You asked
How do I setup the game?
Answered counted as answeredAsked with: 7 Wonders: Leadersbg-291204-en-1e
1. Follow the normal 7 Wonders rules, with the exception that players receive 6 Coins at the beginning of the game instead of 3 [1]. 2. Randomly and secretly deal 4 Leader cards to each player, then put any remaining Leaders back in the box [1]. 3. Simultaneously and secretly choose 1 Leader card from your hand and put it face down in front of you [1]. 4. Pass your hand of cards to the neighbor on your right while keeping them face down [1]. 5. Repeat the choosing and passing steps until you receive and keep a single card from your neighbor [1].
Strategy guides → — community tips, kept separate from rulings
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 198 ms · ask 2474 ms · total 2680 ms
- single-flight (PR-5)
- queued 0 ms · generation 2680 ms
- retrieval refs (raw)
- [{"page": 2, "score": 0.032787, "snippet": "Setup follows the normal 7 Wonders rules with the single exception of players receiving 6 Coins at the beginning of the game (instead of 3 as in the base game). Gameplay follows the normal 7 Wonders rules with the exception of two new phases: Selection Phase (at the beginning of the game) Recruitmen", "headingPath": "SETUP · GAMEPLAY · A. SELECTION PHASE", "sharpsignalDocId": 218}, {"page": 3, "score": 0.016129, "snippet": "At the beginning of each Age, during this phase, simultaneously choose 1 of your Leaders and place them face down in front of you. Leader cards can be played in 3 ways: Recruit this Leader Construct a stage of your Wonder Sell this Leader To recruit this Leader , reveal your card and pay its cost in", "headingPath": "B. RECRUITMENT PHASE · A. Recruit this Leader · B. Construct a stage of your Wonder · C. Sell this Leader · RECRUITMENT IN AGE III", "sharpsignalDocId": 218}, {"page": 4, "score": 0.015873, "snippet": "The game ends at the close of Age III, after the Resolution of Military Conflicts. Proceed to scoring victory points following the normal base game rules. On this line, note the total victory points provided by your Leaders . Cities Expansion Armada Expansion Total for team game (Cities and/or Armad", "headingPath": "END OF THE GAME · CLARIFICATION ON GREEN CARDS · CREDITS", "sharpsignalDocId": 218}, {"page": 1, "score": 0.015625, "snippet": "'Politics is the art of ruling free men.' (Aristotle) 2 Wonder boards (Roma and Abu Simbel) 55 Leader cards separated into 3 decks: Standard (34 cards) Expert (15 cards) Cities (6 Bonus cards) 18 Coins worth 6 1 score pad 3 Description of New Effects sheets This rulebook This expansion to 7 Wonders ", "headingPath": "CONTENTS · OVERVIEW · WONDER BOARDS · LEADER CARDS · COINS · SCORE PAD · …", "sharpsignalDocId": 218}]
- citations (raw)
- [{"page": 2, "quote": null, "headingPath": "SETUP · GAMEPLAY · A. SELECTION PHASE", "sharpsignalDocId": 218}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; no base-rulebook boost — this ask EXCLUDED the base book, so its rulebook was never resolved and no id for it went on the wire (boosting it would have put that book back into a scope the reader took it out of); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
no base-rulebook boost — this ask EXCLUDED the base book, so its rulebook was never resolved and no id for it went on the wire (boosting it would have put that book back into a scope the reader took it out of)
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 3, 2026 13:31
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the TWO-ARM fuse (full-text + vector), whose arithmetic ceiling is 0.03279 — both arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). Measured healthy band on this fuse: 0.016–0.033. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK 7 Wonders: Leaders — Rulebook (corpus doc 218) | SETUP · GAMEPLAY · A. SELECTION PHASE | p.2 | 0.032787 (at the 2-arm ceiling (0.03279) — every arm ranked it #1) | 300 |
| #2 | RULEBOOK 7 Wonders: Leaders — Rulebook (corpus doc 218) | B. RECRUITMENT PHASE · A. Recruit this Leader · B. Construct a stage of your Wonder · C. Sell this Leader · RECRUITMENT IN AGE III | p.3 | 0.016129 (inside the measured healthy band 0.016–0.033) | 300 |
| #3 | RULEBOOK 7 Wonders: Leaders — Rulebook (corpus doc 218) | END OF THE GAME · CLARIFICATION ON GREEN CARDS · CREDITS | p.4 | 0.015873 (below the measured healthy band (< 0.016) — a weak fuse) | 300 |
| #4 | RULEBOOK 7 Wonders: Leaders — Rulebook (corpus doc 218) | CONTENTS · OVERVIEW · WONDER BOARDS · LEADER CARDS · COINS · SCORE PAD · … | p.1 | 0.015625 (below the measured healthy band (< 0.016) — a weak fuse) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK 7 Wonders: Leaders — Rulebook (corpus doc 218) | SETUP · GAMEPLAY · A. SELECTION PHASE | p.2 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 198 ms · first delta 1727 ms · total 2680 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 198 ms · ask 2474 ms · gateway work 2680 ms · total 2680 ms
- tokens in (the prompt the answerer read)
- 1569
- tokens out (what the answerer generated)
- 132
- tok/sec
- 146.0 tok/sec — 132 output tokens in 0.904 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 49s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
setup
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 12), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.