You asked
How do I setup the game?
Answered counted as answeredAsked with: Shallow Seabg-428440-en-1e
1. Prepare as you would for a standard game [1][2]. 2. Place the Lionfish Card next to your Ocean Board [1]. 3. Shuffle all the Coral Tiles and place them into the Coral Pouch, ensuring it is within easy reach of all players [3]. 4. Add the specified amount of Fish to the Fish Pouch based on player count (9 of each color x 4 colors for 1 player; 14 of each color x 4 colors for 2 players; 19 of each color x 4 colors for 3 players; 24 of each color x 4 colors for 4 players), mix well, and place the Fish Pouch below the Coral Pouch [3]. 5. Set up the Sealife Pouch by selecting 10 types of Sealife Tiles (referencing the "Sealife Tiles Setup Guide" on page 20) and adding the specified amount to the Sealife Pouch based on player count (2 of each type x 10 types for 1-2 players; 3 of each type x 10 types for 3 players; 4 of each and 4 of each type x 10 types for 4 players), mix well, and place the Sealife Pouch below the Fish Pouch [3]. 6. Set up the Coral Pool by drawing 5 Coral Tiles from the Coral Pouch and laying them face up next to the Coral Pouch [3]. 7. Set up the Fish Pool by drawing 5 Fish from the Fish Pouch and placing one below each Coral Tile in the Coral Pool (for your first game, draw Fish that match the colors of the Coral Tiles in the Coral Pool) [3]. 8. Set up the Sealife Pool by drawing 5 Sealife Tiles from the Sealife Pouch and laying them face up next to the Sealife Pouch [3]. 9. Select 1 card from each of the Orange and Blue Ecosystem Cards and place them face up next to the Pools (for your first game, it is recommended to use Cryptic Coloration (Orange #1) and Bountiful Caves (Blue #2)) [4][3]. 10. Return any unused cards, Fish, or Tiles to the box [4][3]. 11. Each player places an Ocean Board in front of them [4][3]. 12. Each player takes 5 Seashells, placing 2 on their Ocean Board and keeping the other 3 nearby, outside the Ocean Board [4][3]. 13. Return any unused Seashells back into the box [4].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 235 ms · ask 10810 ms · total 11054 ms
- single-flight (PR-5)
- queued 0 ms · generation 11054 ms
- retrieval refs (raw)
- [{"page": 12, "score": 0.04918, "snippet": "Prepare a standard game (see page 3) EXCLUDING Ecosystem Cards. NOTE For your first game, use the provided Sealife Tile setup below.", "headingPath": "GAME SETUP", "sharpsignalDocId": 64}, {"page": 12, "score": 0.048131, "snippet": "Prepare as you would for a standard game (see page 3). Then, place the Lionfish Card next to your Ocean Board.", "headingPath": "GAME SETUP", "sharpsignalDocId": 64}, {"page": 3, "score": 0.047379, "snippet": "· Shuffle all the Coral Tiles and place them into the Coral Pouch. Ensure the Coral Pouch is within easy reach of all players. Refer to the table below for the required number of Fish based on player count. Add the specified amount to the Fish Pouch and mix well. Place the Fish Pouch below the Coral", "headingPath": "GAME SETUP", "sharpsignalDocId": 64}, {"page": 3, "score": 0.047371, "snippet": "Select 1 card from each of the Orange and Blue Ecosystem Cards and place them face up next to the Pools. Return unused cards to the box. For your first game, we recommend using Cryptic Coloration (Orange #1) and Bountiful Caves (Blue #2) . NOTE Each player places an Ocean Board in front of them. Eac", "headingPath": "GAME SETUP", "sharpsignalDocId": 64}, {"page": 20, "score": 0.045002, "snippet": "The base game includes a total of 22 types of Sealife Tiles, from which players select 10 to use in the game. Players can freely choose their desired combination of Sealife Tiles, but for a more balanced gameplay experience, we recommend following the guide below. Use this guide to create a unique p", "headingPath": "SEALIFE TILES SETUP GUIDE", "sharpsignalDocId": 64}, {"page": 2, "score": 0.044796, "snippet": "There are 4 of each type of Sealife Tile. Use the included plastic trays to store each set of 4 identical Sealife Tiles in its individual slot. 4 Tiles stacked NOTE When all Sealife Tiles are stored, 4 slots across the 2 trays will remain empty. 