You asked
How do I take my turn?
Answered counted as answeredAsked with: Battleshipbg-2425-en-1e
Standard Turn: 1. Decide who goes first [1][2][3]. 2. On your turn, pick a coordinate on your target grid using a letter and a number [1][2][3]. 3. Call out the location (for example, "D-4") [1][2][4][3]. 4. If the position is occupied by an opponent's ship, it is a hit; your opponent will tell you which ship was hit [1][2][4]. 5. If it is a hit, place a red peg in the corresponding hole on your target grid, and your opponent places a red peg in the corresponding hole of the ship they hit [1][2][4]. 6. If the position is not occupied by a ship, it is a miss [5][6][4]. 7. If it is a miss, place a green peg in the corresponding hole on your target/radar grid so you do not call that shot again [5][6][7][4]. Salvo Game Variation: 1. You may take as many shots on your turn as there are ships afloat in your fleet [5][6]. 2. Fire the shots one at a time [5]. 3. Your opponent announces whether each shot is a hit or a miss [5][6]. 4. Mark hits and misses as in the standard game [5][6]. 5. For each ship sunk, you lose one shot in the salvo on your next turn [5][6].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 371 ms · ask 5371 ms · total 5756 ms
- single-flight (PR-5)
- queued 0 ms · generation 5756 ms
- retrieval refs (raw)
- [{"page": 1, "score": 0.032787, "snippet": "If a ship on your opponent's ocean grid occupies the location you called out, it's a hit! Your opponent tells you which ship you hit (destroyer, patrol boat, etc.). Record your hit by placing a red peg in the corresponding hole on your target grid, while your opponent places a red peg in the corresp", "headingPath": "IT'S A HIT! · POSITIONNEMENT DES VAISSEAUX · POUR JOUER · PASSE À L'ATTAQUE !", "sharpsignalDocId": 147}, {"page": 1, "score": 0.032258, "snippet": "Experienced players may enjoy this game variation, in which you get as many shots on your turn as there are ships afloat in your fleet. The rules are the same except for the following: You each start with a salvo of five shots (one for each ship in your fleet). You fire them one at a time, and your ", "headingPath": "THE SALVO GAME · C'EST RATÉ ! · COULER UN VAISSEAU", "sharpsignalDocId": 147}, {"page": 1, "score": 0.031746, "snippet": "Si la position annoncée est occupée par un vaisseau sur la grille de l'adversaire, ce vaisseau est touché. L'adversaire révèle la nature du vaisseau touché (destroyer, patrouilleur, etc.). Le joueur attaquant enregistre sa frappe en insérant une torpille rouge dans le trou correspondant sur sa grill", "headingPath": "TOUCHÉ ! · IT'S A MISS! · SINKING A SHIP · WINNING THE GAME", "sharpsignalDocId": 147}, {"page": 1, "score": 0.03125, "snippet": "x73 x168 Sink your opponent's fleet of five ships before your opponent sinks yours. Divide the 10 ships so both battle cases have one of each CARRIER, BATTLESHIP, DESTROYER, SUBMARINE, and PATROL BOAT. Divide the red and green pegs equally between you and your opponent and place them in the storage ", "headingPath": "CONTENTS · OBJECT · THE FIRST TIME YOU PLAY · PREPARE FOR BATTLE! · CONTENU · TA FLOTTE DE 5 VAISSEAUX · …", "sharpsignalDocId": 147}, {"page": 1, "score": 0.030769, "snippet": "Le premier joueur qui réussit à couler tous les vaisseaux de son adversaire gagne la partie ! Les joueurs expérimentés apprécieront cette variante du jeu dans laquelle, à leur tour, ils tirent un nombre de missiles correspondant au nombre de vaisseaux actifs de leur flotte. Les règles suivantes s'aj", "headingPath": "GAGNER LA PARTIE · MODE SALVE", "sharpsignalDocId": 147}, {"page": 2, "score": 0.030303, "snippet": "Os jogadores decidem quem começa. Então, alternando a vez, cada jogador indica uma coordenada de disparo para tentar acertar navios um do outro. Na sua vez, o jogador escolh uma coordenada na sua grade de ataque e anuncie o disparo, dizendo a letra e o número da posição escolhida. Por exemplo, D-4. ", "headingPath": "COMO JOGAR · ESCOLHER UMA COORDENADA! · ACERTOU!", "sharpsignalDocId": 147}, {"page": 2, "score": 0.029851, "snippet": "Los jugadores experimentados pueden disfrutar de esta variante del juego: en su turno pueden hacer tantos ataques como naves tenga su flota. Las reglas son las mismas salvo por estas variantes: Cada jugador comienza con cinco ataques (uno por cada nave en su flota). Los hará uno a uno, y su oponente", "headingPath": "ATAQUE MÚLTIPLE · ÁGUA!", "sharpsignalDocId": 147}, {"page": 2, "score": 0.029412, "snippet": "· Las naves deben colocarse horizontal o verticalmente, nunca en diagonal. · La nave no debe cubrir ninguna letra o número. Este es un ejemplo de cómo ubicar correctamente las naves. Decidan quién juega primero. Después, jueguen por turnos, anunciando un ataque por turno para tratar de acertarle a l", "headingPath": "REGLAS PARA UBICAR LAS NAVES · CÓMO JUGAR · ¡ ANUNCIA TU ATAQUE! · ¡ ACERTASTE! · REGRAS PARA O POSICIONAMENTO DOS NAVIO", "sharpsignalDocId": 147}]
