You asked
When does the game end?
Answered counted as answeredAsked with: 7 Wonders Duelbg-173346-en-1e
A game ends in the following ways: 1. Immediately, in the case of a military supremacy [1][2][3]. 2. Immediately, in the case of a scientific supremacy [1][2][3]. 3. At the end of Age III [1][3].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 398 ms · ask 4719 ms · total 5130 ms
- single-flight (PR-5)
- queued 0 ms · generation 5130 ms
- retrieval refs (raw)
- [{"page": 13, "score": 0.048916, "snippet": "A game ends immediately in the case of a military supremacy, a scientific suprem -acy, or at the end of Age III. If no player has won a victory through supremacy before the end of Age III, the player who has the most victory points wins the game. To determine your total, add: Your military victory p", "headingPath": "END OF GAME AND VICTORY · Civilian Victory · CREDITS · Thanks:", "sharpsignalDocId": 192}, {"page": 10, "score": 0.048131, "snippet": "A game begins in Age I, continues in Age II, and ends with Age III. In case of a supremacy victory (either military or scientific), the game ends immediately. At the beginning of each Age, shuffle the corresponding deck, then display the 20 cards according to the structure of the current Age (see Ga", "headingPath": "GAME OVERVIEW · Preparation of the structure · Game Turn · Note: · 1. Construct a Building · 2. Discard to obtain coins", "sharpsignalDocId": 192}, {"page": 3, "score": 0.046875, "snippet": "1 Game Board 23 Age I cards 23 Age II cards 20 Age III cards 7 Guild cards 12 Wonder cards 4 Military tokens 10 Progress tokens 1 Conflict pawn 31 coins (14 value 1, 10 value 3 and 7 value 6) 1 Scorebook 1 Rule book 1 Helpsheet In 7 Wonders Duel, each player is leading a civilization and will constr", "headingPath": "OVERVIEW & OBJECT OF THE GAME", "sharpsignalDocId": 192}, {"page": 11, "score": 0.046239, "snippet": "You pay the cost of the Wonder (not the one of the Age card), then place your Age card face down partially covered by the Wonder card which is being constructed. The used Age card has no effect, it is simply used to show that the Wonder has been built. Example: Antoine takes an accessible card of hi", "headingPath": "3. Construct a Wonder · 7 Wonders, not one more! · END OF AN AGE", "sharpsignalDocId": 192}, {"page": 12, "score": 0.045921, "snippet": "12 MILITARY Each shield represented on the military Buildings (red cards) or Wonders allows its owner to immediately move the Conflict pawn one space in the direction of the opposing capital. The Conflict pawn is therefore likely to move back and forth on the track. When the Conflict pawn enters a z", "headingPath": "", "sharpsignalDocId": 192}, {"page": 16, "score": 0.045805, "snippet": "At the end of the game, this card is worth 2 victory points for each Wonder constructed in the city which has the most wonders. At the end of the game, this card is worth 1 victory point for each set of 3 coins in the richest city. At the time it is constructed, this card earns you 1 coin for each g", "headingPath": "Builders Guild · Moneylenders Guild · Scientists Guild · Shipowners Guild · Clarifications: · Traders Guild · …", "sharpsignalDocId": 192}, {"page": 2, "score": 0.045009, "snippet": "2 “The beginning does not hint at the end.” Herodotus Welcome to 7 Wonders Duel! 7 Wonders Duel is a game for 2 players in the world of 7 Wonders, the best-selling boardgame. It uses some of the main mechanics of its older brother, but offers a new challenge, especially adapted for one-on-one games.", "headingPath": "", "sharpsignalDocId": 192}, {"page": 4, "score": 0.029877, "snippet": "Each large card represents a Wonder from the Age of Antiquity. Each Wonder consists of a name, a construction cost, and an effect. The Military tokens represent the benefits a city earns when it manages to gain the upper hand, militarily, over its opponent. The progress tokens represent effects whic", "headingPath": "Wonder card · Military Tokens · Progress Tokens · Conflict Pawn · Board · Coins", "sharpsignalDocId": 192}]
- citations (raw)
- [{"page": 13, "quote": null, "headingPath": "END OF GAME AND VICTORY · Civilian Victory · CREDITS · Thanks:", "sharpsignalDocId": 192}, {"page": 3, "quote": null, "headingPath": "OVERVIEW & OBJECT OF THE GAME", "sharpsignalDocId": 192}, {"page": 10, "quote": null, "headingPath": "GAME OVERVIEW · Preparation of the structure · Game Turn · Note: · 1. Construct a Building · 2. Discard to obtain coins", "sharpsignalDocId": 192}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 192 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 192 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 3, 2026 15:59
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK 7 Wonders Duel — Rulebook (corpus doc 192) | END OF GAME AND VICTORY · Civilian Victory · CREDITS · Thanks: | p.13 | 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK 7 Wonders Duel — Rulebook (corpus doc 192) | GAME OVERVIEW · Preparation of the structure · Game Turn · Note: · 1. Construct a Building · 2. Discard to obtain coins | p.10 | 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK 7 Wonders Duel — Rulebook (corpus doc 192) | OVERVIEW & OBJECT OF THE GAME | p.3 | 0.046875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK 7 Wonders Duel — Rulebook (corpus doc 192) | 3. Construct a Wonder · 7 Wonders, not one more! · END OF AN AGE | p.11 | 0.046239 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK 7 Wonders Duel — Rulebook (corpus doc 192) | p.12 | 0.045921 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #6 | RULEBOOK 7 Wonders Duel — Rulebook (corpus doc 192) | Builders Guild · Moneylenders Guild · Scientists Guild · Shipowners Guild · Clarifications: · Traders Guild · … | p.16 | 0.045805 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK 7 Wonders Duel — Rulebook (corpus doc 192) | p.2 | 0.045009 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #8 | RULEBOOK 7 Wonders Duel — Rulebook (corpus doc 192) | Wonder card · Military Tokens · Progress Tokens · Conflict Pawn · Board · Coins | p.4 | 0.029877 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK 7 Wonders Duel — Rulebook (corpus doc 192) | END OF GAME AND VICTORY · Civilian Victory · CREDITS · Thanks: | p.13 | no quote on the wire |
| [2] | RULEBOOK 7 Wonders Duel — Rulebook (corpus doc 192) | OVERVIEW & OBJECT OF THE GAME | p.3 | no quote on the wire |
| [3] | RULEBOOK 7 Wonders Duel — Rulebook (corpus doc 192) | GAME OVERVIEW · Preparation of the structure · Game Turn · Note: · 1. Construct a Building · 2. Discard to obtain coins | p.10 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 398 ms · first delta 4658 ms · total 5130 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 398 ms · ask 4719 ms · gateway work 5130 ms · total 5130 ms
- tokens in (the prompt the answerer read)
- 2886
- tokens out (what the answerer generated)
- 66
- tok/sec
- 150.0 tok/sec — 66 output tokens in 0.440 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 29s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 110), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.