RuleSage cited table rulings
← 7 Wonders (2nd Edition)

You asked

What happens when the barbarians attack?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: 7 Wonders (2nd Edition)bg-316377-en-2e · 7 Wonders: Leadersbg-291204-en-1e

The answerer couldn't ground a confident answer in the rulebook. The closest rulebook passages are below — check them before ruling.

RULEBOOK 7 Wonders (2nd Edition) — Rulebook · p.5 · RESOLUTION OF MILITARY CONFLICTS
Each Age ends with the Resolution of Military Conflicts. Count all military symbols on cards you have constructed and those on your Wonder board, if any, to determine your military strength . Then compare your total military strength with that of each of your neighbors. For each neighbor: If your mi
RULEBOOK 7 Wonders (2nd Edition) — Rulebook · p.2 · MILITARY CONFLICT TOKENS
Military Conflict tokens represent your Military Victories and Defeats. There are four types of Military Conflict tokens: Military Defeat -1 tokens Military Victory +1 tokens Military Victory +3 tokens Military Victory +5 tokens
RULEBOOK 7 Wonders (2nd Edition) — Rulebook · p.8 · Military Conflicts
Add the value of all your Military Defeat and Victory tokens to determine your score for Military Conflicts (the total may be a negative number).
RULEBOOK 7 Wonders (2nd Edition) — Rulebook · p.7 · Buying resources from a neighboring City
If your City does not produce the resources needed to construct a card or Wonder stage, check your neighbors' Cities. If they produce the resources you need, you can buy these resources from them. For each resource bought, give 2 Coins to the owner of the resource. This player keeps their card and c
RULEBOOK 7 Wonders (2nd Edition) — Rulebook · p.7 · Notes:
To buy resources, you must spend the required Coins at the beginning of your turn. You cannot use Coins you receive from other players during the same turn. You cannot buy resources from a Building your neighbor constructed that same turn. You can never prevent a player from buying your resources. B

Strategy guides → — community tips, kept separate from rulings

🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 237 ms · ask 4715 ms · total 4961 ms
single-flight (PR-5)
queued 0 ms · generation 4961 ms
retrieval refs (raw)
[{"page": 5, "score": 0.032787, "snippet": "Each Age ends with the Resolution of Military Conflicts. Count all military symbols on cards you have constructed and those on your Wonder board, if any, to determine your military strength . Then compare your total military strength with that of each of your neighbors. For each neighbor: If your mi", "headingPath": "RESOLUTION OF MILITARY CONFLICTS", "sharpsignalDocId": 67}, {"page": 2, "score": 0.032002, "snippet": "Military Conflict tokens represent your Military Victories and Defeats. There are four types of Military Conflict tokens: Military Defeat -1 tokens Military Victory +1 tokens Military Victory +3 tokens Military Victory +5 tokens", "headingPath": "MILITARY CONFLICT TOKENS", "sharpsignalDocId": 67}, {"page": 8, "score": 0.031498, "snippet": "Add the value of all your Military Defeat and Victory tokens to determine your score for Military Conflicts (the total may be a negative number).", "headingPath": "Military Conflicts", "sharpsignalDocId": 67}, {"page": 7, "score": 0.03101, "snippet": "If your City does not produce the resources needed to construct a card or Wonder stage, check your neighbors' Cities. If they produce the resources you need, you can buy these resources from them. For each resource bought, give 2 Coins to the owner of the resource. This player keeps their card and c", "headingPath": "Buying resources from a neighboring City", "sharpsignalDocId": 67}, {"page": 7, "score": 0.03031, "snippet": "To buy resources, you must spend the required Coins at the beginning of your turn. You cannot use Coins you receive from other players during the same turn. You cannot buy resources from a Building your neighbor constructed that same turn. You can never prevent a player from buying your resources. B", "headingPath": "Notes:", "sharpsignalDocId": 67}, {"page": 6, "score": 0.029644, "snippet": "You produce one resource per resource symbol shown in your City : starting resource on your Wonder board, Grey , Brown , and Yellow cards, and certain Wonder stages. Each resource symbol can only be used once per turn. Example: You produce 2 Stones, 1 Ore, and 1 Papyrus. You can therefore construct ", "headingPath": "Using resources produced by your City", "sharpsignalDocId": 67}, {"page": 5, "score": 0.029211, "snippet": "At the start of the sixth and last turn of each Age, you will receive a hand of 2 cards from your neighbor. Choose 1 of these cards and discard the other face down to the discard pile. The discarded card does not give you any Coins. Play your sixth and last card as normal. Continue to the Resolution", "headingPath": "SIXTH AND LAST TURN", "sharpsignalDocId": 67}, {"page": 8, "score": 0.02879, "snippet": "The game ends at the close of Age III, after the Resolution of Military Conflicts. Proceed with counting victory points by using the score pad. The player with the highest score wins the game. If there is a tie, the player with the most Treasure wins. If there is still a tie, all tied players share ", "headingPath": "END OF THE GAME", "sharpsignalDocId": 67}]
citations (raw)
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 67 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 67 boosted
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 3, 2026 20:33

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) RESOLUTION OF MILITARY CONFLICTS p.5 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) MILITARY CONFLICT TOKENS p.2 0.032002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 228
#3 RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) Military Conflicts p.8 0.031498 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 145
#4 RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) Buying resources from a neighboring City p.7 0.03101 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) Notes: p.7 0.03031 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) Using resources produced by your City p.6 0.029644 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) SIXTH AND LAST TURN p.5 0.029211 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) END OF THE GAME p.8 0.02879 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 237 ms · first delta 4867 ms · total 4961 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 237 ms · ask 4715 ms · gateway work 4961 ms · total 4961 ms
tokens in (the prompt the answerer read)
1820
tokens out (what the answerer generated)
9
tok/sec
155.2 tok/sec — 9 output tokens in 0.058 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 39s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 12), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.