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You asked

When does the game end?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: Carcassonne: Inns & Cathedralsbg-4956-en-1e

Answered before

This question didn't get an answer just now — but Carcassonne has been asked something like it before. The corpus may have changed since, so check the date and the answerer on each one before you rule from it.

When does the game end?

Answered Aug 6, 2026 gemma4:26b read Carcassonne

When does the game end?

Answered Aug 2, 2026 gemma4:26b

The answerer couldn't ground a confident answer in the rulebook. The closest rulebook passages are below — check them before ruling.

RULEBOOK Carcassonne: Inns & Cathedrals — Rulebook · p.4 · 3. Scoring a feature · THE POINTS TILES
If you use the large meeple as a farmer (as seen in the supplementary rules of the base game), put it lying down in the field, as you would a normal meeple. The large meeple then counts as 2 farmers in that field. You placed your large meeple in this field as a farmer. Blue only has one normal meepl
RULEBOOK Carcassonne: Inns & Cathedrals — Rulebook · p.2 · Scoring a road with an inn on it · Scoring a city with a cathedral in it
Here, you also score 10 points, even though there are 2 inns on the road. CAUTION: At game end , an incomplete road with an inn on it does not score any points. Final Scoring: This road is incomplete. You do not score any points because there is an inn on it. When a player completes a city with one
RULEBOOK Carcassonne: Inns & Cathedrals — Rulebook · p.3 · Scoring a city with a cathedral in it · THE LARGE MEEPLES · 1. Placing a tile · 2. Placing a meeple · 3. Scoring a feature
This monastery cuts the road in 2 segments. Thieves may not be placed on these two road segments. These segments are only there to cut the field in two. During setup, each player adds the large meeple in her color to her supply of meeples. The large meeple has no impact on placing tiles. Its effects
RULEBOOK Carcassonne: Inns & Cathedrals — Rulebook · p.1 · Inns & Cathedrals · COMPONENTS · THE NEW LAND TILES · 1. Placing a tile · 2. Placing a meeple · Scoring a road with an inn on it
A copy of CARCASSONNE is required to play this expansion. You may integrate it fully or partially. It may also be combined with other CARCASSONNE expansions. 8 Meeples and 1 abbot (pink) This new set of pawns allow you to play with 6 players. 18 Land tiles (marked with to help you separate and sort
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 232 ms · ask 1741 ms · total 1984 ms
single-flight (PR-5)
queued 0 ms · generation 1984 ms
retrieval refs (raw)
[{"page": 4, "score": 0.032522, "snippet": "If you use the large meeple as a farmer (as seen in the supplementary rules of the base game), put it lying down in the field, as you would a normal meeple. The large meeple then counts as 2 farmers in that field. You placed your large meeple in this field as a farmer. Blue only has one normal meepl", "headingPath": "3. Scoring a feature · THE POINTS TILES", "sharpsignalDocId": 214}, {"page": 2, "score": 0.032522, "snippet": "Here, you also score 10 points, even though there are 2 inns on the road. CAUTION: At game end , an incomplete road with an inn on it does not score any points. Final Scoring: This road is incomplete. You do not score any points because there is an inn on it. When a player completes a city with one ", "headingPath": "Scoring a road with an inn on it · Scoring a city with a cathedral in it", "sharpsignalDocId": 214}, {"page": 3, "score": 0.015873, "snippet": "This monastery cuts the road in 2 segments. Thieves may not be placed on these two road segments. These segments are only there to cut the field in two. During setup, each player adds the large meeple in her color to her supply of meeples. The large meeple has no impact on placing tiles. Its effects", "headingPath": "Scoring a city with a cathedral in it · THE LARGE MEEPLES · 1. Placing a tile · 2. Placing a meeple · 3. Scoring a feature", "sharpsignalDocId": 214}, {"page": 1, "score": 0.015625, "snippet": "A copy of CARCASSONNE is required to play this expansion. You may integrate it fully or partially. It may also be combined with other CARCASSONNE expansions. 8 Meeples and 1 abbot (pink) This new set of pawns allow you to play with 6 players. 18 Land tiles (marked with to help you separate and sort ", "headingPath": "Inns & Cathedrals · COMPONENTS · THE NEW LAND TILES · 1. Placing a tile · 2. Placing a meeple · Scoring a road with an inn on it", "sharpsignalDocId": 214}]
citations (raw)
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; no base-rulebook boost — this ask EXCLUDED the base book, so its rulebook was never resolved and no id for it went on the wire (boosting it would have put that book back into a scope the reader took it out of); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
no base-rulebook boost — this ask EXCLUDED the base book, so its rulebook was never resolved and no id for it went on the wire (boosting it would have put that book back into a scope the reader took it out of)
layering — route
not layered — one pooled read, because one book was in scope and there is nothing to split
answered-before recall
past answered rulings were found and offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
  • ruling 1753 — matched by the same question (normalized, punctuation folded) — measured similarity 1.0
  • ruling 873 — matched by the same question (normalized, punctuation folded) — measured similarity 1.0
debug row retained until
Nov 3, 2026 20:42

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the TWO-ARM fuse (full-text + vector), whose arithmetic ceiling is 0.03279 — both arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). Measured healthy band on this fuse: 0.016–0.033. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Carcassonne: Inns & Cathedrals — Rulebook (corpus doc 214) 3. Scoring a feature · THE POINTS TILES p.4 0.032522 (inside the measured healthy band 0.016–0.033) 300
#2 RULEBOOK Carcassonne: Inns & Cathedrals — Rulebook (corpus doc 214) Scoring a road with an inn on it · Scoring a city with a cathedral in it p.2 0.032522 (inside the measured healthy band 0.016–0.033) 300
#3 RULEBOOK Carcassonne: Inns & Cathedrals — Rulebook (corpus doc 214) Scoring a city with a cathedral in it · THE LARGE MEEPLES · 1. Placing a tile · 2. Placing a meeple · 3. Scoring a feature p.3 0.015873 (below the measured healthy band (< 0.016) — a weak fuse) 300
#4 RULEBOOK Carcassonne: Inns & Cathedrals — Rulebook (corpus doc 214) Inns & Cathedrals · COMPONENTS · THE NEW LAND TILES · 1. Placing a tile · 2. Placing a meeple · Scoring a road with an inn on it p.1 0.015625 (below the measured healthy band (< 0.016) — a weak fuse) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 232 ms · first delta 1853 ms · total 1984 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 232 ms · ask 1741 ms · gateway work 1984 ms · total 1984 ms
tokens in (the prompt the answerer read)
1647
tokens out (what the answerer generated)
9
tok/sec
140.6 tok/sec — 9 output tokens in 0.064 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 27s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 45), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.