You asked
When does the game end?
Answered counted as answeredAsked with: Carcassonnebg-822-en-1e · Carcassonne: Inns & Cathedralsbg-4956-en-1e · Carcassonne: Traders & Buildersbg-5405-en-1e
The game ends when all of the land tiles have been placed and a player is unable to draw and place a tile during their turn [1].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 251 ms · ask 4598 ms · total 4860 ms
- single-flight (PR-5)
- queued 0 ms · generation 4860 ms
- retrieval refs (raw)
- [{"page": 6, "score": 0.04918, "snippet": "Unfortunately, Carcassonne needs to end as well... but we still want to know who won! The game ends when all of the land tiles have been placed and a player is unable to draw and place a tile during their turn. When the game ends, resolve the fi nal scoring to determine the winner. During final scor", "headingPath": "GAME END AND FINAL SCORING", "sharpsignalDocId": 123}, {"page": 6, "score": 0.047883, "snippet": "If you wish to extend your game experience, you can take a look at the strategy tips and expansions on the supplemental rule sheet. Have fun! © 2000, © 2023 Hans im Glück Verlags-GmbH / Birnauer Str. 15, 80809 Munich, Germany Hans im Glück and Z-Man Games are committed to diverse representation and ", "headingPath": "GAME END AND FINAL SCORING", "sharpsignalDocId": 123}, {"page": 3, "score": 0.045715, "snippet": "In Carcassonne , you place down land tiles to create long roads, build large cities, visit monasteries and cultivate the fertile land. While building, you place your meeple as travelers, knights, and monks, or later as farmers. This will earn you points. At the end of the game, players will resolve ", "headingPath": "OBJECT OF THE GAME · GAMEPLAY · 1. Place a land tile · 2. Place a meeple as a traveler · Roads", "sharpsignalDocId": 123}, {"page": 3, "score": 0.031746, "snippet": "When a road is closed at both ends (for example, if the road ends at a village, a city, is visually obstructed in some way or loops into itself ), the road is complete, and is scored during Step 3 of the turn. Let's check whether this road can be scored: Yes, it's closed at both ends, so it must be ", "headingPath": "3. Score points", "sharpsignalDocId": 123}, {"page": 6, "score": 0.031514, "snippet": "Once placed, your pig will stay in its field until game end. Your pig allows you to score more points for the field it occupies at game end. However, for your pig to be worth any points, you must have the most meeples in that field. Unfortunately, the pig itself is not counted for majority. If you h", "headingPath": "3. Final scoring - Scoring fields with pigs in them · 1. Placing a tile", "sharpsignalDocId": 215}, {"page": 2, "score": 0.030798, "snippet": "Here, you also score 10 points, even though there are 2 inns on the road. CAUTION: At game end , an incomplete road with an inn on it does not score any points. Final Scoring: This road is incomplete. You do not score any points because there is an inn on it. When a player completes a city with one ", "headingPath": "Scoring a road with an inn on it · Scoring a city with a cathedral in it", "sharpsignalDocId": 214}, {"page": 3, "score": 0.03055, "snippet": "During final scoring, Goods tokens are scored as follows: For each type (Wine, Grain, or Cloth), the player who has the most tokens scores 10 points. In case of a tie for a type, tied players each score 10 points. 2-player game example: You score 20 points. Blue scores 30 points. Builders and pigs a", "headingPath": "Goods tokens are scored at the end of the game. · BUILDERS AND PIGS · 2. Placing your builder", "sharpsignalDocId": 215}, {"page": 4, "score": 0.030303, "snippet": "If you use the large meeple as a farmer (as seen in the supplementary rules of the base game), put it lying down in the field, as you would a normal meeple. The large meeple then counts as 2 farmers in that field. You placed your large meeple in this field as a farmer. Blue only has one normal meepl", "headingPath": "3. Scoring a feature · THE POINTS TILES", "sharpsignalDocId": 214}]
- citations (raw)
- [{"page": 6, "quote": null, "headingPath": "GAME END AND FINAL SCORING", "sharpsignalDocId": 123}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 123 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 123 boosted
- layering — route
- not layered — one pooled read: the books were read together and that read answered, so re-reading them one at a time would spend the same GPU to re-derive an answer already given
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 3, 2026 20:38
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Carcassonne — Rulebook (corpus doc 123) | GAME END AND FINAL SCORING | p.6 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | 300 |
| #2 | RULEBOOK Carcassonne — Rulebook (corpus doc 123) | GAME END AND FINAL SCORING | p.6 | 0.047883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Carcassonne — Rulebook (corpus doc 123) | OBJECT OF THE GAME · GAMEPLAY · 1. Place a land tile · 2. Place a meeple as a traveler · Roads | p.3 | 0.045715 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Carcassonne — Rulebook (corpus doc 123) | 3. Score points | p.3 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Carcassonne: Traders & Builders — Rulebook (corpus doc 215) | 3. Final scoring - Scoring fields with pigs in them · 1. Placing a tile | p.6 | 0.031514 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Carcassonne: Inns & Cathedrals — Rulebook (corpus doc 214) | Scoring a road with an inn on it · Scoring a city with a cathedral in it | p.2 | 0.030798 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Carcassonne: Traders & Builders — Rulebook (corpus doc 215) | Goods tokens are scored at the end of the game. · BUILDERS AND PIGS · 2. Placing your builder | p.3 | 0.03055 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Carcassonne: Inns & Cathedrals — Rulebook (corpus doc 214) | 3. Scoring a feature · THE POINTS TILES | p.4 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Carcassonne — Rulebook (corpus doc 123) | GAME END AND FINAL SCORING | p.6 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 251 ms · first delta 4572 ms · total 4860 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 251 ms · ask 4598 ms · gateway work 4860 ms · total 4860 ms
- tokens in (the prompt the answerer read)
- 3263
- tokens out (what the answerer generated)
- 30
- tok/sec
- 137.0 tok/sec — 30 output tokens in 0.219 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 29s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 45), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.