You asked
How do I take my turn?
Answered counted as answeredAsked with: 7 Wonders (2nd Edition)bg-316377-en-2e
1. At the beginning of your turn, spend the required Coins to buy resources [1]. 2. Choose a card: Take stock of the cards in your hand without showing them to other players, then choose 1 and place it face down in front of you, setting the remaining cards aside face down [2]. 3. Play this card [3]. 4. Pass your hand: When all players have completed their action, take the cards you did not choose and give them to the neighbor on your left (during Ages I and III) or to the neighbor on your right (during Age II) [4].
Strategy guides → — community tips, kept separate from rulings
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 223 ms · ask 5173 ms · total 5405 ms
- single-flight (PR-5)
- queued 0 ms · generation 5405 ms
- retrieval refs (raw)
- [{"page": 5, "score": 0.048916, "snippet": "When all players have completed their action, take the cards you did not choose and give them to the neighbor on your left (during Ages I and III) or to the neighbor on your right (during Age II). The direction for passing is shown on the back of the Age cards. You will therefore receive a hand of c", "headingPath": "3. PASS YOUR HAND", "sharpsignalDocId": 67}, {"page": 4, "score": 0.048652, "snippet": "At the start of each Age, take the corresponding deck of cards (I, II, or III) and randomly deal 7 cards to each player face down. These cards will make up your starting hand . Each Age has 6 turns during which you all play simultaneously . A turn is comprised of three stages, which happen in this o", "headingPath": "OVERVIEW OF AN AGE", "sharpsignalDocId": 67}, {"page": 5, "score": 0.031746, "snippet": "At the start of the sixth and last turn of each Age, you will receive a hand of 2 cards from your neighbor. Choose 1 of these cards and discard the other face down to the discard pile. The discarded card does not give you any Coins. Play your sixth and last card as normal. Continue to the Resolution", "headingPath": "SIXTH AND LAST TURN", "sharpsignalDocId": 67}, {"page": 4, "score": 0.03125, "snippet": "Take stock of the cards in your hand without showing them to the other players. From these cards, choose 1 and place it face down in front of you. Set the remaining cards aside face down. They will be used later.", "headingPath": "1. CHOOSE A CARD", "sharpsignalDocId": 67}, {"page": 4, "score": 0.030769, "snippet": "When everyone has chosen a card, play them simultaneously . You can use this card to complete one single action from the ones listed below: Construct the Building on your card Construct a stage of your Wonder Sell the card Note: At the start of your first game, we recommend paying attention to every", "headingPath": "2. PLAY THIS CARD", "sharpsignalDocId": 67}, {"page": 4, "score": 0.030303, "snippet": "To gain Coins, you can sell your card. To do so, discard your card face down in the middle of the table (onto a pile that makes up the discard ) and take 3 Coins from the reserve that you add to your Treasure.", "headingPath": "C. Sell the card", "sharpsignalDocId": 67}, {"page": 1, "score": 0.029851, "snippet": "A game plays over 3 rounds, called Ages, during which you simultaneously play cards one by one to develop your City. These cards represent the different Buildings you can construct: resource production, civil, commercial, military, scientific, and guild Buildings. At the end of each Age, head to war", "headingPath": "OVERVIEW OF THE GAME", "sharpsignalDocId": 67}, {"page": 4, "score": 0.029412, "snippet": "To construct a stage of your Wonder, pay only the cost shown on your Wonder board for this stage (see Construct in 7 Wonders pages 6-7). Put your card face down under your board so that half is covered by the stage of the Wonder you are constructing. The effect of this stage is now available to you ", "headingPath": "B. Construct a stage of your Wonder", "sharpsignalDocId": 67}]
- citations (raw)
- [{"page": 7, "quote": null, "headingPath": "Notes:", "sharpsignalDocId": 67}, {"page": 4, "quote": null, "headingPath": "1. CHOOSE A CARD", "sharpsignalDocId": 67}, {"page": 4, "quote": null, "headingPath": "OVERVIEW OF AN AGE", "sharpsignalDocId": 67}, {"page": 5, "quote": null, "headingPath": "3. PASS YOUR HAND", "sharpsignalDocId": 67}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 67 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 67 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 3, 2026 05:30
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) | 3. PASS YOUR HAND | p.5 | 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) | OVERVIEW OF AN AGE | p.4 | 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) | SIXTH AND LAST TURN | p.5 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) | 1. CHOOSE A CARD | p.4 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 212 |
| #5 | RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) | 2. PLAY THIS CARD | p.4 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) | C. Sell the card | p.4 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 209 |
| #7 | RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) | OVERVIEW OF THE GAME | p.1 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) | B. Construct a stage of your Wonder | p.4 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) | Notes: | p.7 | no quote on the wire |
| [2] | RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) | 1. CHOOSE A CARD | p.4 | no quote on the wire |
| [3] | RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) | OVERVIEW OF AN AGE | p.4 | no quote on the wire |
| [4] | RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) | 3. PASS YOUR HAND | p.5 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 223 ms · first delta 4458 ms · total 5405 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 223 ms · ask 5173 ms · gateway work 5405 ms · total 5405 ms
- tokens in (the prompt the answerer read)
- 1341
- tokens out (what the answerer generated)
- 128
- tok/sec
- 138.5 tok/sec — 128 output tokens in 0.924 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 40s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 12), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.