You asked
how do i win?
Answered counted as answeredTo win the game, you must have the most points at the end of the game [1][2]. The final score is calculated by summing several components: * **Achievement Points:** Points earned during weeks 1 through 3 based on specific achievements [2][3]. * **Game End Points:** Points from "GAME END" abilities on fish in your ocean that do not award end-game points [2]. * **Fish Points:** Points printed on visible fish cards and forage in your ocean [2][4]. * **Consumed Fish:** 1 point for each consumed fish (cards and forage) in your ocean [2]. * **Eggs and Young:** 1 point for each egg and 1 point for each young in your ocean [2]. * **Schools:** 6 points for each school in your ocean [2][4]. * **Coral Bonus:** 1 point for each coral token, plus bonus points (5, 6, or 8) if you complete a reef of 6 corals in a specific dive site [5]. In the event of a tie, the player with the most fish cards in their hand is declared the winner; if they are still tied, the players share the victory [2].
Strategy guides → — community tips, kept separate from rulings
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:12b think:false 4eb23ef187e2
- timings
- search 159 ms · ask 5873 ms · total 6043 ms
- single-flight (PR-5)
- queued 0 ms · generation 6043 ms
- retrieval refs (raw)
- [{"page": 2, "score": 0.016393, "snippet": "1 Place all egg/young and school tokens within reach of all players to form the general supply. 2 Shuffle the 10 starter fish cards and place them face down near the general supply. These 10 cards have dark gray corners and a different back than other fish cards. 3 Shuffle the deck of 125 fish cards", "headingPath": "SETUP GLOBAL COMPONENTS", "sharpsignalDocId": 54}, {"page": 9, "score": 0.016129, "snippet": "A school forms whenever 3 or more young share the same slot in your ocean. When this occurs, immediately return 3 young from that slot to the supply and replace them with 1 school token (shown as this icon in the game: ). At the end of weeks 1 through 3: a. Score points for this week's achievement. ", "headingPath": "IMPORTANT NOTES SCHOOL TOKENS", "sharpsignalDocId": 54}, {"page": 8, "score": 0.015873, "snippet": "The game ends after the completion of week 4. After activating in any order 'GAME END' abilities on fish in oceans that don't award end-game points (including fish that enter play during this step), players simultaneously perform each step in order: GAME END (YEOW): Gain any 'GAME END' points on fi", "headingPath": "END OF GAME", "sharpsignalDocId": 54}, {"page": 8, "score": 0.015625, "snippet": "The week ends after each player has taken 6 turns (used all their divers). At the end of weeks 1, 2, and 3, players simultaneously perform each step in order: Gain points based on this week's achievement (points for each instance of the item), noting the points on the scorepad. EXAMPLE: At the end o", "headingPath": "END OF WEEK", "sharpsignalDocId": 54}, {"page": 4, "score": 0.015385, "snippet": "Each turn, you will either play a fish or dive into your ocean. You will take 6 turns during each of the 4 weeks (a total of 24 turns per player during the entire game). You will typically spend the beginning of the game playing low-cost fish cards and laying eggs, the middle of the game playing hig", "headingPath": "GAMEPLAY OVERVIEW", "sharpsignalDocId": 54}, {"page": 2, "score": 0.015152, "snippet": "1 Shuffle the new fish cards into the fish deck. 2 Shuffle the new starter fish cards in with the other starter fish. 3 Replace the original achievement board and scorepad with their new versions. 4 Shuffle the new achievement tiles in with the original tiles.", "headingPath": "INITIAL COMBINING OF PREVIOUS AND NEW COMPONENTS", "sharpsignalDocId": 55}, {"page": 6, "score": 0.014925, "snippet": "Diving involves choosing a dive site (1 of the 3 columns on your ocean mat) and moving a diver from top to bottom, gaining benefits along the way. Thematically, this represents observing and studying fish in their habitats. Follow these steps to dive: Select a dive site. Place an available diver at ", "headingPath": "DIVE", "sharpsignalDocId": 54}, {"page": 7, "score": 0.014706, "snippet": "If you gain the 'recover a card from your discard pile' benefit and your discard pile is empty, gain the top card of the deck instead. If you choose to gain a 'play a card' benefit (typically for a specific place on your ocean mat), you must pay the card's cost and follow its placement rules. For th", "headingPath": "COMMONLY OVERLOOKED RULES", "sharpsignalDocId": 55}]
- citations (raw)
- [{"page": 1, "quote": null, "headingPath": "OVERVIEW AND GOAL", "sharpsignalDocId": 54}, {"page": 8, "quote": null, "headingPath": "END OF GAME", "sharpsignalDocId": 54}, {"page": 8, "quote": null, "headingPath": "END OF WEEK", "sharpsignalDocId": 54}, {"page": 9, "quote": null, "headingPath": "IMPORTANT NOTES SCHOOL TOKENS", "sharpsignalDocId": 54}, {"page": 6, "quote": null, "headingPath": "SCORING", "sharpsignalDocId": 55}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Oct 11, 2026 09:19
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Finspan — Rulebook (corpus doc 54) | SETUP GLOBAL COMPONENTS | p.2 | 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #2 | RULEBOOK Finspan — Rulebook (corpus doc 54) | IMPORTANT NOTES SCHOOL TOKENS | p.9 | 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #3 | RULEBOOK Finspan — Rulebook (corpus doc 54) | END OF GAME | p.8 | 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #4 | RULEBOOK Finspan — Rulebook (corpus doc 54) | END OF WEEK | p.8 | 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #5 | RULEBOOK Finspan — Rulebook (corpus doc 54) | GAMEPLAY OVERVIEW | p.4 | 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #6 | RULEBOOK Finspan — Sharks & Reefs Expansion (corpus doc 55) | INITIAL COMBINING OF PREVIOUS AND NEW COMPONENTS | p.2 | 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 260 |
| #7 | RULEBOOK Finspan — Rulebook (corpus doc 54) | DIVE | p.6 | 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #8 | RULEBOOK Finspan — Sharks & Reefs Expansion (corpus doc 55) | COMMONLY OVERLOOKED RULES | p.7 | 0.014706 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Finspan — Rulebook (corpus doc 54) | OVERVIEW AND GOAL | p.1 | no quote on the wire |
| [2] | RULEBOOK Finspan — Rulebook (corpus doc 54) | END OF GAME | p.8 | no quote on the wire |
| [3] | RULEBOOK Finspan — Rulebook (corpus doc 54) | END OF WEEK | p.8 | no quote on the wire |
| [4] | RULEBOOK Finspan — Rulebook (corpus doc 54) | IMPORTANT NOTES SCHOOL TOKENS | p.9 | no quote on the wire |
| [5] | RULEBOOK Finspan — Sharks & Reefs Expansion (corpus doc 55) | SCORING | p.6 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 159 ms · first delta n/a · total 6043 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 159 ms · ask 5873 ms · gateway work 6043 ms · total 6043 ms
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 22s ago)
- stream path
- not recorded — this ruling predates the stream-path column (V41)
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 5), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.