RuleSage cited table rulings
← Cascadia

You asked

When does the game end?

Answered counted as answered

Asked with: Cascadiabg-295947-en-1e

The game ends when there are no more Habitat Tiles available to replace one selected by a player [1], which occurs at the end of any player's turn if there are no face-down Habitat Tiles left in the stacks to replace the one taken [2]. (Note: each player will play exactly 20 turns) [2][3][1].

[1] RULEBOOK Cascadia — Rulebook · p.5 · GAMEPLAY OVERVIEW
[2] RULEBOOK Cascadia — Rulebook · p.8 · END GAME & SCORING
[3] RULEBOOK Cascadia — Rulebook · p.10 · Turn Example:
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 242 ms · ask 6348 ms · total 6598 ms
single-flight (PR-5)
queued 0 ms · generation 6598 ms
retrieval refs (raw)
[{"page": 8, "score": 0.04918, "snippet": "If, at the end of any player's turn, there are no face-down Habitat Tiles left in the stacks to replace the one taken, the game ends immediately and scores are tallied, (Note: each player will play exactly 20 turns) Record scores on the Scorepad for the following: Wildlife Scoring Cards Habitat Tile", "headingPath": "END GAME & SCORING", "sharpsignalDocId": 109}, {"page": 5, "score": 0.048387, "snippet": "Beginning with the starting player and proceeding clockwise around the table, players will take turns drafting Habitat Tiles and Wildlife Tokens and adding them into their expanding environment, until the end of the game. On each turn, a player will select a Habitat Tile and Wildlife Token combinati", "headingPath": "GAMEPLAY OVERVIEW", "sharpsignalDocId": 109}, {"page": 10, "score": 0.047131, "snippet": "On your tun you spend a Nature Token so you can take the Keystone Tile and the matching Elk Wildlife Token. After you have placed the tile and token into your environment, discard the tile and token furthest from the draw stacks (The Mc Slide the remaining two Habitat Tiles and two Wildlife Tokens a", "headingPath": "Turn Example:", "sharpsignalDocId": 109}, {"page": 10, "score": 0.045285, "snippet": "Setup: The Family Variant setup is the same as the standard game except, for step 3, use ONLY the Family Variant Wildlife Scoring Card. Turn Summary: No changes (see Turn Summary on pages 6-7) End Game & Scoring: Follow scoring on pages 8-9 but you may choose to skip step 3 depending on if you want ", "headingPath": "FAMILY VARIANT.", "sharpsignalDocId": 109}, {"page": 9, "score": 0.03125, "snippet": "For each player, score 1 point for each unused Nature Token, Finally, tally all points and the player with the most In the case of a tie, the player with the most Nature Tokens wins. If still tied, they share the victory. points win", "headingPath": "4. Nature Tokens", "sharpsignalDocId": 109}, {"page": 16, "score": 0.030769, "snippet": "In early 2019, Flatout Games opened its doors to create the Flatout Games CoLab. The CoLab PV ce Ub C7Y TP 58 is an opportunity for the founding members of Flatout Games to team up with awesome folks in the board game industry and make cool things together. Our approach is to build l B the best poss", "headingPath": "MOUNTAINS", "sharpsignalDocId": 109}, {"page": 9, "score": 0.030303, "snippet": "Solo game: 2 point bonus for each habitat type with a group size of 7 or more. 2-player game: 2 point bonus to the player with the largest habitat corridor in each of the habitat types. If tied, 1 bonus point each. No bonus points for second largest. 3/4-player game: 3 point bonus to the player with", "headingPath": "3, Habitat Tile Corridor Majorities.", "sharpsignalDocId": 109}, {"page": 2, "score": 0.029851, "snippet": "A puzzly tile-laying and token-drafting game featuring the habitats § wildlife of the Pacific Northwest.Designed by Randy Flynn, for 1-4 players, ages 10+.", "headingPath": "", "sharpsignalDocId": 109}]
citations (raw)
[{"page": 5, "quote": null, "headingPath": "GAMEPLAY OVERVIEW", "sharpsignalDocId": 109}, {"page": 8, "quote": null, "headingPath": "END GAME & SCORING", "sharpsignalDocId": 109}, {"page": 10, "quote": null, "headingPath": "Turn Example:", "sharpsignalDocId": 109}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 109 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 109 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 3, 2026 05:46

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Cascadia — Rulebook (corpus doc 109) END GAME & SCORING p.8 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Cascadia — Rulebook (corpus doc 109) GAMEPLAY OVERVIEW p.5 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Cascadia — Rulebook (corpus doc 109) Turn Example: p.10 0.047131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Cascadia — Rulebook (corpus doc 109) FAMILY VARIANT. p.10 0.045285 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Cascadia — Rulebook (corpus doc 109) 4. Nature Tokens p.9 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 232
#6 RULEBOOK Cascadia — Rulebook (corpus doc 109) MOUNTAINS p.16 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Cascadia — Rulebook (corpus doc 109) 3, Habitat Tile Corridor Majorities. p.9 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Cascadia — Rulebook (corpus doc 109) p.2 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 155

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Cascadia — Rulebook (corpus doc 109) GAMEPLAY OVERVIEW p.5 no quote on the wire
[2] RULEBOOK Cascadia — Rulebook (corpus doc 109) END GAME & SCORING p.8 no quote on the wire
[3] RULEBOOK Cascadia — Rulebook (corpus doc 109) Turn Example: p.10 no quote on the wire
timing split
retrieval 242 ms · first delta 6030 ms · total 6598 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 242 ms · ask 6348 ms · gateway work 6598 ms · total 6598 ms
tokens in (the prompt the answerer read)
1748
tokens out (what the answerer generated)
76
tok/sec
147.0 tok/sec — 76 output tokens in 0.517 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 53s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 23), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.