7", "headingPath": "GAME SETUP", "sharpsignalDocId": 64}, {"page": 12, "score": 0.030769, "snippet": "Whenever you need to spend a Seashell, you may instead draw a random Fish from the Fish Pouch and place it on the Lionfish Card. This can be done at any time during the game, as many times as you like. When placing Fish on the Lionfish Card, place the first 2 Fish in the two empty spaces at the top ", "headingPath": "GAMEPLAY CHANGES", "sharpsignalDocId": 64}, {"page": 4, "score": 0.030303, "snippet": "At the end of your turn, refill the empty spots in the Pools with new Tiles and Fish, ensuring that there are 5 Coral Tiles, 5 Sealife Tiles, and 5 Fish available in the Pools. Once fully refilled, the next player takes their turn.", "headingPath": "SPEND 2 SEASHELLS TO MOVE AN INCOMPLETE FISH", "sharpsignalDocId": 64}]
- citations (raw)
- [{"page": 12, "quote": null, "headingPath": "GAME SETUP", "sharpsignalDocId": 64}, {"page": 12, "quote": null, "headingPath": "GAME SETUP", "sharpsignalDocId": 64}, {"page": 3, "quote": null, "headingPath": "GAME SETUP", "sharpsignalDocId": 64}, {"page": 3, "quote": null, "headingPath": "GAME SETUP", "sharpsignalDocId": 64}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 64 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 64 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 3, 2026 05:28
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Shallow Sea — Rulebook (corpus doc 64) | GAME SETUP | p.12 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | 132 |
| #2 | RULEBOOK Shallow Sea — Rulebook (corpus doc 64) | GAME SETUP | p.12 | 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 110 |
| #3 | RULEBOOK Shallow Sea — Rulebook (corpus doc 64) | GAME SETUP | p.3 | 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Shallow Sea — Rulebook (corpus doc 64) | GAME SETUP | p.3 | 0.047371 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Shallow Sea — Rulebook (corpus doc 64) | SEALIFE TILES SETUP GUIDE | p.20 | 0.045002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Shallow Sea — Rulebook (corpus doc 64) | GAME SETUP | p.2 | 0.044796 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 247 |
| #7 | RULEBOOK Shallow Sea — Rulebook (corpus doc 64) | GAMEPLAY CHANGES | p.12 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Shallow Sea — Rulebook (corpus doc 64) | SPEND 2 SEASHELLS TO MOVE AN INCOMPLETE FISH | p.4 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 231 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Shallow Sea — Rulebook (corpus doc 64) | GAME SETUP | p.12 | no quote on the wire |
| [2] | RULEBOOK Shallow Sea — Rulebook (corpus doc 64) | GAME SETUP | p.12 | no quote on the wire |
| [3] | RULEBOOK Shallow Sea — Rulebook (corpus doc 64) | GAME SETUP | p.3 | no quote on the wire |
| [4] | RULEBOOK Shallow Sea — Rulebook (corpus doc 64) | GAME SETUP | p.3 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 235 ms · first delta 7010 ms · total 11054 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 235 ms · ask 10810 ms · gateway work 11054 ms · total 11054 ms
- tokens in (the prompt the answerer read)
- 2175
- tokens out (what the answerer generated)
- 559
- tok/sec
- 139.4 tok/sec — 559 output tokens in 4.010 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 14s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- SERVED — setup-shaped and this game's approved setup checklist is offered above
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
setup
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 11), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.