RuleSage cited table rulings
← Brass: Lancashire

You asked

How do I take my turn?

Answered counted as answered

Asked with: Brass: Lancashirebg-28720-en-1e

On your turn, perform the following: 1. Perform a total of 2 actions [1]. (Exception: During the first round of the Canal Era, each player performs only 1 action) [1]. 2. For each action performed, discard a card from your Hand and place it face up on top of your Discard Pile [1]. You may also choose to discard any 2 cards to use both of your actions at the same time, which allows you to build any Industry tile in any location with a space for that industry [2]. 3. Choose one of the following actions (you may perform the same action twice) [3]: * **Build**: Place one of your Industry tiles onto the board, paying the appropriate cost and consuming any required coal/iron [3]. If you build a Coal Mine or Iron Works that meets certain connection criteria, move as many cubes as possible from the tile to its associated Market and collect money [4]. * **Network**: Expand your canal or rail network by adding Link tiles to the board [3]. * **Develop**: Gain access to higher-level industries by removing Industry tiles from your Player Mat [3]. This requires consuming 1 iron for each tile removed [5]. * **Sell**: Flip your built Cotton Mill tiles by selling to the Distant Cotton Market or by flipping a Port tile [3]. * **Loan**: Take a £10/£20/£30 loan from the Bank and move your Income Marker 1/2/3 income levels backwards [3]. This requires discarding any card from your Hand and placing it face up on your Discard Pile [5]. * **Pass**: You may choose to pass instead of performing an action, but you must still discard a card for each action you pass [3]. 4. Any time you spend money to perform an action, you must place it on top of your Character tile on the Turn Order Track [3]. 5. After all actions are completed, refill your Hand back up to 8 cards with cards from the Draw Deck [1].

[1] RULEBOOK Brass: Lancashire — Rulebook · p.4 · END OF ROUND · ROUNDS · PLAYER TURNS
[2] RULEBOOK Brass: Lancashire — Rulebook · p.7 · THINGS TO REMEMBER · INTRODUCTORY GAME
[3] RULEBOOK Brass: Lancashire — Rulebook · p.4 · ACTIONS LIST
[4] RULEBOOK Brass: Lancashire — Rulebook · p.5 · A C T I O N S · Moving Coal and Iron to the Market · you must do the following: · Building If You Have No Tiles on the Board
[5] RULEBOOK Brass: Lancashire — Rulebook · p.6 · Proceed to step · LOAN ACTION · To perform the Loan action: · DEVELOP ACTION · To perform the Develop action: · NETWORK ACTION
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 229 ms · ask 7100 ms · total 7338 ms
single-flight (PR-5)
queued 0 ms · generation 7338 ms
retrieval refs (raw)
[{"page": 4, "score": 0.048916, "snippet": "For each action, you may choose to perform one of the following (you may perform the same action twice): Build Place one of your Industry tiles onto the board, paying the appropriate cost and consuming any required coal / iron. Note: Only Build requires a specific card. Network Expand your canal or ", "headingPath": "ACTIONS LIST", "sharpsignalDocId": 111}, {"page": 4, "score": 0.048139, "snippet": "The game is played over 2 eras: the Canal Era (1770-1830) and the Rail Era (1830-1870). The winner is the player who has the most Victory Points (VPs) following the end of the Rail Era. VPs are scored at the end of each era for your Link tiles and flipped Industry tiles. Each era is played in rounds", "headingPath": "END OF ROUND · ROUNDS · PLAYER TURNS", "sharpsignalDocId": 111}, {"page": 3, "score": 0.045688, "snippet": "Take a Player Mat. Take £ 30 from the Bank N . Choose a coloured Character tile. Place the matching coloured Link tiles in your player area O . Q Stack the matching coloured Industry tiles (which consist of Cotton Mills P , Ports , Shipyards R , Iron Works S , and Coal Mines T ) on their Place your ", "headingPath": "PLAYER AREA SETUP", "sharpsignalDocId": 111}, {"page": 6, "score": 0.032258, "snippet": ". If the Distant Cotton Market Marker reaches the 'X' space F , immediately end the Sell action. Do not continue to step 3 . Flip your Cotton Mill tile, and advance your Income Marker along the Progress Track by the number of spaces shown in the bottom right corner of the tile. You may go back to st", "headingPath": "Proceed to step · LOAN ACTION · To perform the Loan action: · DEVELOP ACTION · To perform the Develop action: · NETWORK ACTION", "sharpsignalDocId": 111}, {"page": 7, "score": 0.03125, "snippet": "Discard 1 card for every single action you perform, including passing. Only Build actions need a specific card. You can perform the same action twice in a turn. For instance, you may place 1 or 2 rail Links with the Network action, then use the Network action again to place 1 or 2 rail Links. You ma", "headingPath": "THINGS TO REMEMBER · INTRODUCTORY GAME", "sharpsignalDocId": 111}, {"page": 4, "score": 0.030769, "snippet": "Take money from the Bank equal to your income level. Income is not collected at the end of the final round of the Exception: game. Your income level is the number displayed on the coin beside your Income Marker's current location on the Progress Track E . If your income level is negative F , you mus", "headingPath": "Take Income · END OF CANAL & RAIL ERA · Score Canal/Rail Links · Score Flipped Industry Tiles · END OF CANAL ERA · Remove Obsolete Industries · …", "sharpsignalDocId": 111}, {"page": 5, "score": 0.029911, "snippet": "Take the lowest level tile of the chosen industry from your Player Mat L and place it (the side with the black top half face down) on an undeveloped space in your chosen build location, obeying the following rules: If possible, place it on a space displaying only that industry's icon M . Otherwise, ", "headingPath": "A C T I O N S · Moving Coal and Iron to the Market · you must do the following: · Building If You Have No Tiles on the Board", "sharpsignalDocId": 111}, {"page": 5, "score": 0.029851, "snippet": "D J A location on the board is considered to be a part of your network if at least one of the following is true: The location contains one or more of your Industry tiles B ; The location is adjacent to one or more of your Link tiles C . Two locations are considered 'connected' to each other if you c", "headingPath": "WINNING THE GAME · YOUR NETWORK · CONNECTED LOCATIONS · CONSUMING IRON · Iron must be consumed from: · FLIPPING INDUSTRY TILES · …", "sharpsignalDocId": 111}]
citations (raw)
[{"page": 4, "quote": null, "headingPath": "END OF ROUND · ROUNDS · PLAYER TURNS", "sharpsignalDocId": 111}, {"page": 7, "quote": null, "headingPath": "THINGS TO REMEMBER · INTRODUCTORY GAME", "sharpsignalDocId": 111}, {"page": 4, "quote": null, "headingPath": "ACTIONS LIST", "sharpsignalDocId": 111}, {"page": 5, "quote": null, "headingPath": "A C T I O N S · Moving Coal and Iron to the Market · you must do the following: · Building If You Have No Tiles on the Board", "sharpsignalDocId": 111}, {"page": 6, "quote": null, "headingPath": "Proceed to step · LOAN ACTION · To perform the Loan action: · DEVELOP ACTION · To perform the Develop action: · NETWORK ACTION", "sharpsignalDocId": 111}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 111 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 111 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 3, 2026 05:40

