RuleSage cited table rulings
← Carcassonne

You asked

How do I take my turn?

Answered counted as answered

Asked with: Carcassonnebg-822-en-1e · Carcassonne: Inns & Cathedralsbg-4956-en-1e · Carcassonne: Traders & Buildersbg-5405-en-1e

During your turn, you must perform the following actions in this order [1]: 1. Place a land tile: Draw exactly 1 new land tile from a stack and place it face up, continuing a previously placed tile while making sure the landscape matches up [1]. 2. Place a meeple: You may then place exactly 1 meeple from your supply on the tile you have just placed [1]. You can only place a meeple on a road segment if there are no other meeples anywhere along that road [1]. For a city, you may place a knight on a city segment if there are no other meeples in that city [2]. If placing a monastery tile, you may place 1 meeple as a monk (or nun) on the monastery [2]. Instead of a normal meeple, you may also choose to place your large meeple [3]. 3. Score points: You must score all points arising from your tile placement [1]. A road is scored when it is closed at both ends [4]. A city is scored when it is complete (entirely surrounded by walls with no gaps) [2]. A monastery is scored when it is completely surrounded by other tiles [2]. After scoring a feature, return all meeples from that scored feature to your supply [4][2].

[1] RULEBOOK Carcassonne — Rulebook · p.3 · OBJECT OF THE GAME · GAMEPLAY · 1. Place a land tile · 2. Place a meeple as a traveler · Roads
[2] RULEBOOK Carcassonne — Rulebook · p.4 · 3. Score points · Cities · 1. Place a land tile · 2. Place a meeple as a monk
[3] RULEBOOK Carcassonne: Inns & Cathedrals — Rulebook · p.3 · Scoring a city with a cathedral in it · THE LARGE MEEPLES · 1. Placing a tile · 2. Placing a meeple · 3. Scoring a feature
[4] RULEBOOK Carcassonne — Rulebook · p.3 · 3. Score points
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 244 ms · ask 6249 ms · total 6503 ms
single-flight (PR-5)
queued 0 ms · generation 6503 ms
retrieval refs (raw)
[{"page": 5, "score": 0.048131, "snippet": "The tile you have just drawn could complete the road on the bottom-left tile, but because there is already a meeple on that road, you would not be able to place a meeple on it. Instead, you place the tile so that it matches up with the landscape, but does not connect to that road. You would like to ", "headingPath": "Multiple Meeple on the Same Feature", "sharpsignalDocId": 123}, {"page": 3, "score": 0.047403, "snippet": "In Carcassonne , you place down land tiles to create long roads, build large cities, visit monasteries and cultivate the fertile land. While building, you place your meeple as travelers, knights, and monks, or later as farmers. This will earn you points. At the end of the game, players will resolve ", "headingPath": "OBJECT OF THE GAME · GAMEPLAY · 1. Place a land tile · 2. Place a meeple as a traveler · Roads", "sharpsignalDocId": 123}, {"page": 6, "score": 0.04403, "snippet": "Unfortunately, Carcassonne needs to end as well... but we still want to know who won! The game ends when all of the land tiles have been placed and a player is unable to draw and place a tile during their turn. When the game ends, resolve the fi nal scoring to determine the winner. During final scor", "headingPath": "GAME END AND FINAL SCORING", "sharpsignalDocId": 123}, {"page": 3, "score": 0.032522, "snippet": "When a road is closed at both ends (for example, if the road ends at a village, a city, is visually obstructed in some way or loops into itself ), the road is complete, and is scored during Step 3 of the turn. Let's check whether this road can be scored: Yes, it's closed at both ends, so it must be ", "headingPath": "3. Score points", "sharpsignalDocId": 123}, {"page": 4, "score": 0.032266, "snippet": "If you place a Land tile that continues the road or city your builder occupies, you may immediately draw and place another Land tile. You place this tile following all the normal rules. A You place this tile that continues the road that your builder occupies. B Then, you draw another tile which you ", "headingPath": "1. Placing a Land tile and getting a double turn · More information regarding the builder", "sharpsignalDocId": 215}, {"page": 5, "score": 0.031498, "snippet": "That's all you need to know to start playing Carcassonne ! We've summarized the main points below, and explained a couple more details: You must place the tile you drew, making sure the landscape matches up. In the rare event that you cannot place the tile you drew in a way that continues the landsc", "headingPath": "3. Score points · Summary · 1. Place a land tile · 2. Place a meeple", "sharpsignalDocId": 123}, {"page": 1, "score": 0.030536, "snippet": "Find a fun, interactive tutorial for Carcassonne at Dized! The tutorial will guide you step by step through your first game. Just visit the website below or download the Dized app to get started. Have fun playing Carcassonne! iOS · ANDROID · DIZED.COM", "headingPath": "No need to read the rules!", "sharpsignalDocId": 123}, {"page": 4, "score": 0.029857, "snippet": "These are the most important concepts of Carcassonne . Now that you understand them, you can apply them to other features in the game. Place a meeple as a knight First, check whether there are any meeple anywhere in the city . If there aren't, you may place one of your meeple as a knight on one city", "headingPath": "3. Score points · Cities · 1. Place a land tile · 2. Place a meeple as a monk", "sharpsignalDocId": 123}]
citations (raw)
[{"page": 3, "quote": null, "headingPath": "OBJECT OF THE GAME · GAMEPLAY · 1. Place a land tile · 2. Place a meeple as a traveler · Roads", "sharpsignalDocId": 123}, {"page": 4, "quote": null, "headingPath": "3. Score points · Cities · 1. Place a land tile · 2. Place a meeple as a monk", "sharpsignalDocId": 123}, {"page": 3, "quote": null, "headingPath": "Scoring a city with a cathedral in it · THE LARGE MEEPLES · 1. Placing a tile · 2. Placing a meeple · 3. Scoring a feature", "sharpsignalDocId": 214}, {"page": 3, "quote": null, "headingPath": "3. Score points", "sharpsignalDocId": 123}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 123 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 123 boosted
layering — route
not layered — one pooled read: the books were read together and that read answered, so re-reading them one at a time would spend the same GPU to re-derive an answer already given
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 3, 2026 20:38

