RuleSage cited table rulings
← Kingdomino

You asked

How do I setup the game?

Answered counted as answered

Asked with: Kingdominobg-204583-en-1e

For a 4-player game: 1. Assemble the 4 3D castles [1]. 2. Have each player take a single-square starting tile, a castle, and one king meeple that matches their castle color [1]. 3. Return the other 4 kings to the box [1]. 4. Have each player put the starting tile, with the castle directly on it, in front of them [1]. 5. Shuffle the dominoes and place them in the box [1]. 6. Position the box so that the gap in the line-up of dominoes is facing away from players (meaning neither the number nor the terrain sides are visible to anyone) [1]. 7. Take the first 4 dominoes from the box and line them up numerically, terrain side down, with the lowest number at the top of the vertical line and the highest number at the bottom [1]. 8. Flip those 4 dominoes over so the terrain side is exposed [1]. 9. To determine the order in which players select their first domino, one player takes all 4 king meeples in their hand and pulls them out one at a time; the first king meeple pulled indicates which player selects first [1]. For a 2-player game: 1. Have each player take 2 king meeples, 1 starting tile, and 1 castle, and leave the remaining components in the box [2]. 2. Play with 24 randomly selected dominoes (remove half) [2]. For a 3-player game: 1. Have each player take 1 king meeple, starting tile, and castle, and leave the remaining set in the box [2]. 2. Play with all 48 dominoes, and line up 4 at a time for domino selection [2].

[1] RULEBOOK Kingdomino — Rulebook · p.2 · Set-up · The Starting Round · Playing a Round
[2] RULEBOOK Kingdomino — Rulebook · p.4 · End of Game · 2 player games · 3 player games · Additional Variations:
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 220 ms · ask 4406 ms · total 4632 ms
single-flight (PR-5)
queued 0 ms · generation 4632 ms
retrieval refs (raw)
[{"page": 2, "score": 0.048916, "snippet": "Z Before your first game, assemble the 4 3D castles. Z Have each player take a singlesquare starting tile, a castle, and one king meeple that matches their castle color. The other 4 kings will not be used, return them to the box. Z Have each player put the starting tile, with the castle directly on ", "headingPath": "Set-up · The Starting Round · Playing a Round", "sharpsignalDocId": 141}, {"page": 1, "score": 0.048652, "snippet": "Rules Règles Reglas 8 + 4 starting tiles (single squares) 4 3D castles (1 pink, 1 yellow, 1 green, 1 blue) You are a royal, seeking new lands to expand your ever-growing kingdom. Explore and conquer the different terrains, and develop the best and richest territories for your people. Scour lands ful", "headingPath": "Contents: · Introduction · Object of the Game", "sharpsignalDocId": 141}, {"page": 4, "score": 0.047123, "snippet": "4 Z Have each player take 2 king meeples, 1 starting tile, and 1 castle, and leave the remaining components in the box. Z Play with 24 randomly selected dominoes (remove half). Z During a round, players select 2 dominoes; 1 with each of their king meeples. The order of selection is still determined ", "headingPath": "End of Game · 2 player games · 3 player games · Additional Variations:", "sharpsignalDocId": 141}, {"page": 3, "score": 0.031746, "snippet": "♦ If a player selects a domino (or is forced to select a domino) that does not fit into their kingdom because it violates the 5x5 dimension rule, or it does not match any available terrain type, it must be discarded from the game. Points are not earned for discarded dominoes. ♦ Dominoes cannot be di", "headingPath": "1 - Kingdom building · 2 - Domino Selection · End of Game", "sharpsignalDocId": 141}, {"page": 2, "score": 0.030769, "snippet": "Z Dominoes must be added to a kingdom using the following Connection Rules: ♦ A kingdom may not be more than 5x5 squares in dimension. ♦ When connecting a domino to another domino, horizontally or vertically, at least 2 connecting squares must have the same terrain type (one on each domino). ♦ The ", "headingPath": "1 - Kingdom building", "sharpsignalDocId": 141}]
citations (raw)
[{"page": 2, "quote": null, "headingPath": "Set-up · The Starting Round · Playing a Round", "sharpsignalDocId": 141}, {"page": 4, "quote": null, "headingPath": "End of Game · 2 player games · 3 player games · Additional Variations:", "sharpsignalDocId": 141}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 141 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 141 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 3, 2026 05:57

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Kingdomino — Rulebook (corpus doc 141) Set-up · The Starting Round · Playing a Round p.2 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Kingdomino — Rulebook (corpus doc 141) Contents: · Introduction · Object of the Game p.1 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Kingdomino — Rulebook (corpus doc 141) End of Game · 2 player games · 3 player games · Additional Variations: p.4 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Kingdomino — Rulebook (corpus doc 141) 1 - Kingdom building · 2 - Domino Selection · End of Game p.3 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Kingdomino — Rulebook (corpus doc 141) 1 - Kingdom building p.2 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Kingdomino — Rulebook (corpus doc 141) Set-up · The Starting Round · Playing a Round p.2 no quote on the wire
[2] RULEBOOK Kingdomino — Rulebook (corpus doc 141) End of Game · 2 player games · 3 player games · Additional Variations: p.4 no quote on the wire
timing split
retrieval 220 ms · first delta 1751 ms · total 4632 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 220 ms · ask 4406 ms · gateway work 4632 ms · total 4632 ms
tokens in (the prompt the answerer read)
2005
tokens out (what the answerer generated)
389
tok/sec
138.0 tok/sec — 389 output tokens in 2.818 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 23s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
SERVED — setup-shaped and this game's approved setup checklist is offered above
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 63), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.