RuleSage cited table rulings
← Carcassonne

You asked

When does the game end?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: Carcassonne: Traders & Buildersbg-5405-en-1e

Answered before

This question didn't get an answer just now — but Carcassonne has been asked something like it before. The corpus may have changed since, so check the date and the answerer on each one before you rule from it.

When does the game end?

Answered Aug 6, 2026 gemma4:26b read Carcassonne

When does the game end?

Answered Aug 2, 2026 gemma4:26b

The answerer couldn't ground a confident answer in the rulebook. The closest rulebook passages are below — check them before ruling.

RULEBOOK Carcassonne: Traders & Builders — Rulebook · p.6 · 3. Final scoring - Scoring fields with pigs in them · 1. Placing a tile
Once placed, your pig will stay in its field until game end. Your pig allows you to score more points for the field it occupies at game end. However, for your pig to be worth any points, you must have the most meeples in that field. Unfortunately, the pig itself is not counted for majority. If you h
RULEBOOK Carcassonne: Traders & Builders — Rulebook · p.3 · Goods tokens are scored at the end of the game. · BUILDERS AND PIGS · 2. Placing your builder
During final scoring, Goods tokens are scored as follows: For each type (Wine, Grain, or Cloth), the player who has the most tokens scores 10 points. In case of a tie for a type, tied players each score 10 points. 2-player game example: You score 20 points. Blue scores 30 points. Builders and pigs a
RULEBOOK Carcassonne: Traders & Builders — Rulebook · p.2 · THE NEW LAND TILES · THE GOODS TOKENS · Scoring a city with Goods symbols · You have just completed this city.
One road ends at the city , while the other ends at the small cottage . The roads split the field into 3 separate fields . The monastery splits the roads and fields into 3 separate roads and 3 separate fields . The Goods tokens only have an impact on step 3. Scoring a feature . Steps 1. Placing a ti
RULEBOOK Carcassonne: Traders & Builders — Rulebook · p.5 · More information regarding the builder · 3. Scoring a feature · 1. Placing a tile · 2. Placing your pig
As long as the road is incomplete, the builder will stay there , allowing you to get a double turn (as described above) the first time you add a tile to that road each turn. During a double turn, you may do the following on each turn: 1. Place a tile , 2. Place a meeple , and 3. Score a feature . Mu
RULEBOOK Carcassonne: Traders & Builders — Rulebook · p.1 · Traders & Builders · COMPONENTS · SETUP · THE NEW LAND TILES
A copy of CARCASSONNE is required to play this expansion. You may integrate it fully or partially. It may also be combined with other CARCASSONNE expansions. 24 Land tiles , and 5 with Cloth (marked with ) including 9 with Wine , 6 with Grain 20 Goods tokens (9x Wine , 6x Grain , and 5x Cloth ) 6 Bu
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 232 ms · ask 2045 ms · total 2283 ms
single-flight (PR-5)
queued 0 ms · generation 2283 ms
retrieval refs (raw)
[{"page": 6, "score": 0.032522, "snippet": "Once placed, your pig will stay in its field until game end. Your pig allows you to score more points for the field it occupies at game end. However, for your pig to be worth any points, you must have the most meeples in that field. Unfortunately, the pig itself is not counted for majority. If you h", "headingPath": "3. Final scoring - Scoring fields with pigs in them · 1. Placing a tile", "sharpsignalDocId": 215}, {"page": 3, "score": 0.032522, "snippet": "During final scoring, Goods tokens are scored as follows: For each type (Wine, Grain, or Cloth), the player who has the most tokens scores 10 points. In case of a tie for a type, tied players each score 10 points. 2-player game example: You score 20 points. Blue scores 30 points. Builders and pigs a", "headingPath": "Goods tokens are scored at the end of the game. · BUILDERS AND PIGS · 2. Placing your builder", "sharpsignalDocId": 215}, {"page": 2, "score": 0.015873, "snippet": "One road ends at the city , while the other ends at the small cottage . The roads split the field into 3 separate fields . The monastery splits the roads and fields into 3 separate roads and 3 separate fields . The Goods tokens only have an impact on step 3. Scoring a feature . Steps 1. Placing a ti", "headingPath": "THE NEW LAND TILES · THE GOODS TOKENS · Scoring a city with Goods symbols · You have just completed this city.", "sharpsignalDocId": 215}, {"page": 5, "score": 0.015625, "snippet": "As long as the road is incomplete, the builder will stay there , allowing you to get a double turn (as described above) the first time you add a tile to that road each turn. During a double turn, you may do the following on each turn: 1. Place a tile , 2. Place a meeple , and 3. Score a feature . Mu", "headingPath": "More information regarding the builder · 3. Scoring a feature · 1. Placing a tile · 2. Placing your pig", "sharpsignalDocId": 215}, {"page": 1, "score": 0.015385, "snippet": "A copy of CARCASSONNE is required to play this expansion. You may integrate it fully or partially. It may also be combined with other CARCASSONNE expansions. 24 Land tiles , and 5 with Cloth (marked with ) including 9 with Wine , 6 with Grain 20 Goods tokens (9x Wine , 6x Grain , and 5x Cloth ) 6 Bu", "headingPath": "Traders & Builders · COMPONENTS · SETUP · THE NEW LAND TILES", "sharpsignalDocId": 215}, {"page": 4, "score": 0.015152, "snippet": "If you place a Land tile that continues the road or city your builder occupies, you may immediately draw and place another Land tile. You place this tile following all the normal rules. A You place this tile that continues the road that your builder occupies. B Then, you draw another tile which you ", "headingPath": "1. Placing a Land tile and getting a double turn · More information regarding the builder", "sharpsignalDocId": 215}]
citations (raw)
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; no base-rulebook boost — this ask EXCLUDED the base book, so its rulebook was never resolved and no id for it went on the wire (boosting it would have put that book back into a scope the reader took it out of); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
no base-rulebook boost — this ask EXCLUDED the base book, so its rulebook was never resolved and no id for it went on the wire (boosting it would have put that book back into a scope the reader took it out of)
answered-before recall
past answered rulings were found and offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
  • ruling 1753 — matched by the same question (normalized, punctuation folded) — measured similarity 1.0
  • ruling 873 — matched by the same question (normalized, punctuation folded) — measured similarity 1.0
debug row retained until
Nov 3, 2026 20:25