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Carcassonne — Rulebook (corpus doc 123) Multiple Meeple on the Same Feature p.5 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Carcassonne — Rulebook (corpus doc 123) OBJECT OF THE GAME · GAMEPLAY · 1. Place a land tile · 2. Place a meeple as a traveler · Roads p.3 0.047403 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Carcassonne — Rulebook (corpus doc 123) GAME END AND FINAL SCORING p.6 0.04403 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Carcassonne — Rulebook (corpus doc 123) 3. Score points p.3 0.032522 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Carcassonne: Traders & Builders — Rulebook (corpus doc 215) 1. Placing a Land tile and getting a double turn · More information regarding the builder p.4 0.032266 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Carcassonne — Rulebook (corpus doc 123) 3. Score points · Summary · 1. Place a land tile · 2. Place a meeple p.5 0.031498 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Carcassonne — Rulebook (corpus doc 123) No need to read the rules! p.1 0.030536 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 251
#8 RULEBOOK Carcassonne — Rulebook (corpus doc 123) 3. Score points · Cities · 1. Place a land tile · 2. Place a meeple as a monk p.4 0.029857 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Carcassonne — Rulebook (corpus doc 123) OBJECT OF THE GAME · GAMEPLAY · 1. Place a land tile · 2. Place a meeple as a traveler · Roads p.3 no quote on the wire
[2] RULEBOOK Carcassonne — Rulebook (corpus doc 123) 3. Score points · Cities · 1. Place a land tile · 2. Place a meeple as a monk p.4 no quote on the wire
[3] RULEBOOK Carcassonne: Inns & Cathedrals — Rulebook (corpus doc 214) Scoring a city with a cathedral in it · THE LARGE MEEPLES · 1. Placing a tile · 2. Placing a meeple · 3. Scoring a feature p.3 no quote on the wire
[4] RULEBOOK Carcassonne — Rulebook (corpus doc 123) 3. Score points p.3 no quote on the wire
timing split
retrieval 244 ms · first delta 4566 ms · total 6503 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 244 ms · ask 6249 ms · gateway work 6503 ms · total 6503 ms
tokens in (the prompt the answerer read)
3304
tokens out (what the answerer generated)
274
tok/sec
147.9 tok/sec — 274 output tokens in 1.852 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 54s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 45), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.