You asked
When does the game end?
Answered counted as answeredAsked with: Everdellbg-199792-en-1e
The game ends when you have reached the end of autumn and cannot perform any more actions (or do not wish to) [1]. Thematically, the game begins in late winter and ends as the next winter approaches [2].
Strategy guides → — community tips, kept separate from rulings
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 200 ms · ask 5035 ms · total 5243 ms
- single-flight (PR-5)
- queued 0 ms · generation 5243 ms
- retrieval refs (raw)
- [{"page": 14, "score": 0.048916, "snippet": "When you have reached the end of autumn and cannot perform any more actions (or do not wish to), you have finished the game and must pass. If player has passed, they cannot be given any cards or resources. If cards or resources have to be given toa player and all other players have passed, discard i", "headingPath": "ENd GAME · SCORING EXAMPLE [PAGE 14)", "sharpsignalDocId": 113}, {"page": 20, "score": 0.047163, "snippet": "Castle: At game end, worth {point foreach, Common Construction in your city. 'Cemetery: When you place a workerhere, reveal 4 cards from the draw pile or discard pile 'and play lof them for free. Discard the others. Your worker must stay here permanently. Cemetery may only have up to 2 workers on it", "headingPath": "CONSTRUCTIONS,", "sharpsignalDocId": 113}, {"page": 12, "score": 0.046544, "snippet": "Ifyou have placed all of your workers and you cannot play a card or do not wish to, then you must prepare for the next season. On your turn, bring back all of your deployed workers, then gain the listed bonuses for the next season, as shown atop the Ever Tree. After doing so, your turn is finished, ", "headingPath": "PREPARE FOR SEASON", "sharpsignalDocId": 113}, {"page": 9, "score": 0.044776, "snippet": "You may place a worker on any Destination eard in your city, or on a Destination card in another ety that has an BEDE symbol, in which case the owner ofthe Destination gains 1 point token from the supply. Gnd Tor Bosna ane 'You may also place 1 of your workers on any remaining basic Event or special", "headingPath": "Forest LOCATIONS · EVENTS · HAVEN · JourNey", "sharpsignalDocId": 113}, {"page": 3, "score": 0.031746, "snippet": "In Everdell you willbe deploying workers to various locations on the board in order to gather resources, 'which you will use to play eards faceup infront of you, forming your own woodland city. Each turn you will perform only one of three possible actions Place a Worker Play a Card Prepare for Seaso", "headingPath": "OVERVIEW", "sharpsignalDocId": 113}, {"page": 16, "score": 0.03125, "snippet": "When playing Everdel! solo, you will be competing against a cantankerous old rodent known as Rugwort and his pack of rovdy, rambunctious, rat ruffians. He willbe returning to Everdell for three 'yearsin a rox, each time bearing anew title of nastiness. You must find away to overcome his dastardly tr", "headingPath": "SOLO RULES", "sharpsignalDocId": 113}, {"page": 23, "score": 0.030303, "snippet": "Game Design James A. Wilson Mlustration Andrew Bosley Game and Creative Development Dann May Brenna Noonan James A. Wilton Graphic Design Dann May Cody Jones ArtDirection Dann May Production Daniel Yarrington 'Tim Schuetz Executive Producer Daniel Yarrington Publisher Daniel Yarrington Playtesters C", "headingPath": "CREDITS", "sharpsignalDocId": 113}, {"page": 21, "score": 0.029644, "snippet": "Post Office: When you place a worker here, give an. 'opponent 2 cards from your hand and then diseard any amount of cards fromyourhand that youwant You imustbe abe to ghe the cards in order to place aworker here. Then drave cards from the deck up to your hand limit. ou gain I point token fan opponen", "headingPath": "CONSTRUCTIONS,", "sharpsignalDocId": 113}]
- citations (raw)
- [{"page": 14, "quote": null, "headingPath": "ENd GAME · SCORING EXAMPLE [PAGE 14)", "sharpsignalDocId": 113}, {"page": 12, "quote": null, "headingPath": "PREPARE FOR SEASON", "sharpsignalDocId": 113}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 113 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 113 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 3, 2026 05:26
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Everdell — Rulebook (corpus doc 113) | ENd GAME · SCORING EXAMPLE [PAGE 14) | p.14 | 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Everdell — Rulebook (corpus doc 113) | CONSTRUCTIONS, | p.20 | 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Everdell — Rulebook (corpus doc 113) | PREPARE FOR SEASON | p.12 | 0.046544 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Everdell — Rulebook (corpus doc 113) | Forest LOCATIONS · EVENTS · HAVEN · JourNey | p.9 | 0.044776 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Everdell — Rulebook (corpus doc 113) | OVERVIEW | p.3 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Everdell — Rulebook (corpus doc 113) | SOLO RULES | p.16 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Everdell — Rulebook (corpus doc 113) | CREDITS | p.23 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Everdell — Rulebook (corpus doc 113) | CONSTRUCTIONS, | p.21 | 0.029644 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Everdell — Rulebook (corpus doc 113) | ENd GAME · SCORING EXAMPLE [PAGE 14) | p.14 | no quote on the wire |
| [2] | RULEBOOK Everdell — Rulebook (corpus doc 113) | PREPARE FOR SEASON | p.12 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 200 ms · first delta 4884 ms · total 5243 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 200 ms · ask 5035 ms · gateway work 5243 ms · total 5243 ms
- tokens in (the prompt the answerer read)
- 3554
- tokens out (what the answerer generated)
- 47
- tok/sec
- 145.1 tok/sec — 47 output tokens in 0.324 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 40s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 10), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.