RuleSage cited table rulings
← Everdell

You asked

How do I take my turn?

Answered counted as answered

Asked with: Everdellbg-199792-en-1e · Everdell: Pearlbrookbg-259996-en-1e

Each turn, you perform only one of three possible actions [1]: 1. Place a Worker: You may place one worker on any location that is not blocked by another player (unless the location allows for multiple workers) [1]. If placing a worker on a Wonder spot, you must pay the listed amount of resources and pearls, and discard the listed amount of cards from your hand [2]. After paying, take the Wonder model and place it beside your city [2]. 2. Play a Card: You may play a card from your hand or from the Meadow (the area of faceup cards on the board) by paying the listed resource cost [1]. You may also play one of the Adornment cards you were dealt at the beginning of the game, which costs 1 pearl to play and does not take up space in your city [2]. 3. Prepare for Season: If all your workers are deployed and you cannot or do not wish to play a card, you must prepare for the next season [3]. To do this, bring back all of your deployed workers and gain the listed bonuses for the next season as shown atop the Ever Tree [3]. After performing this action, your turn is finished [3].

[1] RULEBOOK Everdell — Rulebook · p.3 · OVERVIEW
[2] RULEBOOK Everdell: Pearlbrook — Rulebook · p.6 · SHOAL · ADVERTISEMENT! · ADORNMENTS · WONDERS · PEARLS
[3] RULEBOOK Everdell — Rulebook · p.12 · PREPARE FOR SEASON

Strategy guides → — community tips, kept separate from rulings

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 295 ms · ask 7852 ms · total 8156 ms
single-flight (PR-5)
queued 0 ms · generation 8156 ms
retrieval refs (raw)
[{"page": 3, "score": 0.032787, "snippet": "In Everdell you willbe deploying workers to various locations on the board in order to gather resources, 'which you will use to play eards faceup infront of you, forming your own woodland city. Each turn you will perform only one of three possible actions Place a Worker Play a Card Prepare for Seaso", "headingPath": "OVERVIEW", "sharpsignalDocId": 113}, {"page": 16, "score": 0.032258, "snippet": "Select a player color for Rugwort (he prefers black) and set up the game According to the two-player setup. You have a starting hand ofS cards, and Rugwort does not have a hand of cards. 'Take one of Rugwort's workers and place it on the top-left Forest card, blocking it Place his other worker on th", "headingPath": "YEAR k 'RUGWORT THE RASCAL", "sharpsignalDocId": 113}, {"page": 11, "score": 0.031746, "snippet": "Your city has a maximum of 15 spaces, to play cards into. Each card takes up 1 space, Recommended layout is 3 rows with 5 cards in each. Event cards do not count against this 15 card limit. Suggested City Layout 'Tan Traveler: Activates once immediately when played. It never activates again. Green P", "headingPath": "cny · CARO TYPES · DRAWING CARDS · TIMING", "sharpsignalDocId": 113}, {"page": 12, "score": 0.03125, "snippet": "Ifyou have placed all of your workers and you cannot play a card or do not wish to, then you must prepare for the next season. On your turn, bring back all of your deployed workers, then gain the listed bonuses for the next season, as shown atop the Ever Tree. After doing so, your turn is finished, ", "headingPath": "PREPARE FOR SEASON", "sharpsignalDocId": 113}, {"page": 10, "score": 0.030769, "snippet": "'You may play one card. To play a card, 'you must pay the listed requirements into the general supply. Cards may be played from either the Meadow cards or from your hand, You will be playing these cards in front of youto form your city. There are two types of cards in the game: Critters and Construc", "headingPath": "PLAY A CARD · CRITTERS", "sharpsignalDocId": 113}, {"page": 6, "score": 0.030679, "snippet": ". aes Set herr a 'Onyour turn, you 'may play one of the 'Adornment cards 'you were dealt at thebeginning of the 'game. This counts, asyour action on. your turn, Each 'Adornment card costs 1 pearl to play, and does not take up space inyoureity. 'When played, the ability on the top half ofthe card act", "headingPath": "SHOAL · ADVERTISEMENT! · ADORNMENTS · WONDERS · PEARLS", "sharpsignalDocId": 221}, {"page": 19, "score": 0.030303, "snippet": "'Queen: When you place a worker here, you may Play any card from your hand or the Meadow ards worth up to 3 points for re. This refers to 'the base points of the card, not bonus points Ranger: When played, move any 1 of your deployed workers to anew location, following the normal worker placement ru", "headingPath": "CRITTERS", "sharpsignalDocId": 113}, {"page": 14, "score": 0.029851, "snippet": "When you have reached the end of autumn and cannot perform any more actions (or do not wish to), you have finished the game and must pass. If player has passed, they cannot be given any cards or resources. If cards or resources have to be given toa player and all other players have passed, discard i", "headingPath": "ENd GAME · SCORING EXAMPLE [PAGE 14)", "sharpsignalDocId": 113}]
citations (raw)
[{"page": 3, "quote": null, "headingPath": "OVERVIEW", "sharpsignalDocId": 113}, {"page": 6, "quote": null, "headingPath": "SHOAL · ADVERTISEMENT! · ADORNMENTS · WONDERS · PEARLS", "sharpsignalDocId": 221}, {"page": 12, "quote": null, "headingPath": "PREPARE FOR SEASON", "sharpsignalDocId": 113}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 113 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 113 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 3, 2026 20:25

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Everdell — Rulebook (corpus doc 113) OVERVIEW p.3 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Everdell — Rulebook (corpus doc 113) YEAR k 'RUGWORT THE RASCAL p.16 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Everdell — Rulebook (corpus doc 113) cny · CARO TYPES · DRAWING CARDS · TIMING p.11 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Everdell — Rulebook (corpus doc 113) PREPARE FOR SEASON p.12 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Everdell — Rulebook (corpus doc 113) PLAY A CARD · CRITTERS p.10 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Everdell: Pearlbrook — Rulebook (corpus doc 221) SHOAL · ADVERTISEMENT! · ADORNMENTS · WONDERS · PEARLS p.6 0.030679 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Everdell — Rulebook (corpus doc 113) CRITTERS p.19 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Everdell — Rulebook (corpus doc 113) ENd GAME · SCORING EXAMPLE [PAGE 14) p.14 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Everdell — Rulebook (corpus doc 113) OVERVIEW p.3 no quote on the wire
[2] RULEBOOK Everdell: Pearlbrook — Rulebook (corpus doc 221) SHOAL · ADVERTISEMENT! · ADORNMENTS · WONDERS · PEARLS p.6 no quote on the wire
[3] RULEBOOK Everdell — Rulebook (corpus doc 113) PREPARE FOR SEASON p.12 no quote on the wire
timing split
retrieval 295 ms · first delta 6375 ms · total 8156 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 295 ms · ask 7852 ms · gateway work 8156 ms · total 8156 ms
tokens in (the prompt the answerer read)
3181
tokens out (what the answerer generated)
253
tok/sec
146.5 tok/sec — 253 output tokens in 1.727 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 41s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 10), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.