RuleSage cited table rulings
← Brass: Birmingham

You asked

When does the game end?

Answered counted as answered

Asked with: Brass: Birminghambg-224517-en-1e

The game ends following the end of the Rail Era [1]. Each era is played in rounds, which continue until both the Draw Deck and players' Hands are exhausted [2].

[1] RULEBOOK Brass: Birmingham — Rulebook · p.4 · END OF ROUND
[2] RULEBOOK Brass: Birmingham — Rulebook · p.4 · ROUNDS
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 224 ms · ask 4801 ms · total 5034 ms
single-flight (PR-5)
queued 0 ms · generation 5034 ms
retrieval refs (raw)
[{"page": 4, "score": 0.048916, "snippet": "The game is played over 2 eras: the Canal Era (1770-1830) and the Rail Era (1830-1870). The winner is the player who has the most Victory Points (VPs) following the end of the Rail Era. VPs are scored at the end of each era for your Link tiles and flipped Industry tiles.", "headingPath": "END OF ROUND", "sharpsignalDocId": 86}, {"page": 4, "score": 0.046642, "snippet": "Take money from the Bank equal to your income level. Exception: Income is not collected at the end of the final round of the game. Your income level is the number displayed on the coin beside your Income Marker's current location on the Progress Track E . If your income level is negative F , you mus", "headingPath": "Take Income", "sharpsignalDocId": 86}, {"page": 7, "score": 0.046244, "snippet": "Do not be afraid of taking loans. Your income level at the end of the game is not worth VPs. It is not uncommon for experienced players to win the game despite having a low income level. Level 2 or greater Industry tiles are not removed at the end of the Canal Era, so could score twice if built earl", "headingPath": "BEGINNER TIPS", "sharpsignalDocId": 86}, {"page": 7, "score": 0.045928, "snippet": "Since Brass is such a deep game, some players may prefer to play a shorter introductory game for their first experience. The introductory game plays exactly like the full game, except you only play the Canal Era and there are additional scoring rules to make players' scores more closely reflect thei", "headingPath": "INTRODUCTORY GAME", "sharpsignalDocId": 86}, {"page": 4, "score": 0.032258, "snippet": "Each era is played in rounds, which continue until both the Draw Deck and players' Hands are exhausted. There are exactly 8/9/10 rounds per era in a 4/3/2-players game. During each round, players take turns in the order of their Character tiles on the Turn Order Track.", "headingPath": "ROUNDS", "sharpsignalDocId": 86}, {"page": 4, "score": 0.031746, "snippet": "Rearrange the Character tiles on the Turn Order Track. The player who spent the least money this round will go first next round B , and so on, while the player who spent the most will go last C . If multiple players have spent an equal amount, their relative turn order remains the same C . Afterward", "headingPath": "Determine turn order for the next round", "sharpsignalDocId": 86}, {"page": 4, "score": 0.03125, "snippet": "On your turn, perform a total of 2 actions. Exception: During the first round of the Canal Era, each player performs only 1 action. For each action you perform, you must discard a card from your Hand and place it face up on top of your Discard Pile. Exception: Wild cards are placed back onto their C", "headingPath": "PLAYER TURNS", "sharpsignalDocId": 86}, {"page": 5, "score": 0.029412, "snippet": "At the end of each era, flipped Industry tiles score VPs. When flipped, they have a black top half and a VP icon in the bottom left corner.", "headingPath": "FLIPPING INDUSTRY TILES", "sharpsignalDocId": 86}]
citations (raw)
[{"page": 4, "quote": null, "headingPath": "END OF ROUND", "sharpsignalDocId": 86}, {"page": 4, "quote": null, "headingPath": "ROUNDS", "sharpsignalDocId": 86}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 86 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 86 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 3, 2026 05:36

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Brass: Birmingham — Rulebook (corpus doc 86) END OF ROUND p.4 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 271
#2 RULEBOOK Brass: Birmingham — Rulebook (corpus doc 86) Take Income p.4 0.046642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Brass: Birmingham — Rulebook (corpus doc 86) BEGINNER TIPS p.7 0.046244 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Brass: Birmingham — Rulebook (corpus doc 86) INTRODUCTORY GAME p.7 0.045928 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Brass: Birmingham — Rulebook (corpus doc 86) ROUNDS p.4 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 269
#6 RULEBOOK Brass: Birmingham — Rulebook (corpus doc 86) Determine turn order for the next round p.4 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Brass: Birmingham — Rulebook (corpus doc 86) PLAYER TURNS p.4 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Brass: Birmingham — Rulebook (corpus doc 86) FLIPPING INDUSTRY TILES p.5 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 139

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Brass: Birmingham — Rulebook (corpus doc 86) END OF ROUND p.4 no quote on the wire
[2] RULEBOOK Brass: Birmingham — Rulebook (corpus doc 86) ROUNDS p.4 no quote on the wire
timing split
retrieval 224 ms · first delta 4734 ms · total 5034 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 224 ms · ask 4801 ms · gateway work 5034 ms · total 5034 ms
tokens in (the prompt the answerer read)
1276
tokens out (what the answerer generated)
37
tok/sec
135.0 tok/sec — 37 output tokens in 0.274 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 59s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 17), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.