You asked
How do I take my turn?
Answered counted as answeredAsked with: Lost Citiesbg-50-en-1e
1. The oldest player begins, and players alternate turns [1]. 2. During your turn, you must first play one of the cards from your hand [1]. 3. When playing a card, you have two options: - Option 1: Place a card in one of your own expedition columns to start a new expedition or expand an existing one [2]. You may only place additional cards at the end of a column, and each new card must have a higher value than the most recent card placed in that column [3]. - Option 2: If you do not want to (or cannot) place a card on an expedition, you must place a card from your hand face up on the game board in the discard pile space of the corresponding color [4]. 4. After playing a card, you draw one new card into your hand [1]. You may take either the top card from the draw pile or the top card from one of the five discard piles (if there is a card there), but you are not allowed to draw the same card you have just discarded [5]. 5. Once you have drawn a card, your turn ends [5].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 231 ms · ask 4050 ms · total 4289 ms
- single-flight (PR-5)
- queued 0 ms · generation 4289 ms
- retrieval refs (raw)
- [{"page": 3, "score": 0.04918, "snippet": "Draw a new card into your hand. You have two options: Take the top card from the draw pile or take the top card from one of the five discard piles (if there is a card there). Important: You are not allowed to draw the same card you have just discarded. Once you have drawn a card, your turn ends.", "headingPath": "2. Draw a Card", "sharpsignalDocId": 100}, {"page": 2, "score": 0.032258, "snippet": "The oldest player begins. Afterward, the players alternate turns. Each player only places cards on his or her side of the game board. During your turn, you must first play one of the cards from your hand. Only afterward are you allowed to draw one new card.", "headingPath": "Sequence of Play", "sharpsignalDocId": 100}, {"page": 2, "score": 0.031746, "snippet": "Choose a card from your hand. You have two options: Option 1: Place a card in one of your own expedition columns. You can use this card to start a new expedition or expand an existing expedition. To do this, place the card face up on your side of the game board, below the space for the discard pile ", "headingPath": "1. Play a Card", "sharpsignalDocId": 100}, {"page": 3, "score": 0.03125, "snippet": "If you don't want to (or can't) place a card on an expedition, you must place a card from your hand face up on the game board - more specifically, on the space for the discard pile of the corresponding color. In this manner, five discard piles are formed during game play, one for each color. The car", "headingPath": "Option 2: Discard a card.", "sharpsignalDocId": 100}, {"page": 2, "score": 0.030769, "snippet": "Place the game board with the base game side facing up in the middle of the table between the two players. The base game side has five spaces for discard piles. Place the 12 purple playing cards (9 purple expedition cards and 3 purple wager cards) in the box. They are not needed for the base game. S", "headingPath": "Preparation", "sharpsignalDocId": 100}, {"page": 3, "score": 0.030303, "snippet": "The game ends as soon as a player draws the last card from the draw pile. Note: Near the game's end, the players may agree to fan out the face-down draw pile a little and count the remaining cards to enable the players to estimate the number of turns before the game ends. When the game ends, each pl", "headingPath": "End of the Game and Scoring", "sharpsignalDocId": 100}, {"page": 1, "score": 0.029851, "snippet": "Place your cards to form expedition routes that lead you to remote and mysterious corners of the Earth: the Himalayan mountains, the Central American rainforest, the Egyptian desert, a mysterious volcano, and the bottom of the sea. And if you are particularly daring, you can also bet on the success ", "headingPath": "The Duel of the Explorers", "sharpsignalDocId": 100}, {"page": 3, "score": 0.029412, "snippet": "You may only place additional cards at the end of a column. Place the cards in a column overlapping each other in such a way that the numbers of all the cards are clearly visible. Important: Each new card you place in a column must have a higher value than the most recent card you have placed in thi", "headingPath": "Sequence of Play", "sharpsignalDocId": 100}]
- citations (raw)
- [{"page": 2, "quote": null, "headingPath": "Sequence of Play", "sharpsignalDocId": 100}, {"page": 2, "quote": null, "headingPath": "1. Play a Card", "sharpsignalDocId": 100}, {"page": 3, "quote": null, "headingPath": "Sequence of Play", "sharpsignalDocId": 100}, {"page": 3, "quote": null, "headingPath": "Option 2: Discard a card.", "sharpsignalDocId": 100}, {"page": 3, "quote": null, "headingPath": "2. Draw a Card", "sharpsignalDocId": 100}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 100 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 100 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 3, 2026 05:59
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Lost Cities — Rulebook (corpus doc 100) | 2. Draw a Card | p.3 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | 296 |
| #2 | RULEBOOK Lost Cities — Rulebook (corpus doc 100) | Sequence of Play | p.2 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 257 |
| #3 | RULEBOOK Lost Cities — Rulebook (corpus doc 100) | 1. Play a Card | p.2 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Lost Cities — Rulebook (corpus doc 100) | Option 2: Discard a card. | p.3 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Lost Cities — Rulebook (corpus doc 100) | Preparation | p.2 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Lost Cities — Rulebook (corpus doc 100) | End of the Game and Scoring | p.3 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Lost Cities — Rulebook (corpus doc 100) | The Duel of the Explorers | p.1 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Lost Cities — Rulebook (corpus doc 100) | Sequence of Play | p.3 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Lost Cities — Rulebook (corpus doc 100) | Sequence of Play | p.2 | no quote on the wire |
| [2] | RULEBOOK Lost Cities — Rulebook (corpus doc 100) | 1. Play a Card | p.2 | no quote on the wire |
| [3] | RULEBOOK Lost Cities — Rulebook (corpus doc 100) | Sequence of Play | p.3 | no quote on the wire |
| [4] | RULEBOOK Lost Cities — Rulebook (corpus doc 100) | Option 2: Discard a card. | p.3 | no quote on the wire |
| [5] | RULEBOOK Lost Cities — Rulebook (corpus doc 100) | 2. Draw a Card | p.3 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 231 ms · first delta 2447 ms · total 4289 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 231 ms · ask 4050 ms · gateway work 4289 ms · total 4289 ms
- tokens in (the prompt the answerer read)
- 1318
- tokens out (what the answerer generated)
- 245
- tok/sec
- 137.1 tok/sec — 245 output tokens in 1.787 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 21s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 31), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.