RuleSage cited table rulings
← Shallow Sea

You asked

what are the steps in taking my turn?

Answered counted as answered

During your turn, you must perform the following actions in order [1]: 1. **Select a Tile and Fish:** Choose a Fish from the Pool and a Coral or Sealife Tile that pairs with that Fish [2]. (Note: You may refresh a pool if it contains 4 or more items of the same color before making your selection [2]). 2. **Move an Incomplete Fish (Optional):** At any point during your turn, you may spend 2 Seashells to move an Incomplete Fish to a different Bubble as a Free Action [3]. This must follow placement rules: the Fish must be on a bubble surrounding an existing Tile, and only one Fish is allowed per Bubble [3]. 3. **Complete Tiles:** If any Tile meets its completion conditions (including those met after moving a Fish), you must complete that Tile before the end of your turn [4][5][3]. Completing a Tile involves flipping it to its back side and placing a gained Seashell in the corresponding space on your Ocean Board [5]. 4. **Refill Pools:** At the end of your turn, refill the empty spots in the Pools so that there are 5 Coral Tiles, 5 Sealife Tiles, and 5 Fish available before the next player takes their turn [6].

[1] RULEBOOK Shallow Sea — Rulebook · p.4 · GOAL OF THE GAME
[2] RULEBOOK Shallow Sea — Rulebook · p.4 · 1. SELECT 1 TILE AND 1 FISH FROM THE POOL
[3] RULEBOOK Shallow Sea — Rulebook · p.10 · SPEND 2 SEASHELLS TO MOVE AN INCOMPLETE FISH
[4] RULEBOOK Shallow Sea — Rulebook · p.4 · 2. PLACE THE SELECTED TILE AND FISH IN YOUR OCEAN
[5] RULEBOOK Shallow Sea — Rulebook · p.5 · 3. IF ANY TILE MEETS ITS CONDITION, COMPLETE AND GAIN A SEASHELL
[6] RULEBOOK Shallow Sea — Rulebook · p.4 · SPEND 2 SEASHELLS TO MOVE AN INCOMPLETE FISH
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:12b think:false 4eb23ef187e2
timings
search 106 ms · ask 5121 ms · total 5236 ms
single-flight (PR-5)
queued 0 ms · generation 5236 ms
retrieval refs (raw)
[{"page": 4, "score": 0.016393, "snippet": "Each player takes a turn, clockwise, until the end of the game. During your turn, perfom the following actions in the order:", "headingPath": "GOAL OF THE GAME", "sharpsignalDocId": 64}, {"page": 4, "score": 0.016129, "snippet": "At the end of your turn, refill the empty spots in the Pools with new Tiles and Fish, ensuring that there are 5 Coral Tiles, 5 Sealife Tiles, and 5 Fish available in the Pools. Once fully refilled, the next player takes their turn.", "headingPath": "SPEND 2 SEASHELLS TO MOVE AN INCOMPLETE FISH", "sharpsignalDocId": 64}, {"page": 10, "score": 0.015873, "snippet": "During your turn, if you'd like, you can spend 2 Seashells to move an Incomplete Fish to a different Bubble. This action is a Free Action and can be performed at any time during your turn, as many times as you like. When moving an Incomplete Fish, you must follow the placement rules (see page 5): Fi", "headingPath": "SPEND 2 SEASHELLS TO MOVE AN INCOMPLETE FISH", "sharpsignalDocId": 64}, {"page": 5, "score": 0.015625, "snippet": "When you meet any Tile's completion conditions, complete the Tile by fliping it to its back side. Each time you complete a Tile, you gain a Seashell. Place the gained Seashell in the Seashell space in your Ocean. If the completion conditions are met, you MUST complete the Tile before the end of your", "headingPath": "3. IF ANY TILE MEETS ITS CONDITION, COMPLETE AND GAIN A SEASHELL", "sharpsignalDocId": 64}, {"page": 4, "score": 0.015385, "snippet": "3. IF ANY TILE MEETS ITS CONDITION, COMPLETE AND GAIN A SEASHELL At any point during your turn, if necessary, you can perform the following as a Free Action.", "headingPath": "2. PLACE THE SELECTED TILE AND FISH IN YOUR OCEAN", "sharpsignalDocId": 64}, {"page": 13, "score": 0.015152, "snippet": "In Shallow Sea, you can earn achievements whether you're playing solo or with multiple players. Use the Achievement Record Sheet below to track accomplishments for up to 4 players. Complete all achievements to reach Legendary Mariner and make your name shine! Follow these steps to play in Achievemen", "headingPath": "SCORING", "sharpsignalDocId": 64}, {"page": 10, "score": 0.014925, "snippet": "The game concludes as soon as there are only 4 empty spaces left on each player's Ocean. This rule ensures that all players have an equal number of turns, totaling 17. When the game ends, calculate the scores on the score pad. The player with the highest score wins. In the event of a tie, the player", "headingPath": "END OF THE GAME", "sharpsignalDocId": 64}, {"page": 12, "score": 0.014706, "snippet": "Prepare a standard game (see page 3) EXCLUDING Ecosystem Cards. NOTE For your first game, use the provided Sealife Tile setup below.", "headingPath": "GAME SETUP", "sharpsignalDocId": 64}]
citations (raw)
[{"page": 4, "quote": null, "headingPath": "GOAL OF THE GAME", "sharpsignalDocId": 64}, {"page": 4, "quote": null, "headingPath": "1. SELECT 1 TILE AND 1 FISH FROM THE POOL", "sharpsignalDocId": 64}, {"page": 10, "quote": null, "headingPath": "SPEND 2 SEASHELLS TO MOVE AN INCOMPLETE FISH", "sharpsignalDocId": 64}, {"page": 4, "quote": null, "headingPath": "2. PLACE THE SELECTED TILE AND FISH IN YOUR OCEAN", "sharpsignalDocId": 64}, {"page": 5, "quote": null, "headingPath": "3. IF ANY TILE MEETS ITS CONDITION, COMPLETE AND GAIN A SEASHELL", "sharpsignalDocId": 64}, {"page": 4, "quote": null, "headingPath": "SPEND 2 SEASHELLS TO MOVE AN INCOMPLETE FISH", "sharpsignalDocId": 64}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Oct 14, 2026 10:20