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Brass: Lancashire — Rulebook (corpus doc 111) ACTIONS LIST p.4 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Brass: Lancashire — Rulebook (corpus doc 111) END OF ROUND · ROUNDS · PLAYER TURNS p.4 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Brass: Lancashire — Rulebook (corpus doc 111) PLAYER AREA SETUP p.3 0.045688 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Brass: Lancashire — Rulebook (corpus doc 111) Proceed to step · LOAN ACTION · To perform the Loan action: · DEVELOP ACTION · To perform the Develop action: · NETWORK ACTION p.6 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Brass: Lancashire — Rulebook (corpus doc 111) THINGS TO REMEMBER · INTRODUCTORY GAME p.7 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Brass: Lancashire — Rulebook (corpus doc 111) Take Income · END OF CANAL & RAIL ERA · Score Canal/Rail Links · Score Flipped Industry Tiles · END OF CANAL ERA · Remove Obsolete Industries · … p.4 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Brass: Lancashire — Rulebook (corpus doc 111) A C T I O N S · Moving Coal and Iron to the Market · you must do the following: · Building If You Have No Tiles on the Board p.5 0.029911 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Brass: Lancashire — Rulebook (corpus doc 111) WINNING THE GAME · YOUR NETWORK · CONNECTED LOCATIONS · CONSUMING IRON · Iron must be consumed from: · FLIPPING INDUSTRY TILES · … p.5 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Brass: Lancashire — Rulebook (corpus doc 111) END OF ROUND · ROUNDS · PLAYER TURNS p.4 no quote on the wire
[2] RULEBOOK Brass: Lancashire — Rulebook (corpus doc 111) THINGS TO REMEMBER · INTRODUCTORY GAME p.7 no quote on the wire
[3] RULEBOOK Brass: Lancashire — Rulebook (corpus doc 111) ACTIONS LIST p.4 no quote on the wire
[4] RULEBOOK Brass: Lancashire — Rulebook (corpus doc 111) A C T I O N S · Moving Coal and Iron to the Market · you must do the following: · Building If You Have No Tiles on the Board p.5 no quote on the wire
[5] RULEBOOK Brass: Lancashire — Rulebook (corpus doc 111) Proceed to step · LOAN ACTION · To perform the Loan action: · DEVELOP ACTION · To perform the Develop action: · NETWORK ACTION p.6 no quote on the wire
timing split
retrieval 229 ms · first delta 4272 ms · total 7338 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 229 ms · ask 7100 ms · gateway work 7338 ms · total 7338 ms
tokens in (the prompt the answerer read)
3579
tokens out (what the answerer generated)
439
tok/sec
146.2 tok/sec — 439 output tokens in 3.003 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 44s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 19), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.