You asked
How do I setup the game?
Answered counted as answeredAsked with: Ticket to Ridebg-9209-en-1e
1. Place the board map in the center of the table [1]. 2. Each player takes a set of 45 Colored Train Cars along with its matching Scoring Marker [1]. 3. Each player places his Scoring Marker on Start ❶ on the Scoring Track running along the map's border [1]. 4. Shuffle the Train Car cards and deal a starting hand of 4 cards to each player [1]. 5. Place the remaining deck of Train Car cards near the board and turn the top five cards from the deck face-up [1]. 6. Place the Longest Path Bonus card face up next to the board [1]. 7. Shuffle the Destination Ticket cards and deal 3 cards to each player [1]. 8. Each player looks at their Destination Tickets and decides which ones they wish to keep, keeping at least two but potentially all three [1]. 9. Place any returned Destination Ticket cards on the bottom of the Destination Ticket deck and place this deck next to the board [1].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 696 ms · ask 3976 ms · total 4698 ms
- single-flight (PR-5)
- queued 0 ms · generation 4698 ms
- retrieval refs (raw)
- [{"page": 2, "score": 0.04918, "snippet": "Place the board map in the center of the table. Each player takes a set of 45 Colored Train Cars along with its matching Scoring Marker. Each player places his Scoring Marker on Start ❶ on the Scoring Track running along the map's border. Throughout the game, each time a player scores points, he wil", "headingPath": "Setting up the Game", "sharpsignalDocId": 85}, {"page": 3, "score": 0.048387, "snippet": "To claim a route, a player must play a set of cards equal to the number of spaces in the route. A set of cards must be of the same type. Most routes require a specific type of set. For example a Blue route must be claimed using blue-colored Passenger Car cards. Some routes - those that are Gray colo", "headingPath": "Claiming Routes", "sharpsignalDocId": 85}, {"page": 3, "score": 0.047123, "snippet": "Draw Train Car Cards The player may draw 2 Train Car cards. He may take any one of the face-up cards or he may draw the top card from the deck (this is a blind draw). If he draws a face up card, he immediately turns a replacement card face-up from the deck. He then draws his second card, either from", "headingPath": "The Game Turn", "sharpsignalDocId": 85}, {"page": 2, "score": 0.031746, "snippet": "The player who is the most experienced traveler goes first. Play then proceeds clockwise around the table, each player taking one turn at a time until the game ends. On his turn, a player must perform one (and only one) of the following three actions: 30 Destination Ticket cards 1 Longest Continuous", "headingPath": "The Game Turn", "sharpsignalDocId": 85}, {"page": 4, "score": 0.030769, "snippet": "Here is your train ticket to Days of Wonder Online - The online board game community where ALL your friends play! Register your game at www.daysofwonder.com to receive online discounts and discover a web site full of game variants, additional maps and more. Simply click on the New Player button and ", "headingPath": "Days of Wonder Online", "sharpsignalDocId": 85}, {"page": 4, "score": 0.030303, "snippet": "A player can use his turn to draw more Destination Ticket cards. To do so, he draws 3 new cards from the top of the Destination Ticket Deck. He must keep at least one of the cards, but may also keep two or all three if he chooses. If there are less than 3 Destination Tickets left in the deck, the pl", "headingPath": "Drawing Destination Ticket Cards", "sharpsignalDocId": 85}, {"page": 2, "score": 0.029851, "snippet": "The object of the game is to score the highest number of total points. Points can be scored by: ◆ Claiming a Route between two adjacent cities on the map; ◆ Successfully completing a Continuous Path of routes between two cities listed on your Destination Ticket(s); ◆ Completing the Longest Continuou", "headingPath": "Object of the Game", "sharpsignalDocId": 85}, {"page": 4, "score": 0.029412, "snippet": "Players should have already accounted for the points earned as they completed different routes. To make sure no mistakes were made, you may want to re-count the points for each player's routes. Players should then reveal all their Destination Tickets and add (or subtract) the value of their Destinat", "headingPath": "Calculating Scores", "sharpsignalDocId": 85}]
- citations (raw)
- [{"page": 2, "quote": null, "headingPath": "Setting up the Game", "sharpsignalDocId": 85}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 85 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 85 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 3, 2026 04:57
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Ticket to Ride — Rulebook (corpus doc 85) | Setting up the Game | p.2 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | 300 |
| #2 | RULEBOOK Ticket to Ride — Rulebook (corpus doc 85) | Claiming Routes | p.3 | 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Ticket to Ride — Rulebook (corpus doc 85) | The Game Turn | p.3 | 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Ticket to Ride — Rulebook (corpus doc 85) | The Game Turn | p.2 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Ticket to Ride — Rulebook (corpus doc 85) | Days of Wonder Online | p.4 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Ticket to Ride — Rulebook (corpus doc 85) | Drawing Destination Ticket Cards | p.4 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Ticket to Ride — Rulebook (corpus doc 85) | Object of the Game | p.2 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Ticket to Ride — Rulebook (corpus doc 85) | Calculating Scores | p.4 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Ticket to Ride — Rulebook (corpus doc 85) | Setting up the Game | p.2 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 696 ms · first delta 3231 ms · total 4698 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 696 ms · ask 3976 ms · gateway work 4698 ms · total 4698 ms
- tokens in (the prompt the answerer read)
- 1541
- tokens out (what the answerer generated)
- 215
- tok/sec
- 150.0 tok/sec — 215 output tokens in 1.433 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 56s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
setup
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 16), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.