You asked
How do I take my turn?
Answered counted as answeredOn your turn, you complete the following three phases in order [1]: 1. **Roll for Resource Production**: You roll both dice [2], and the sum determines which terrain hexes produce resources [2]. All players who have settlements or cities on those hexes receive resource cards: 1 card for each settlement and 2 cards for each city [2][3]. If there are not enough resources in the supply to fulfill everyone's production, no one receives that resource unless it only affects one player, in which case that player receives what is left [2][3]. 2. **Trade**: You may trade resource cards with other players [1][4]. You can announce what you need and what you are willing to trade for them, and others may make counteroffers [5]. You may trade as many times as you want using single or multiple cards, but you cannot give away cards or trade matching resources (e.g., trading 3 ore for 1 ore) [6]. During your turn, you must be a part of all trades; other players may not trade among themselves [5][6]. 3. **Build**: You may build roads, settlements, or cities, and/or buy development cards [4]. Additionally: * You may play one development card at any time during your turn [1][4][7]. However, that card may not be a card you bought during the same turn (except for a victory point card) [7]. * If you reach 10 victory points on your turn, the game ends immediately and you win [8]. * At the end of your turn, you pass the dice to the player on your left [1][4].
Strategy guides → — community tips, kept separate from rulings
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:12b think:false 4eb23ef187e2
- timings
- search 126 ms · ask 9117 ms · total 9252 ms
- single-flight (PR-5)
- queued 0 ms · generation 9252 ms
- retrieval refs (raw)
- [{"page": 8, "score": 0.032018, "snippet": "Here is a summary of the the game sequence, plus some more specific entries where you can find details: Lay out the game board: Set-up, Variable Y Initial set-up: Set-up Phase Y Play The starting player begins the game. The other players follow in clockwise order. On your turn, you complete these 3 ", "headingPath": "Game play", "sharpsignalDocId": 43}, {"page": 8, "score": 0.030579, "snippet": "When you play a 'Knight' development card during your turn, you must immediately move the robber Y . Place the knight card face up in front of you. You must move the robber away from its current spot and onto the number token of any other terrain hex or on the desert. You then steal 1 resource card ", "headingPath": "KniGht Cards", "sharpsignalDocId": 43}, {"page": 4, "score": 0.029139, "snippet": "You can also trade without the other players! During your turn, you can always trade at 4:1 by putting 4 identical resource cards back in their stack and taking any 1 resource card of your choice for it. If you have a settlement or city on a harbor Y , you can trade with the bank more favorably: at ", "headingPath": "b) Maritime Trade Y", "sharpsignalDocId": 43}, {"page": 13, "score": 0.027623, "snippet": "If you want to use the starting set-up, lay out the board as shown in Illustration R (and the Game Overview): Assemble the frame exactly as shown in Illustration R. Place the terrain hexes exactly as shown in Illustration R. Place 2 settlements and 2 roads of each color as shown. If only 3 are playi", "headingPath": "startinG set-up for BeGinners", "sharpsignalDocId": 43}, {"page": 7, "score": 0.027619, "snippet": "There are 3 different kinds of cards: Knight Cards Y , Progress Cards Y , and Victory Point Cards Y . development When you buy a development card, take the top card of the draw pile into your hand. Keep your development cards hidden until you play them. This keeps the other players in the dark. You ", "headingPath": "development Cards", "sharpsignalDocId": 43}, {"page": 11, "score": 0.026387, "snippet": "The robber begins the game in the desert Y . It is moved only by rolling a '7' Y or playing a Knight Y card. If the robber is moved to any other terrain hex, it prevents that hex from producing resources. Players with settlements and/or cities adjacent to the