You asked
How do I move a ship?
Abstained — no grounded answer; closest passages below counted as honest abstainAsked with: Carcassonnebg-822-en-1e · Carcassonne: Inns & Cathedralsbg-4956-en-1e · Carcassonne: Traders & Buildersbg-5405-en-1e
The answerer couldn't ground a confident answer in the rulebook. The closest rulebook passages are below — check them before ruling.
The tile you have just drawn could complete the road on the bottom-left tile, but because there is already a meeple on that road, you would not be able to place a meeple on it. Instead, you place the tile so that it matches up with the landscape, but does not connect to that road. You would like to
In Carcassonne , you place down land tiles to create long roads, build large cities, visit monasteries and cultivate the fertile land. While building, you place your meeple as travelers, knights, and monks, or later as farmers. This will earn you points. At the end of the game, players will resolve
Find a fun, interactive tutorial for Carcassonne at Dized! The tutorial will guide you step by step through your first game. Just visit the website below or download the Dized app to get started. Have fun playing Carcassonne! iOS · ANDROID · DIZED.COM
When a road is closed at both ends (for example, if the road ends at a village, a city, is visually obstructed in some way or loops into itself ), the road is complete, and is scored during Step 3 of the turn. Let's check whether this road can be scored: Yes, it's closed at both ends, so it must be
That's all you need to know to start playing Carcassonne ! We've summarized the main points below, and explained a couple more details: You must place the tile you drew, making sure the landscape matches up. In the rare event that you cannot place the tile you drew in a way that continues the landsc
🔧 debug — where this ruling came from
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 263 ms · ask 4439 ms · total 4711 ms
- single-flight (PR-5)
- queued 0 ms · generation 4711 ms
- retrieval refs (raw)
- [{"page": 5, "score": 0.032266, "snippet": "The tile you have just drawn could complete the road on the bottom-left tile, but because there is already a meeple on that road, you would not be able to place a meeple on it. Instead, you place the tile so that it matches up with the landscape, but does not connect to that road. You would like to ", "headingPath": "Multiple Meeple on the Same Feature", "sharpsignalDocId": 123}, {"page": 3, "score": 0.031754, "snippet": "In Carcassonne , you place down land tiles to create long roads, build large cities, visit monasteries and cultivate the fertile land. While building, you place your meeple as travelers, knights, and monks, or later as farmers. This will earn you points. At the end of the game, players will resolve ", "headingPath": "OBJECT OF THE GAME · GAMEPLAY · 1. Place a land tile · 2. Place a meeple as a traveler · Roads", "sharpsignalDocId": 123}, {"page": 1, "score": 0.030579, "snippet": "Find a fun, interactive tutorial for Carcassonne at Dized! The tutorial will guide you step by step through your first game. Just visit the website below or download the Dized app to get started. Have fun playing Carcassonne! iOS · ANDROID · DIZED.COM", "headingPath": "No need to read the rules!", "sharpsignalDocId": 123}, {"page": 3, "score": 0.030118, "snippet": "When a road is closed at both ends (for example, if the road ends at a village, a city, is visually obstructed in some way or loops into itself ), the road is complete, and is scored during Step 3 of the turn. Let's check whether this road can be scored: Yes, it's closed at both ends, so it must be ", "headingPath": "3. Score points", "sharpsignalDocId": 123}, {"page": 5, "score": 0.029274, "snippet": "That's all you need to know to start playing Carcassonne ! We've summarized the main points below, and explained a couple more details: You must place the tile you drew, making sure the landscape matches up. In the rare event that you cannot place the tile you drew in a way that continues the landsc", "headingPath": "3. Score points · Summary · 1. Place a land tile · 2. Place a meeple", "sharpsignalDocId": 123}, {"page": 4, "score": 0.02885, "snippet": "These are the most important concepts of Carcassonne . Now that you understand them, you can apply them to other features in the game. Place a meeple as a knight First, check whether there are any meeple anywhere in the city . If there aren't, you may place one of your meeple as a knight on one city", "headingPath": "3. Score points · Cities · 1. Place a land tile · 2. Place a meeple as a monk", "sharpsignalDocId": 123}, {"page": 2, "score": 0.028259, "snippet": "Welcome to Carcassonne ! This rulebook will quickly guide you through the simple rules of this modern classic. After this brief introduction, you will be able to explain the rules to your fellow players and immediately start playing. We'll start with how to set up the game, and will explain a bit ab", "headingPath": "CONTENTS & SETUP", "sharpsignalDocId": 123}, {"page": 6, "score": 0.027693, "snippet": "Unfortunately, Carcassonne needs to end as well... but we still want to know who won! The game ends when all of the land tiles have been placed and a player is unable to draw and place a tile during their turn. When the game ends, resolve the fi nal scoring to determine the winner. During final scor", "headingPath": "GAME END AND FINAL SCORING", "sharpsignalDocId": 123}]
- citations (raw)
- []
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 123 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 123 boosted
- answered-before recall
-
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 3, 2026 20:32
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Carcassonne — Rulebook (corpus doc 123) | Multiple Meeple on the Same Feature | p.5 | 0.032266 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Carcassonne — Rulebook (corpus doc 123) | OBJECT OF THE GAME · GAMEPLAY · 1. Place a land tile · 2. Place a meeple as a traveler · Roads | p.3 | 0.031754 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Carcassonne — Rulebook (corpus doc 123) | No need to read the rules! | p.1 | 0.030579 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 251 |
| #4 | RULEBOOK Carcassonne — Rulebook (corpus doc 123) | 3. Score points | p.3 | 0.030118 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Carcassonne — Rulebook (corpus doc 123) | 3. Score points · Summary · 1. Place a land tile · 2. Place a meeple | p.5 | 0.029274 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Carcassonne — Rulebook (corpus doc 123) | 3. Score points · Cities · 1. Place a land tile · 2. Place a meeple as a monk | p.4 | 0.02885 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Carcassonne — Rulebook (corpus doc 123) | CONTENTS & SETUP | p.2 | 0.028259 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Carcassonne — Rulebook (corpus doc 123) | GAME END AND FINAL SCORING | p.6 | 0.027693 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|
generation — timing and the path taken
- timing split
- retrieval 263 ms · first delta 4588 ms · total 4711 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 263 ms · ask 4439 ms · gateway work 4711 ms · total 4711 ms
- tokens in (the prompt the answerer read)
- 3263
- tokens out (what the answerer generated)
- 9
- tok/sec
- 138.5 tok/sec — 9 output tokens in 0.065 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 43s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- abstain rationale
-
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 45), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.