You asked
When does the game end?
Answered counted as answeredAsked with: Catanbg-13-en-1e · Catan: Cities & Knightsbg-926-en-1e · Catan: Seafarersbg-325-en-1e
The game ends in one of the following ways: 1. If you have 10 or more victory points during your turn [1], the game ends and you are the winner [1]. 2. If you reach 10 points when it is not your turn, the game continues until any player (including you) has 10 points on their turn [1]. 3. If you have 13 or more VPs at any point during your turn, the game ends and you are the winner [2]. 4. If you have 14 or more VPs at any point during your turn, the game ends and you are the winner [3]. 5. If there are 5 or more villages without cloth tokens at the end of the turn, the player with the most VPs wins [3]. 6. If you capture your pirate fortress AND have 10 or more VPs at any point during your turn, the game ends and you are the winner [4].
Strategy guides → — community tips, kept separate from rulings
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 252 ms · ask 10309 ms · total 10571 ms
- single-flight (PR-5)
- queued 0 ms · generation 10571 ms
- retrieval refs (raw)
- [{"page": 5, "score": 0.04866, "snippet": "If you have 10 or more victory points during your turn , the game ends and you are the winner! If you reach 10 points when it is not your turn, the game continues until any player (including you) has 10 points on their turn.", "headingPath": "endinG the Game", "sharpsignalDocId": 43}, {"page": 7, "score": 0.047643, "snippet": "If you have-or reach-10 victory points on your turn, the game ends immediately and you win! You can only win during your turn. If somehow you find you have 10 victory points during another player's turn, you must wait until your next turn to claim victory. Example: Siobhán has 2 settlements (2 point", "headingPath": "endinG the Game", "sharpsignalDocId": 43}, {"page": 5, "score": 0.043824, "snippet": "You must keep victory point cards hidden. You may only reveal them during your turn and when you are sure that you have 10 victory points-that is, to win the game. Of course, you can reveal them after the end of the game if someone else wins. You may play any number of victory point cards during you", "headingPath": "Victory Point Cards (Orange Frame) Y", "sharpsignalDocId": 43}, {"page": 14, "score": 0.043191, "snippet": "Victory point cards are development cards Y , so they can be 'bought.' These orange framed development cards represent important cultural achievements, represented by certain buildings. Each victory point card is worth 1 victory point. You only reveal your victory point cards when you or someone els", "headingPath": "viCtory point Cards", "sharpsignalDocId": 43}, {"page": 14, "score": 0.031498, "snippet": "The first player to reach (be at) 10 victory points (VPs) on their turn wins the game. Players acquire victory points (VPs) for the following: 1 settlement = 1 VP 1 city = 2 VPs Longest Road special card = 2 VPs Largest Army special card = 2 VPs Victory point (VP) card = 1 VP Since each player begin", "headingPath": "viCtory points", "sharpsignalDocId": 43}, {"page": 5, "score": 0.03101, "snippet": "If you play a progress card, follow its instructions. Then the card is removed from the game (i.e., toss it in the box).", "headingPath": "Progress Cards (Green Frame) Y", "sharpsignalDocId": 43}, {"page": 17, "score": 0.030303, "snippet": "If the number of warships is less than the pirate’s strength, you lose the battle. Remove the 2 ships closest to the fortress from your route. If the number of warships is equal to the pirate’s strength, you lose the battle. Remove 1 ship closest to the fortress. Your turn ends after attacking the f", "headingPath": "", "sharpsignalDocId": 216}, {"page": 15, "score": 0.030018, "snippet": "If there are not enough cloth tokens, take any extra needed from the general supply. If there are zero cloth tokens next to a village, it no longer produces. Do not take tokens from the general supply. Each pair of cloth tokens is worth 1 VP. Unpaired cloth tokens are worth 0 VP. SHIP MOVEMENT Any r", "headingPath": "", "sharpsignalDocId": 216}]
- citations (raw)
- [{"page": 5, "quote": null, "headingPath": "endinG the Game", "sharpsignalDocId": 43}, {"page": 10, "quote": null, "headingPath": "WINNING THE GAME", "sharpsignalDocId": 217}, {"page": 15, "quote": null, "headingPath": "VARIABLE SETUP · CLOTH TRADE · SHIP MOVEMENT · PIRATE AND ROBBER · WINNING THE GAME", "sharpsignalDocId": 216}, {"page": 17, "quote": null, "headingPath": "SHIPBUILDING · WINNING THE GAME · VARIABLE SETUP", "sharpsignalDocId": 216}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 43 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 43 boosted
- layering — route
- not layered — one pooled read: the books were read together and that read answered, so re-reading them one at a time would spend the same GPU to re-derive an answer already given
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 3, 2026 20:39
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Catan — Rulebook (corpus doc 43) | endinG the Game | p.5 | 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 224 |
| #2 | RULEBOOK Catan — Rulebook (corpus doc 43) | endinG the Game | p.7 | 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Catan — Rulebook (corpus doc 43) | Victory Point Cards (Orange Frame) Y | p.5 | 0.043824 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Catan — Rulebook (corpus doc 43) | viCtory point Cards | p.14 | 0.043191 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Catan — Rulebook (corpus doc 43) | viCtory points | p.14 | 0.031498 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Catan — Rulebook (corpus doc 43) | Progress Cards (Green Frame) Y | p.5 | 0.03101 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 120 |
| #7 | RULEBOOK Catan: Seafarers — Rulebook (corpus doc 216) | p.17 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #8 | RULEBOOK Catan: Seafarers — Rulebook (corpus doc 216) | p.15 | 0.030018 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Catan — Rulebook (corpus doc 43) | endinG the Game | p.5 | no quote on the wire |
| [2] | RULEBOOK Catan: Cities & Knights — Rulebook (corpus doc 217) | WINNING THE GAME | p.10 | no quote on the wire |
| [3] | RULEBOOK Catan: Seafarers — Rulebook (corpus doc 216) | VARIABLE SETUP · CLOTH TRADE · SHIP MOVEMENT · PIRATE AND ROBBER · WINNING THE GAME | p.15 | no quote on the wire |
| [4] | RULEBOOK Catan: Seafarers — Rulebook (corpus doc 216) | SHIPBUILDING · WINNING THE GAME · VARIABLE SETUP | p.17 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 252 ms · first delta 9027 ms · total 10571 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 252 ms · ask 10309 ms · gateway work 10571 ms · total 10571 ms
- tokens in (the prompt the answerer read)
- 1579
- tokens out (what the answerer generated)
- 209
- tok/sec
- 140.0 tok/sec — 209 output tokens in 1.493 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 21s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 1), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.