target terrain hex receive no resources ", "headingPath": "roBBer", "sharpsignalDocId": 43}, {"page": 10, "score": 0.024541, "snippet": "On your turn, you must roll the dice for the turn's resource production. The number rolled determines which hexes produce resources. Each number appears twice-except for '2' and '12,' which only appear once. All players who have settlements Y or cities Y on the hexes indicated by the roll receive th", "headingPath": "resourCe produCtion", "sharpsignalDocId": 43}, {"page": 5, "score": 0.02414, "snippet": "Take special note of the 'Distance Rule' Y : you may only build a settlement at an intersection if all 3 of the adjacent intersections are vacant (i.e., none are occupied by any settlements or cities-even yours). Each of your settlements must connect to at least 1 of your own roads. Regardless of wh", "headingPath": "b) Settlement Y Requires: Brick, Lumber, Wool, & Grain", "sharpsignalDocId": 43}]
- citations (raw)
- [{"page": 8, "quote": null, "headingPath": "Game play", "sharpsignalDocId": 43}, {"page": 4, "quote": null, "headingPath": "1. Resource Production", "sharpsignalDocId": 43}, {"page": 10, "quote": null, "headingPath": "resourCe produCtion", "sharpsignalDocId": 43}, {"page": 4, "quote": null, "headingPath": "turn overview", "sharpsignalDocId": 43}, {"page": 4, "quote": null, "headingPath": "a) Domestic Trade Y", "sharpsignalDocId": 43}, {"page": 7, "quote": null, "headingPath": "domestiC trade", "sharpsignalDocId": 43}, {"page": 5, "quote": null, "headingPath": "b) Playing Development Cards Y", "sharpsignalDocId": 43}, {"page": 7, "quote": null, "headingPath": "endinG the Game", "sharpsignalDocId": 43}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Oct 14, 2026 11:12
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Catan — Rulebook (corpus doc 43) | Game play | p.8 | 0.032018 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #2 | RULEBOOK Catan — Rulebook (corpus doc 43) | KniGht Cards | p.8 | 0.030579 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #3 | RULEBOOK Catan — Rulebook (corpus doc 43) | b) Maritime Trade Y | p.4 | 0.029139 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #4 | RULEBOOK Catan — Rulebook (corpus doc 43) | startinG set-up for BeGinners | p.13 | 0.027623 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #5 | RULEBOOK Catan — Rulebook (corpus doc 43) | development Cards | p.7 | 0.027619 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #6 | RULEBOOK Catan — Rulebook (corpus doc 43) | roBBer | p.11 | 0.026387 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #7 | RULEBOOK Catan — Rulebook (corpus doc 43) | resourCe produCtion | p.10 | 0.024541 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #8 | RULEBOOK Catan — Rulebook (corpus doc 43) | b) Settlement Y Requires: Brick, Lumber, Wool, & Grain | p.5 | 0.02414 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Catan — Rulebook (corpus doc 43) | Game play | p.8 | no quote on the wire |
| [2] | RULEBOOK Catan — Rulebook (corpus doc 43) | 1. Resource Production | p.4 | no quote on the wire |
| [3] | RULEBOOK Catan — Rulebook (corpus doc 43) | resourCe produCtion | p.10 | no quote on the wire |
| [4] | RULEBOOK Catan — Rulebook (corpus doc 43) | turn overview | p.4 | no quote on the wire |
| [5] | RULEBOOK Catan — Rulebook (corpus doc 43) | a) Domestic Trade Y | p.4 | no quote on the wire |
| [6] | RULEBOOK Catan — Rulebook (corpus doc 43) | domestiC trade | p.7 | no quote on the wire |
| [7] | RULEBOOK Catan — Rulebook (corpus doc 43) | b) Playing Development Cards Y | p.5 | no quote on the wire |
| [8] | RULEBOOK Catan — Rulebook (corpus doc 43) | endinG the Game | p.7 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 126 ms · first delta n/a · total 9252 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 126 ms · ask 9117 ms · gateway work 9252 ms · total 9252 ms
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 26s ago)
- stream path
- not recorded — this ruling predates the stream-path column (V41)
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 1), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.