eyes in your head, risk not your gold at Écarté.' SUGGESTIONS FOR GOOD PLAY. The chief points for the beginner to understand are. When to order u", "headingPath": "EUCHRE.", "sharpsignalDocId": 224}, {"page": 13, "score": 0.03125, "snippet": "Playing. All being seated, the deal is cut for at each table, and play begins. There is no cutting for partners, that being settled in the original drawing. Five points is a game, and after that number is reached by either side at the head table, the bell is struck. Lone hands are usually barred at ", "headingPath": "PROGRESSIVE EUCHRE.", "sharpsignalDocId": 224}, {"page": 4, "score": 0.030769, "snippet": "Euchre — Foster's Complete Hoyle (1914) 4 partners, and they play against the others without any change in their positions at the table. When six play, three are partners against the other three, and the opposing players sit alternately round the table. STAKES. If there is any stake upon the game, i", "headingPath": "", "sharpsignalDocId": 224}, {"page": 6, "score": 0.030303, "snippet": "Euchre — Foster's Complete Hoyle (1914) 6 the deal is void, and passes to the next player on the dealer’s left. ORDERING UP THE TRUMP. Instead of passing the turn-up trump on the first round, any player who thinks it would be to his advantage to have the turn-up remain the trump, may order the deale", "headingPath": "", "sharpsignalDocId": 224}, {"page": 7, "score": 0.029851, "snippet": "Euchre — Foster's Complete Hoyle (1914) 7 for he has no partner to derive any benefit from the information conveyed. Leading Out of Turn. Should any person, not playing alone, lead out of turn, the adversaries may call a suit from the player in error, or from his partner, when it is next the turn of", "headingPath": "", "sharpsignalDocId": 224}, {"page": 7, "score": 0.029412, "snippet": "If five belong to the table, the three who remained in for the second rubber must cut to allow the fifth player to re-enter. At the end of the third rubber, the two cut that have not yet been out; and at the end of the fourth rubber the one who has played every rubber goes out without cutting. Partn", "headingPath": "", "sharpsignalDocId": 224}]
citations (raw)
[{"page": 3, "quote": null, "headingPath": "EUCHRE.", "sharpsignalDocId": 224}, {"page": 19, "quote": null, "headingPath": "EUCHRE LAWS.", "sharpsignalDocId": 224}, {"page": 4, "quote": null, "headingPath": "", "sharpsignalDocId": 224}, {"page": 3, "quote": null, "headingPath": "EUCHRE.", "sharpsignalDocId": 224}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 224 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 224 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 2, 2026 20:24

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Euchre — Rulebook (corpus doc 224) PROGRESSIVE EUCHRE. p.12 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Euchre — Rulebook (corpus doc 224) EUCHRE. p.3 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Euchre — Rulebook (corpus doc 224) EUCHRE. p.3 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Euchre — Rulebook (corpus doc 224) PROGRESSIVE EUCHRE. p.13 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Euchre — Rulebook (corpus doc 224) p.4 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Euchre — Rulebook (corpus doc 224) p.6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Euchre — Rulebook (corpus doc 224) p.7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Euchre — Rulebook (corpus doc 224) p.7 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Euchre — Rulebook (corpus doc 224) EUCHRE. p.3 no quote on the wire
[2] RULEBOOK Euchre — Rulebook (corpus doc 224) EUCHRE LAWS. p.19 no quote on the wire
[3] RULEBOOK Euchre — Rulebook (corpus doc 224) p.4 no quote on the wire
[4] RULEBOOK Euchre — Rulebook (corpus doc 224) EUCHRE. p.3 no quote on the wire
timing split
retrieval 235 ms · first delta 10404 ms · total 13377 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 235 ms · ask 13128 ms · gateway work 13377 ms · total 13377 ms
tokens in (the prompt the answerer read)
4492
tokens out (what the answerer generated)
398
tok/sec
136.9 tok/sec — 398 output tokens in 2.908 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 15s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
SERVED — setup-shaped and this game's approved setup checklist is offered above
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 150), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.