You asked
do i need the original viticulture to play this game?
Answered counted as answeredNo, you do not need the original Viticulture to play this game; however, Viticulture World is not a stand-alone expansion and requires components from the core game [1]. Additionally, some cards from the core game are incompatible with Viticulture World and must be replaced by specific black-bordered cards provided in the expansion [1][2].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:12b think:false 4eb23ef187e2
- timings
- search 103 ms · ask 3247 ms · total 3358 ms
- single-flight (PR-5)
- queued 0 ms · generation 3358 ms
- retrieval refs (raw)
- [{"page": 1, "score": 0.016393, "snippet": "worth up to of them using wine tokens order ' s requirements 2 less than the J play up to ; gain if you play two cards draw ; you may immediately fill one of them using wine tokens worth up to 2 less than the order ' s requirements VitiWorld_Punchboard_r8.indd 1 8/23/21 9:55 PM VitiWorld_Punchboard_", "headingPath": "VitiWorld_Punchboard_r8.indd 1 8/23/21 9:55 PM VitiWorld_Punchboard_r8.indd 1 pay (per tile) to gain up to two innovation tiles J play up to ; ; Compatibility and initial setup", "sharpsignalDocId": 80}, {"page": 2, "score": 0.016129, "snippet": "Game Board: Place the Viticulture World board on the table. Use the side with extra orange spaces at the top if you're using structure cards from the Tuscany expansion. Shuffle the decks of small cards (green, yellow, purple, blue, and orange, if used) and place each deck face down on its indicated ", "headingPath": "General setup", "sharpsignalDocId": 80}, {"page": 3, "score": 0.015873, "snippet": "Red and Blue Cards: Each player draws one of each card and gains the benefits shown. As indicated on these cards, each player will start the game with 1 grande worker and all 4 regular workers. 4 Note : You may shuffle the new red cards in with the original Mama cards and the new blue cards in with ", "headingPath": "player setup", "sharpsignalDocId": 80}, {"page": 1, "score": 0.015625, "snippet": "Some Viticulture cards (listed on the back of this rulebook) are incompatible with Viticulture World and should be permanently removed and replaced by the black-bordered replacement cards included here (you won't ever need the whitebordered versions of these cards in any Viticulture game again). The", "headingPath": "VitiWorld_Punchboard_r8.indd 1 8/23/21 9:55 PM VitiWorld_Punchboard_r8.indd 1 pay (per tile) to gain up to two innovation tiles J play up to ; ; Compatibility and initial setup", "sharpsignalDocId": 80}, {"page": 8, "score": 0.015385, "snippet": "Post it on the Viticulture Facebook group or on BoardGameGeek. www.stonemaiergames.com © 2015 Stonemaier llc. Viticulture is a trademark of Stonemaier llc. All rights reserved. 9/3/21 8:38 AM", "headingPath": "Have a question while playing?", "sharpsignalDocId": 80}, {"page": 1, "score": 0.015152, "snippet": "1 game board (double sided for playing with or without the structures module) S P R I N G S P R I N G 20 black-bordered card reprints (highlighting those incompatible with Viticulture World) (44x67 mm) A B draw and ; play up to and then gain if you play up to ; play two cards ; if A 20 red and blue ", "headingPath": "Components", "sharpsignalDocId": 80}, {"page": 5, "score": 0.014925, "snippet": "Viticulture World modifies the core game's worker placement system as follows: Player Count Scaling: Each action has two action spaces. In a 2-3 player game, only one action space is available; in a 4-6 player game, both action spaces are available (there is a reminder at the bottom left of the main", "headingPath": "worker plaCement", "sharpsignalDocId": 80}, {"page": 1, "score": 0.014706, "snippet": "The replacement cards are identical aside from their black borders, which serve as a reminder that they are incompatible with Viticulture World. If a black-bordered card is drawn during a game of Viticulture World, discard it and redraw.", "headingPath": "VitiWorld_Punchboard_r8.indd 1 8/23/21 9:55 PM VitiWorld_Punchboard_r8.indd 1 pay (per tile) to gain up to two innovation tiles J play up to ; ; Compatibility and initial setup", "sharpsignalDocId": 80}]
- citations (raw)
- [{"page": 1, "quote": null, "headingPath": "VitiWorld_Punchboard_r8.indd 1 8/23/21 9:55 PM VitiWorld_Punchboard_r8.indd 1 pay (per tile) to gain up to two innovation tiles J play up to ; ; Compatibility and initial setup", "sharpsignalDocId": 80}, {"page": 1, "quote": null, "headingPath": "VitiWorld_Punchboard_r8.indd 1 8/23/21 9:55 PM VitiWorld_Punchboard_r8.indd 1 pay (per tile) to gain up to two innovation tiles J play up to ; ; Compatibility and initial setup", "sharpsignalDocId": 80}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Oct 10, 2026 18:17
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Viticulture World — Rulebook (corpus doc 80) | VitiWorld_Punchboard_r8.indd 1 8/23/21 9:55 PM VitiWorld_Punchboard_r8.indd 1 pay (per tile) to gain up to two innovation tiles J play up to ; ; Compatibility and initial setup | p.1 | 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #2 | RULEBOOK Viticulture World — Rulebook (corpus doc 80) | General setup | p.2 | 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #3 | RULEBOOK Viticulture World — Rulebook (corpus doc 80) | player setup | p.3 | 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #4 | RULEBOOK Viticulture World — Rulebook (corpus doc 80) | VitiWorld_Punchboard_r8.indd 1 8/23/21 9:55 PM VitiWorld_Punchboard_r8.indd 1 pay (per tile) to gain up to two innovation tiles J play up to ; ; Compatibility and initial setup | p.1 | 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #5 | RULEBOOK Viticulture World — Rulebook (corpus doc 80) | Have a question while playing? | p.8 | 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 191 |
| #6 | RULEBOOK Viticulture World — Rulebook (corpus doc 80) | Components | p.1 | 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #7 | RULEBOOK Viticulture World — Rulebook (corpus doc 80) | worker plaCement | p.5 | 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #8 | RULEBOOK Viticulture World — Rulebook (corpus doc 80) | VitiWorld_Punchboard_r8.indd 1 8/23/21 9:55 PM VitiWorld_Punchboard_r8.indd 1 pay (per tile) to gain up to two innovation tiles J play up to ; ; Compatibility and initial setup | p.1 | 0.014706 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 237 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Viticulture World — Rulebook (corpus doc 80) | VitiWorld_Punchboard_r8.indd 1 8/23/21 9:55 PM VitiWorld_Punchboard_r8.indd 1 pay (per tile) to gain up to two innovation tiles J play up to ; ; Compatibility and initial setup | p.1 | no quote on the wire |
| [2] | RULEBOOK Viticulture World — Rulebook (corpus doc 80) | VitiWorld_Punchboard_r8.indd 1 8/23/21 9:55 PM VitiWorld_Punchboard_r8.indd 1 pay (per tile) to gain up to two innovation tiles J play up to ; ; Compatibility and initial setup | p.1 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 103 ms · first delta n/a · total 3358 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 103 ms · ask 3247 ms · gateway work 3358 ms · total 3358 ms
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 56s ago)
- stream path
- not recorded — this ruling predates the stream-path column (V41)
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 14), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.