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the TWO-ARM fuse (full-text + vector), whose arithmetic ceiling is 0.03279 — both arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). Measured healthy band on this fuse: 0.016–0.033. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Carcassonne: Traders & Builders — Rulebook (corpus doc 215) 3. Final scoring - Scoring fields with pigs in them · 1. Placing a tile p.6 0.032522 (inside the measured healthy band 0.016–0.033) 300
#2 RULEBOOK Carcassonne: Traders & Builders — Rulebook (corpus doc 215) Goods tokens are scored at the end of the game. · BUILDERS AND PIGS · 2. Placing your builder p.3 0.032522 (inside the measured healthy band 0.016–0.033) 300
#3 RULEBOOK Carcassonne: Traders & Builders — Rulebook (corpus doc 215) THE NEW LAND TILES · THE GOODS TOKENS · Scoring a city with Goods symbols · You have just completed this city. p.2 0.015873 (below the measured healthy band (< 0.016) — a weak fuse) 300
#4 RULEBOOK Carcassonne: Traders & Builders — Rulebook (corpus doc 215) More information regarding the builder · 3. Scoring a feature · 1. Placing a tile · 2. Placing your pig p.5 0.015625 (below the measured healthy band (< 0.016) — a weak fuse) 300
#5 RULEBOOK Carcassonne: Traders & Builders — Rulebook (corpus doc 215) Traders & Builders · COMPONENTS · SETUP · THE NEW LAND TILES p.1 0.015385 (below the measured healthy band (< 0.016) — a weak fuse) 300
#6 RULEBOOK Carcassonne: Traders & Builders — Rulebook (corpus doc 215) 1. Placing a Land tile and getting a double turn · More information regarding the builder p.4 0.015152 (below the measured healthy band (< 0.016) — a weak fuse) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 232 ms · first delta 2177 ms · total 2283 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 232 ms · ask 2045 ms · gateway work 2283 ms · total 2283 ms
tokens in (the prompt the answerer read)
2258
tokens out (what the answerer generated)
9
tok/sec
140.6 tok/sec — 9 output tokens in 0.064 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 26s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 45), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.