RuleSage cited table rulings
← Catan

You asked

How do I take my turn?

Answered counted as answered

Asked with: Catanbg-13-en-1e · Catan: Cities & Knightsbg-926-en-1e · Catan: Seafarersbg-325-en-1e

Depending on the specific ruleset being used (Cities & Knights or standard), a turn follows these sequences: **Cities & Knights Turn Sequence** 1. Each turn consists of three phases in this order: Roll Dice phase, Production phase, and Action phase [1]. 2. During the Roll Dice phase, roll all 3 dice and resolve the event die before resolving the production dice [1]. 3. If the event die shows a ship icon, move the barbarian ship along the barbarian track one space closer to Catan [1]. 4. After finishing the Action phase, if you have not won, pass the dice to the player on your left [1]. **Standard Turn Sequence** 1. On your turn, complete these three phases in order: Roll for Resource Production, Trade, and Build [2]. 2. You must roll for resource production (the result applies to all players) [3][2]. 3. You may trade resource cards with other players and/or use maritime trade [3]. During your turn, you must be a part of all trades, and other players may not trade among themselves [4]. 4. You may build roads, settlements, or cities and/or buy development cards [3]. 5. You may also play one development card at any time during your turn [3]. 6. After you are done, pass the dice to the player to your left [3][2].

[1] RULEBOOK Catan: Cities & Knights — Rulebook · p.6 · Collect Your Starting Resources · TURN OVERVIEW · ROLL DICE PHASE · PLAY A PROGRESS CARD Basic City · ROLL THE DICE · Move the Barbarian Ship to mighty knights (Level 3).
[2] RULEBOOK Catan — Rulebook · p.8 · Game play
[3] RULEBOOK Catan — Rulebook · p.4 · turn overview
[4] RULEBOOK Catan — Rulebook · p.7 · domestiC trade

Strategy guides → — community tips, kept separate from rulings

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 253 ms · ask 11598 ms · total 11861 ms
single-flight (PR-5)
queued 0 ms · generation 11861 ms
retrieval refs (raw)
[{"page": 8, "score": 0.046883, "snippet": "Here is a summary of the the game sequence, plus some more specific entries where you can find details: Lay out the game board: Set-up, Variable Y Initial set-up: Set-up Phase Y Play The starting player begins the game. The other players follow in clockwise order. On your turn, you complete these 3 ", "headingPath": "Game play", "sharpsignalDocId": 43}, {"page": 8, "score": 0.044161, "snippet": "When you play a 'Knight' development card during your turn, you must immediately move the robber Y . Place the knight card face up in front of you. You must move the robber away from its current spot and onto the number token of any other terrain hex or on the desert. You then steal 1 resource card ", "headingPath": "KniGht Cards", "sharpsignalDocId": 43}, {"page": 4, "score": 0.032787, "snippet": "Unless you're using the Starting Set-Up for Experienced Players, the oldest player goes first. On your turn, you can do the following in the order listed: Illustration C Illustration D You must roll for resource production Y (the result applies to all players). You may trade Y resource cards with ot", "headingPath": "turn overview", "sharpsignalDocId": 43}, {"page": 7, "score": 0.032002, "snippet": "On your turn, you may trade resources with the other players (after rolling for resource production). You and the other players negotiate the terms of your trades-such as which cards will be exchanged. You may trade as many times as you can, using single or multiple cards. However, you cannot give a", "headingPath": "domestiC trade", "sharpsignalDocId": 43}, {"page": 5, "score": 0.031498, "snippet": "At any time during your turn, you may play 1 development card (put it face up on the table). That card, however, may not be a card you bought during the same turn (except for a victory point card, as described below)!", "headingPath": "b) Playing Development Cards Y", "sharpsignalDocId": 43}, {"page": 7, "score": 0.030536, "snippet": "If you have-or reach-10 victory points on your turn, the game ends immediately and you win! You can only win during your turn. If somehow you find you have 10 victory points during another player's turn, you must wait until your next turn to claim victory. Example: Siobhán has 2 settlements (2 point", "headingPath": "endinG the Game", "sharpsignalDocId": 43}, {"page": 5, "score": 0.029418, "snippet": "If you have 10 or more victory points during your turn , the game ends and you are the winner! If you reach 10 points when it is not your turn, the game continues until any player (including you) has 10 points on their turn.", "headingPath": "endinG the Game", "sharpsignalDocId": 43}, {"page": 12, "score": 0.028595, "snippet": "Each player rolls both dice. The player who rolls highest is the starting player and begins. The starting player places a settlement on an unoccupied intersection Y of their choice, then places a road adjacent to this settlement. The other players then follow clockwise. Everyone places 1 settlement ", "headingPath": "Round One", "sharpsignalDocId": 43}]
citations (raw)
[{"page": 6, "quote": null, "headingPath": "Collect Your Starting Resources · TURN OVERVIEW · ROLL DICE PHASE · PLAY A PROGRESS CARD Basic City · ROLL THE DICE · Move the Barbarian Ship to mighty knights (Level 3).", "sharpsignalDocId": 217}, {"page": 8, "quote": null, "headingPath": "Game play", "sharpsignalDocId": 43}, {"page": 4, "quote": null, "headingPath": "turn overview", "sharpsignalDocId": 43}, {"page": 7, "quote": null, "headingPath": "domestiC trade", "sharpsignalDocId": 43}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 43 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 43 boosted
layering — route
not layered — one pooled read: the books were read together and that read answered, so re-reading them one at a time would spend the same GPU to re-derive an answer already given
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 3, 2026 20:39

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Catan — Rulebook (corpus doc 43) Game play p.8 0.046883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Catan — Rulebook (corpus doc 43) KniGht Cards p.8 0.044161 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Catan — Rulebook (corpus doc 43) turn overview p.4 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Catan — Rulebook (corpus doc 43) domestiC trade p.7 0.032002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Catan — Rulebook (corpus doc 43) b) Playing Development Cards Y p.5 0.031498 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 217
#6 RULEBOOK Catan — Rulebook (corpus doc 43) endinG the Game p.7 0.030536 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Catan — Rulebook (corpus doc 43) endinG the Game p.5 0.029418 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 224
#8 RULEBOOK Catan — Rulebook (corpus doc 43) Round One p.12 0.028595 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Catan: Cities & Knights — Rulebook (corpus doc 217) Collect Your Starting Resources · TURN OVERVIEW · ROLL DICE PHASE · PLAY A PROGRESS CARD Basic City · ROLL THE DICE · Move the Barbarian Ship to mighty knights (Level 3). p.6 no quote on the wire
[2] RULEBOOK Catan — Rulebook (corpus doc 43) Game play p.8 no quote on the wire
[3] RULEBOOK Catan — Rulebook (corpus doc 43) turn overview p.4 no quote on the wire
[4] RULEBOOK Catan — Rulebook (corpus doc 43) domestiC trade p.7 no quote on the wire
timing split
retrieval 253 ms · first delta 9581 ms · total 11861 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 253 ms · ask 11598 ms · gateway work 11861 ms · total 11861 ms
tokens in (the prompt the answerer read)
2707
tokens out (what the answerer generated)
301
tok/sec
136.7 tok/sec — 301 output tokens in 2.202 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 46s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 1), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.