RuleSage cited table rulings
← Orleans

You asked

When does the game end?

Answered counted as answered

Asked with: Orleansbg-164928-en-1e

The game ends at the end of the round in which the 18th and last Hour Glass Tile is drawn [1]. This occurs after 18 rounds [2].

[1] RULEBOOK Orleans — Rulebook · p.14 · Phase 1
[2] RULEBOOK Orleans — Rulebook · p.19 · End of the Game and Scoring
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 233 ms · ask 6238 ms · total 6480 ms
single-flight (PR-5)
queued 0 ms · generation 6480 ms
retrieval refs (raw)
[{"page": 19, "score": 0.04918, "snippet": "The game ends after 18 rounds. Before you proceed with the scoring, the player who has built the most Trading Stations receives the remaining Citizen Tile. If there is a tie, no player receives the tile. Then determine your fi nal scores. You score victory points (VP) for: Coins: 1 VP per coin", "headingPath": "End of the Game and Scoring", "sharpsignalDocId": 89}, {"page": 14, "score": 0.048387, "snippet": "Hour Glass: The Start Player draws the topmost Hour Glass Tile from the stack and turns it face up. The Hour Glass Tiles determine the length of the game. The game ends at the end of the round in which the 18th and last tile is drawn. Each Hour Glass Tile also introduces an event that will affect th", "headingPath": "Phase 1", "sharpsignalDocId": 89}, {"page": 15, "score": 0.045928, "snippet": "Actions: You may carry out the actions of the Places you activated, i.e. where you placed a Follower (or Technology Tile) on every required space. Beginning with the Start Player and in clockwise order, each player may carry out 1 action or pass. If you pass, you cannot carry out any more actions du", "headingPath": "Phase 5", "sharpsignalDocId": 89}, {"page": 14, "score": 0.045921, "snippet": "Planning: Starting at the same time, all players plan their actions for the current round by placing Character Tiles from their Market to their Action Spaces. You may leave Character Tiles on your Market to use them in subsequent rounds. Once done, you point out the end of your planning; from this p", "headingPath": "Phase 4", "sharpsignalDocId": 89}, {"page": 14, "score": 0.031746, "snippet": "The youngest player receives the Start Player Token. The game is played over 18 rounds, with each round being comprised of 7 phases.", "headingPath": "Course of Play", "sharpsignalDocId": 89}, {"page": 21, "score": 0.03125, "snippet": "Character Tiles, Technology Tiles, and Goods Tiles are limited in this game. You cannot gain a tile if it is not available anymore. When you run out of a particular kind of tile, you can no longer play an action that provides that tile. Events may result in certain tiles becoming available again (Ha", "headingPath": "Running Out of Tiles:", "sharpsignalDocId": 89}, {"page": 15, "score": 0.029851, "snippet": "Event: Resolve the event shown on the Hour Glass Tile of this round. (The event affects all players. See below for details on the events.)", "headingPath": "Phase 6", "sharpsignalDocId": 89}, {"page": 17, "score": 0.029412, "snippet": "Take a Knight Tile from the game board and put it into your Followers Bag. Then advance one space on the Knights Track. The Knights Track indicates how many Followers you may draw from your bag and place on your Market in Phase 3. At the beginning of the game, you may draw 4 Followers each round. Yo", "headingPath": "Castle", "sharpsignalDocId": 89}]
citations (raw)
[{"page": 14, "quote": null, "headingPath": "Phase 1", "sharpsignalDocId": 89}, {"page": 19, "quote": null, "headingPath": "End of the Game and Scoring", "sharpsignalDocId": 89}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 89 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 89 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 3, 2026 05:41

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Orleans — Rulebook (corpus doc 89) End of the Game and Scoring p.19 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 294
#2 RULEBOOK Orleans — Rulebook (corpus doc 89) Phase 1 p.14 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Orleans — Rulebook (corpus doc 89) Phase 5 p.15 0.045928 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Orleans — Rulebook (corpus doc 89) Phase 4 p.14 0.045921 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Orleans — Rulebook (corpus doc 89) Course of Play p.14 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 132
#6 RULEBOOK Orleans — Rulebook (corpus doc 89) Running Out of Tiles: p.21 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Orleans — Rulebook (corpus doc 89) Phase 6 p.15 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 138
#8 RULEBOOK Orleans — Rulebook (corpus doc 89) Castle p.17 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Orleans — Rulebook (corpus doc 89) Phase 1 p.14 no quote on the wire
[2] RULEBOOK Orleans — Rulebook (corpus doc 89) End of the Game and Scoring p.19 no quote on the wire
timing split
retrieval 233 ms · first delta 6174 ms · total 6480 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 233 ms · ask 6238 ms · gateway work 6480 ms · total 6480 ms
tokens in (the prompt the answerer read)
1460
tokens out (what the answerer generated)
37
tok/sec
140.2 tok/sec — 37 output tokens in 0.264 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 18s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 20), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.