- citations (raw)
- [{"page": 1, "quote": null, "headingPath": "IT'S A HIT! · POSITIONNEMENT DES VAISSEAUX · POUR JOUER · PASSE À L'ATTAQUE !", "sharpsignalDocId": 147}, {"page": 2, "quote": null, "headingPath": "REGLAS PARA UBICAR LAS NAVES · CÓMO JUGAR · ¡ ANUNCIA TU ATAQUE! · ¡ ACERTASTE! · REGRAS PARA O POSICIONAMENTO DOS NAVIO", "sharpsignalDocId": 147}, {"page": 1, "quote": null, "headingPath": "CONTENTS · OBJECT · THE FIRST TIME YOU PLAY · PREPARE FOR BATTLE! · CONTENU · TA FLOTTE DE 5 VAISSEAUX · …", "sharpsignalDocId": 147}, {"page": 1, "quote": null, "headingPath": "TOUCHÉ ! · IT'S A MISS! · SINKING A SHIP · WINNING THE GAME", "sharpsignalDocId": 147}, {"page": 1, "quote": null, "headingPath": "THE SALVO GAME · C'EST RATÉ ! · COULER UN VAISSEAU", "sharpsignalDocId": 147}, {"page": 2, "quote": null, "headingPath": "ATAQUE MÚLTIPLE · ÁGUA!", "sharpsignalDocId": 147}, {"page": 2, "quote": null, "headingPath": "¡ FALLASTE! · HUNDIR UNA NAVE · CÓMO GANAR EL JUEGO", "sharpsignalDocId": 147}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 147 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 147 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 3, 2026 15:09
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Battleship — Rulebook (corpus doc 147) | IT'S A HIT! · POSITIONNEMENT DES VAISSEAUX · POUR JOUER · PASSE À L'ATTAQUE ! | p.1 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Battleship — Rulebook (corpus doc 147) | THE SALVO GAME · C'EST RATÉ ! · COULER UN VAISSEAU | p.1 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Battleship — Rulebook (corpus doc 147) | TOUCHÉ ! · IT'S A MISS! · SINKING A SHIP · WINNING THE GAME | p.1 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Battleship — Rulebook (corpus doc 147) | CONTENTS · OBJECT · THE FIRST TIME YOU PLAY · PREPARE FOR BATTLE! · CONTENU · TA FLOTTE DE 5 VAISSEAUX · … | p.1 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Battleship — Rulebook (corpus doc 147) | GAGNER LA PARTIE · MODE SALVE | p.1 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Battleship — Rulebook (corpus doc 147) | COMO JOGAR · ESCOLHER UMA COORDENADA! · ACERTOU! | p.2 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Battleship — Rulebook (corpus doc 147) | ATAQUE MÚLTIPLE · ÁGUA! | p.2 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Battleship — Rulebook (corpus doc 147) | REGLAS PARA UBICAR LAS NAVES · CÓMO JUGAR · ¡ ANUNCIA TU ATAQUE! · ¡ ACERTASTE! · REGRAS PARA O POSICIONAMENTO DOS NAVIO | p.2 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Battleship — Rulebook (corpus doc 147) | IT'S A HIT! · POSITIONNEMENT DES VAISSEAUX · POUR JOUER · PASSE À L'ATTAQUE ! | p.1 | no quote on the wire |
| [2] | RULEBOOK Battleship — Rulebook (corpus doc 147) | REGLAS PARA UBICAR LAS NAVES · CÓMO JUGAR · ¡ ANUNCIA TU ATAQUE! · ¡ ACERTASTE! · REGRAS PARA O POSICIONAMENTO DOS NAVIO | p.2 | no quote on the wire |
| [3] | RULEBOOK Battleship — Rulebook (corpus doc 147) | CONTENTS · OBJECT · THE FIRST TIME YOU PLAY · PREPARE FOR BATTLE! · CONTENU · TA FLOTTE DE 5 VAISSEAUX · … | p.1 | no quote on the wire |
| [4] | RULEBOOK Battleship — Rulebook (corpus doc 147) | TOUCHÉ ! · IT'S A MISS! · SINKING A SHIP · WINNING THE GAME | p.1 | no quote on the wire |
| [5] | RULEBOOK Battleship — Rulebook (corpus doc 147) | THE SALVO GAME · C'EST RATÉ ! · COULER UN VAISSEAU | p.1 | no quote on the wire |
| [6] | RULEBOOK Battleship — Rulebook (corpus doc 147) | ATAQUE MÚLTIPLE · ÁGUA! | p.2 | no quote on the wire |
| [7] | RULEBOOK Battleship — Rulebook (corpus doc 147) | ¡ FALLASTE! · HUNDIR UNA NAVE · CÓMO GANAR EL JUEGO | p.2 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 371 ms · first delta 3407 ms · total 5756 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 371 ms · ask 5371 ms · gateway work 5756 ms · total 5756 ms
- tokens in (the prompt the answerer read)
- 3464
- tokens out (what the answerer generated)
- 340
- tok/sec
- 148.1 tok/sec — 340 output tokens in 2.295 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 48s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 69), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.