You asked
tell me some strategies
Answered counted as answeredStrategies include: trading for desired resources instead of moving workers to resource-producing territories, as trading allows access to resources not available in homeland and frees up movement for more productive actions [1]; using a Factory card to enable moving one unit up to two times per turn, which increases nimbleness and responsiveness compared to moving only once every other turn [2]; building structures to enhance actions, control territories, and gain end-game bonuses, with specific structure abilities like the Mill providing bonus production and the Monument increasing popularity [3]; focusing on completing six specific goals (e.g., all 6 upgrades, all 4 mechs, all 4 structures, all 4 recruits, 18 popularity, 16 power) to earn stars that provide coins at the end of the game, rather than spreading efforts across multiple goals [4]; and outwitting opponents in combat by strategically selecting power and using combat cards, as attackers win ties and can force opponent workers to retreat without losing popularity for each worker if they win [5]. Note: The sources explicitly address these strategies, with direct claims cited.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- qwen3:4b-instruct-2507-q4_K_M@0edcdef34593
- timings
- search 86 ms · ask 7974 ms · total 8060 ms
- single-flight (PR-5)
- queued n/a ms · generation 8060 ms
- retrieval refs (raw)
- [{"page": 31, "score": 0.016393, "snippet": "RESOURCES: All units-characters, mechs, & workers-can carry around resources (any number). TURNS AND PLAYER MATS: On your turn, you must choose a different section of your Player Mat than you did the previous turn. Take either the top-row action, the bottom-row action, or both (starting with the top", "headingPath": "HIGHLIGHTED RULES", "sharpsignalDocId": 44}, {"page": 31, "score": 0.016129, "snippet": "BOTTOM-ROW ACTIONS: You may continue to pay to take a bottom-row action for the coin(s) even after you've achieved a star for the action. This will continue to trigger Recruit Ongoing Bonuses. UPGRADE: Pick up a technology cube from any green box on your Player Mat and place it on any red bracketed ", "headingPath": "HIGHLIGHTED RULES", "sharpsignalDocId": 44}, {"page": 23, "score": 0.015873, "snippet": "If a mech transporting workers is attacked while on a lake and the attacker wins combat, the attacking player loses 1 popularity for each of those workers (they are forced to retreat with the mech to their home base). EXAMPLE: John takes a Move action, first moving his character onto an unoccupied f", "headingPath": "REVEAL", "sharpsignalDocId": 44}, {"page": 12, "score": 0.015625, "snippet": "Pay the cost ($1) and gain one of the following: RESOURCES: Gain any 2 resource tokens (any combination of oil, metal, food, and/or wood) and place them on any territory you control with at least one worker on it. You may not take the trade action to pay for resources if all of your workers are on y", "headingPath": "TRADE", "sharpsignalDocId": 44}, {"page": 11, "score": 0.015385, "snippet": "Do one of the following ('/' means 'or'): MOVE: Move up to 2 different units you control (character, worker, or mech) from one territory (or home base) to one adjacent territory. Move one, then move the other. GAIN COIN(S): Gain $1. Here are some important notes about how movement works: RESOURCES A", "headingPath": "MOVE", "sharpsignalDocId": 44}, {"page": 28, "score": 0.015152, "snippet": "Accumulate your final fortune-coins you had before the game end was triggered plus end-game coins-to determine the winner. You should have a mound of coins in front of you before announcing the total to the other players. To determine how many coins you earn for each of the three scoring categories,", "headingPath": "END-GAME SCORING", "sharpsignalDocId": 44}, {"page": 29, "score": 0.014925, "snippet": "Announce your coin total, and the player with the most coins wins! If multiple players have the same total, use the following as tiebreakers (in order): Number of workers, mechs, and structures Power Popularity Number of resource tokens controlled Number of territories controlled Number of star toke", "headingPath": "DECLARING THE WINNER", "sharpsignalDocId": 44}, {"page": 26, "score": 0.014706, "snippet": "Each player starts the game with 2 objective cards that are kept secret from the other players. You may reveal a completed objective card during your own turn before or after you complete a top- or bottom-row action. If you do, place 1 star token on the objective space of the Triumph Track and disca", "headingPath": "O B J E C T I V E S", "sharpsignalDocId": 44}]
- citations (raw)
- [{"page": 12, "quote": null, "headingPath": "TRADE", "sharpsignalDocId": 44}, {"page": 25, "quote": null, "headingPath": "FACTORY CARDS", "sharpsignalDocId": 44}, {"page": 18, "quote": null, "headingPath": "BUILD", "sharpsignalDocId": 44}, {"page": 27, "quote": null, "headingPath": "PLACING STARS", "sharpsignalDocId": 44}, {"page": 23, "quote": null, "headingPath": "REVEAL", "sharpsignalDocId": 44}]
- boost provenance — errata + base rulebook (E2/E3)
- gate not evaluated for this ruling (boost, supersedence, and wrench all off at ask time), and the base-rulebook arm went unrecorded for the same reason — the wrench that would have stored it was off; rulesage.errata.boost-enabled=false, rulesage.errata.supersedence-enabled=false
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Oct 7, 2026 01:44
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Scythe — Rulebook (corpus doc 44) | HIGHLIGHTED RULES | p.31 | 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #2 | RULEBOOK Scythe — Rulebook (corpus doc 44) | HIGHLIGHTED RULES | p.31 | 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #3 | RULEBOOK Scythe — Rulebook (corpus doc 44) | REVEAL | p.23 | 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #4 | RULEBOOK Scythe — Rulebook (corpus doc 44) | TRADE | p.12 | 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #5 | RULEBOOK Scythe — Rulebook (corpus doc 44) | MOVE | p.11 | 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #6 | RULEBOOK Scythe — Rulebook (corpus doc 44) | END-GAME SCORING | p.28 | 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #7 | RULEBOOK Scythe — Rulebook (corpus doc 44) | DECLARING THE WINNER | p.29 | 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #8 | RULEBOOK Scythe — Rulebook (corpus doc 44) | O B J E C T I V E S | p.26 | 0.014706 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Scythe — Rulebook (corpus doc 44) | TRADE | p.12 | no quote on the wire |
| [2] | RULEBOOK Scythe — Rulebook (corpus doc 44) | FACTORY CARDS | p.25 | no quote on the wire |
| [3] | RULEBOOK Scythe — Rulebook (corpus doc 44) | BUILD | p.18 | no quote on the wire |
| [4] | RULEBOOK Scythe — Rulebook (corpus doc 44) | PLACING STARS | p.27 | no quote on the wire |
| [5] | RULEBOOK Scythe — Rulebook (corpus doc 44) | REVEAL | p.23 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 86 ms · first delta n/a · total 8060 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued n/a ms · retrieval 86 ms · ask 7974 ms · gateway work 8060 ms · total 8060 ms
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 27s ago)
- stream path
- not recorded — this ruling predates the stream-path column (V41)
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 2), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.