You asked
How do I win?
Answered counted as answeredTo win the game, a player must have at least 10 victory points during their own turn [1][2]. If a player reaches 10 points but it is not currently their turn, the game continues until that player (or another) reaches 10 points on their respective turn [2]. Victory points can be acquired through the following: * **Settlements:** Each settlement is worth 1 victory point [3]. * **Cities:** Each city is worth 2 victory points [4][5]. * **Longest Road:** The "Longest Road" special card is worth 2 victory points [6][7]. * **Largest Army:** The "Largest Army" special card is worth 2 victory points [6]. * **Victory Point Cards:** Each victory point (VP) card is worth 1 victory point [6]. Players start the game with 2 victory points from their initial settlements, meaning they need 8 more points to win [6]. Victory point cards must remain hidden and can only be revealed during a player's turn when they are certain they have reached 10 points [8].
Strategy guides → — community tips, kept separate from rulings
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:12b think:false 4eb23ef187e2
- timings
- search 87 ms · ask 4889 ms · total 4986 ms
- single-flight (PR-5)
- queued 0 ms · generation 4986 ms
- retrieval refs (raw)
- [{"page": 7, "score": 0.032522, "snippet": "If you have-or reach-10 victory points on your turn, the game ends immediately and you win! You can only win during your turn. If somehow you find you have 10 victory points during another player's turn, you must wait until your next turn to claim victory. Example: Siobhán has 2 settlements (2 point", "headingPath": "endinG the Game", "sharpsignalDocId": 43}, {"page": 14, "score": 0.031746, "snippet": "The first player to reach (be at) 10 victory points (VPs) on their turn wins the game. Players acquire victory points (VPs) for the following: 1 settlement = 1 VP 1 city = 2 VPs Longest Road special card = 2 VPs Largest Army special card = 2 VPs Victory point (VP) card = 1 VP Since each player begin", "headingPath": "viCtory points", "sharpsignalDocId": 43}, {"page": 5, "score": 0.03125, "snippet": "You must keep victory point cards hidden. You may only reveal them during your turn and when you are sure that you have 10 victory points-that is, to win the game. Of course, you can reveal them after the end of the game if someone else wins. You may play any number of victory point cards during you", "headingPath": "Victory Point Cards (Orange Frame) Y", "sharpsignalDocId": 43}, {"page": 14, "score": 0.031054, "snippet": "Victory point cards are development cards Y , so they can be 'bought.' These orange framed development cards represent important cultural achievements, represented by certain buildings. Each victory point card is worth 1 victory point. You only reveal your victory point cards when you or someone els", "headingPath": "viCtory point Cards", "sharpsignalDocId": 43}, {"page": 7, "score": 0.028814, "snippet": "There are 3 different kinds of cards: Knight Cards Y , Progress Cards Y , and Victory Point Cards Y . development When you buy a development card, take the top card of the draw pile into your hand. Keep your development cards hidden until you play them. This keeps the other players in the dark. You ", "headingPath": "development Cards", "sharpsignalDocId": 43}, {"page": 2, "score": 0.027864, "snippet": "To make it as easy as possible for you to start playing Catan® , we use an award-winning rules system, which consists of 3 parts. First, if you do not know how to play Catan , please read the Game Overview on page 16 (the back cover). Next, read the Game Rules on pages 2-6 (red borders) and start to", "headingPath": "Dear Settlers,", "sharpsignalDocId": 43}, {"page": 6, "score": 0.026515, "snippet": "This 'Catan Almanac' contains detailed, alphabetical entries and examples for Catan . These are not the 'Game Rules.' You do not have to read this material prior to your first game. Instead, use the Game Rules. Then read this to enjoy the complete experience. This almanac includes advanced rules and", "headingPath": "almanac", "sharpsignalDocId": 43}, {"page": 16, "score": 0.024234, "snippet": "The island of Catan lies before you. The isle consists of 19 terrain tiles surrounded by ocean. Your goal is to settle on Catan, and expand your territory until it becomes the largest and most glorious in Catan. 1 There are five productive terrain types and one desert on Catan. Each terrain type pro", "headingPath": "almanaC index", "sharpsignalDocId": 43}]
- citations (raw)
- [{"page": 7, "quote": null, "headingPath": "endinG the Game", "sharpsignalDocId": 43}, {"page": 5, "quote": null, "headingPath": "endinG the Game", "sharpsignalDocId": 43}, {"page": 11, "quote": null, "headingPath": "settlements", "sharpsignalDocId": 43}, {"page": 6, "quote": null, "headingPath": "Cities", "sharpsignalDocId": 43}, {"page": 5, "quote": null, "headingPath": "c) City Y Requires: 3 Ore & 2 Grain", "sharpsignalDocId": 43}, {"page": 14, "quote": null, "headingPath": "viCtory points", "sharpsignalDocId": 43}, {"page": 9, "quote": null, "headingPath": "lonGest road", "sharpsignalDocId": 43}, {"page": 5, "quote": null, "headingPath": "Victory Point Cards (Orange Frame) Y", "sharpsignalDocId": 43}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Oct 14, 2026 11:07
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Catan — Rulebook (corpus doc 43) | endinG the Game | p.7 | 0.032522 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #2 | RULEBOOK Catan — Rulebook (corpus doc 43) | viCtory points | p.14 | 0.031746 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #3 | RULEBOOK Catan — Rulebook (corpus doc 43) | Victory Point Cards (Orange Frame) Y | p.5 | 0.03125 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #4 | RULEBOOK Catan — Rulebook (corpus doc 43) | viCtory point Cards | p.14 | 0.031054 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #5 | RULEBOOK Catan — Rulebook (corpus doc 43) | development Cards | p.7 | 0.028814 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #6 | RULEBOOK Catan — Rulebook (corpus doc 43) | Dear Settlers, | p.2 | 0.027864 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #7 | RULEBOOK Catan — Rulebook (corpus doc 43) | almanac | p.6 | 0.026515 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #8 | RULEBOOK Catan — Rulebook (corpus doc 43) | almanaC index | p.16 | 0.024234 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Catan — Rulebook (corpus doc 43) | endinG the Game | p.7 | no quote on the wire |
| [2] | RULEBOOK Catan — Rulebook (corpus doc 43) | endinG the Game | p.5 | no quote on the wire |
| [3] | RULEBOOK Catan — Rulebook (corpus doc 43) | settlements | p.11 | no quote on the wire |
| [4] | RULEBOOK Catan — Rulebook (corpus doc 43) | Cities | p.6 | no quote on the wire |
| [5] | RULEBOOK Catan — Rulebook (corpus doc 43) | c) City Y Requires: 3 Ore & 2 Grain | p.5 | no quote on the wire |
| [6] | RULEBOOK Catan — Rulebook (corpus doc 43) | viCtory points | p.14 | no quote on the wire |
| [7] | RULEBOOK Catan — Rulebook (corpus doc 43) | lonGest road | p.9 | no quote on the wire |
| [8] | RULEBOOK Catan — Rulebook (corpus doc 43) | Victory Point Cards (Orange Frame) Y | p.5 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 87 ms · first delta n/a · total 4986 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 87 ms · ask 4889 ms · gateway work 4986 ms · total 4986 ms
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 55s ago)
- stream path
- not recorded — this ruling predates the stream-path column (V41)
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 1), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.