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Shallow Sea — Rulebook (corpus doc 64) GOAL OF THE GAME p.4 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 124
#2 RULEBOOK Shallow Sea — Rulebook (corpus doc 64) SPEND 2 SEASHELLS TO MOVE AN INCOMPLETE FISH p.4 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 231
#3 RULEBOOK Shallow Sea — Rulebook (corpus doc 64) SPEND 2 SEASHELLS TO MOVE AN INCOMPLETE FISH p.10 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#4 RULEBOOK Shallow Sea — Rulebook (corpus doc 64) 3. IF ANY TILE MEETS ITS CONDITION, COMPLETE AND GAIN A SEASHELL p.5 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#5 RULEBOOK Shallow Sea — Rulebook (corpus doc 64) 2. PLACE THE SELECTED TILE AND FISH IN YOUR OCEAN p.4 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 157
#6 RULEBOOK Shallow Sea — Rulebook (corpus doc 64) SCORING p.13 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#7 RULEBOOK Shallow Sea — Rulebook (corpus doc 64) END OF THE GAME p.10 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#8 RULEBOOK Shallow Sea — Rulebook (corpus doc 64) GAME SETUP p.12 0.014706 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 132

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Shallow Sea — Rulebook (corpus doc 64) GOAL OF THE GAME p.4 no quote on the wire
[2] RULEBOOK Shallow Sea — Rulebook (corpus doc 64) 1. SELECT 1 TILE AND 1 FISH FROM THE POOL p.4 no quote on the wire
[3] RULEBOOK Shallow Sea — Rulebook (corpus doc 64) SPEND 2 SEASHELLS TO MOVE AN INCOMPLETE FISH p.10 no quote on the wire
[4] RULEBOOK Shallow Sea — Rulebook (corpus doc 64) 2. PLACE THE SELECTED TILE AND FISH IN YOUR OCEAN p.4 no quote on the wire
[5] RULEBOOK Shallow Sea — Rulebook (corpus doc 64) 3. IF ANY TILE MEETS ITS CONDITION, COMPLETE AND GAIN A SEASHELL p.5 no quote on the wire
[6] RULEBOOK Shallow Sea — Rulebook (corpus doc 64) SPEND 2 SEASHELLS TO MOVE AN INCOMPLETE FISH p.4 no quote on the wire
timing split
retrieval 106 ms · first delta n/a · total 5236 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 106 ms · ask 5121 ms · gateway work 5236 ms · total 5236 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 44s ago)
stream path
not recorded — this ruling predates the stream-path column (V41)
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 11), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.