You asked
How do I setup the game?
Answered counted as answeredAsked with: Dixitbg-39856-en-1e
1. Each player chooses a color, then takes the corresponding dial and rabbit pawn [1]. 2. Each player places their rabbit pawn on the starting space of the scoring track [1]. 3. Shuffle all 84 cards [1]. 4. Deal 6 of them face down to each player [1]. 5. Make a draw pile with the remaining cards [1].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 239 ms · ask 2356 ms · total 2601 ms
- single-flight (PR-5)
- queued 0 ms · generation 2601 ms
- retrieval refs (raw)
- [{"page": 2, "score": 0.04918, "snippet": "During each turn, a different player plays the role of the 'storyteller' . They score points by making the other players guess their card thanks to a clue they give them. But this clue must be subtle because, if everyone finds their card, the storyteller does not score at all! All the other players ", "headingPath": "Game overview · How to play · Create the riddle · Solve the riddle", "sharpsignalDocId": 129}, {"page": 3, "score": 0.032258, "snippet": "To create the riddle, the players (except the storyteller) each select 2 cards instead of 1, so there will be 5 cards displayed around the board, including the storyteller's card. At the end of the turn, they complete their hands by drawing 2 cards instead of 1. During the resolution phase, players ", "headingPath": "Players play with 7 cards in hand instead of 6.", "sharpsignalDocId": 129}, {"page": 2, "score": 0.031746, "snippet": "All of the cards used during the turn are placed face up in a pile away from the game to form the discard pile. Each player draws one card from the draw pile to have 6 cards in their hand again. If there are not enough cards left in the draw pile to deal to all players, the remaining cards and the d", "headingPath": "End of turn · Components", "sharpsignalDocId": 129}, {"page": 3, "score": 0.03125, "snippet": "Each player chooses a color, then takes the corresponding dial and rabbit pawn. Each player places their rabbit pawn on the starting space of the scoring track. This pawn indicates the number of earned by the player during the game. Shuffle all 84 cards and deal 6 of them face down to each player. M", "headingPath": "Components · Advice for the storyteller · Example of a 6-player scoring phase", "sharpsignalDocId": 129}, {"page": 1, "score": 0.030769, "snippet": "'When we were kids, what could be more universal and fun than our wildest hide-and-seek games? With this game, I wished to allow everyone to reconnect with their inner child… How do I use a word or a sentence to put my gaming partners on the right track, while maintaining enough ambiguity? A space o", "headingPath": "Designer's note", "sharpsignalDocId": 129}, {"page": 4, "score": 0.030303, "snippet": "e d r e a m g o e s o n w i t h t h e e x p a n s i o n s !", "headingPath": "Players play with 7 cards in hand instead of 6.", "sharpsignalDocId": 129}]
- citations (raw)
- [{"page": 3, "quote": null, "headingPath": "Components · Advice for the storyteller · Example of a 6-player scoring phase", "sharpsignalDocId": 129}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 129 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 129 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 3, 2026 05:37
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Dixit — Rulebook (corpus doc 129) | Game overview · How to play · Create the riddle · Solve the riddle | p.2 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | 300 |
| #2 | RULEBOOK Dixit — Rulebook (corpus doc 129) | Players play with 7 cards in hand instead of 6. | p.3 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Dixit — Rulebook (corpus doc 129) | End of turn · Components | p.2 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Dixit — Rulebook (corpus doc 129) | Components · Advice for the storyteller · Example of a 6-player scoring phase | p.3 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Dixit — Rulebook (corpus doc 129) | Designer's note | p.1 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Dixit — Rulebook (corpus doc 129) | Players play with 7 cards in hand instead of 6. | p.4 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 59 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Dixit — Rulebook (corpus doc 129) | Components · Advice for the storyteller · Example of a 6-player scoring phase | p.3 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 239 ms · first delta 1980 ms · total 2601 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 239 ms · ask 2356 ms · gateway work 2601 ms · total 2601 ms
- tokens in (the prompt the answerer read)
- 1996
- tokens out (what the answerer generated)
- 82
- tok/sec
- 137.6 tok/sec — 82 output tokens in 0.596 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 45s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
setup
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 51), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.