You asked
How do I take my turn?
Answered counted as answeredAsked with: Carcassonne: Traders & Buildersbg-5405-en-1e
On your turn, you can follow these steps: 1. Draw a tile from the bag [1]. 2. Place the tile as usual [2][1]. 3. Place a meeple [3][4]. (Alternatively, instead of placing a meeple, you may place your builder on the tile you have just placed, but only onto a road or city, provided there is already one of your own meeples on that feature [5]). 4. Score a feature [6][4]. If you place a Land tile that continues the road or city your builder occupies, you may immediately draw and place another Land tile following all normal rules [2].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 233 ms · ask 3054 ms · total 3295 ms
- single-flight (PR-5)
- queued 0 ms · generation 3295 ms
- retrieval refs (raw)
- [{"page": 4, "score": 0.032787, "snippet": "If you place a Land tile that continues the road or city your builder occupies, you may immediately draw and place another Land tile. You place this tile following all the normal rules. A You place this tile that continues the road that your builder occupies. B Then, you draw another tile which you ", "headingPath": "1. Placing a Land tile and getting a double turn · More information regarding the builder", "sharpsignalDocId": 215}, {"page": 5, "score": 0.016129, "snippet": "As long as the road is incomplete, the builder will stay there , allowing you to get a double turn (as described above) the first time you add a tile to that road each turn. During a double turn, you may do the following on each turn: 1. Place a tile , 2. Place a meeple , and 3. Score a feature . Mu", "headingPath": "More information regarding the builder · 3. Scoring a feature · 1. Placing a tile · 2. Placing your pig", "sharpsignalDocId": 215}, {"page": 3, "score": 0.015873, "snippet": "During final scoring, Goods tokens are scored as follows: For each type (Wine, Grain, or Cloth), the player who has the most tokens scores 10 points. In case of a tie for a type, tied players each score 10 points. 2-player game example: You score 20 points. Blue scores 30 points. Builders and pigs a", "headingPath": "Goods tokens are scored at the end of the game. · BUILDERS AND PIGS · 2. Placing your builder", "sharpsignalDocId": 215}, {"page": 2, "score": 0.015625, "snippet": "One road ends at the city , while the other ends at the small cottage . The roads split the field into 3 separate fields . The monastery splits the roads and fields into 3 separate roads and 3 separate fields . The Goods tokens only have an impact on step 3. Scoring a feature . Steps 1. Placing a ti", "headingPath": "THE NEW LAND TILES · THE GOODS TOKENS · Scoring a city with Goods symbols · You have just completed this city.", "sharpsignalDocId": 215}, {"page": 6, "score": 0.015385, "snippet": "Once placed, your pig will stay in its field until game end. Your pig allows you to score more points for the field it occupies at game end. However, for your pig to be worth any points, you must have the most meeples in that field. Unfortunately, the pig itself is not counted for majority. If you h", "headingPath": "3. Final scoring - Scoring fields with pigs in them · 1. Placing a tile", "sharpsignalDocId": 215}, {"page": 1, "score": 0.015152, "snippet": "A copy of CARCASSONNE is required to play this expansion. You may integrate it fully or partially. It may also be combined with other CARCASSONNE expansions. 24 Land tiles , and 5 with Cloth (marked with ) including 9 with Wine , 6 with Grain 20 Goods tokens (9x Wine , 6x Grain , and 5x Cloth ) 6 Bu", "headingPath": "Traders & Builders · COMPONENTS · SETUP · THE NEW LAND TILES", "sharpsignalDocId": 215}]
- citations (raw)
- [{"page": 6, "quote": null, "headingPath": "3. Final scoring - Scoring fields with pigs in them · 1. Placing a tile", "sharpsignalDocId": 215}, {"page": 4, "quote": null, "headingPath": "1. Placing a Land tile and getting a double turn · More information regarding the builder", "sharpsignalDocId": 215}, {"page": 1, "quote": null, "headingPath": "Traders & Builders · COMPONENTS · SETUP · THE NEW LAND TILES", "sharpsignalDocId": 215}, {"page": 5, "quote": null, "headingPath": "More information regarding the builder · 3. Scoring a feature · 1. Placing a tile · 2. Placing your pig", "sharpsignalDocId": 215}, {"page": 3, "quote": null, "headingPath": "Goods tokens are scored at the end of the game. · BUILDERS AND PIGS · 2. Placing your builder", "sharpsignalDocId": 215}, {"page": 2, "quote": null, "headingPath": "THE NEW LAND TILES · THE GOODS TOKENS · Scoring a city with Goods symbols · You have just completed this city.", "sharpsignalDocId": 215}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; no base-rulebook boost — this ask EXCLUDED the base book, so its rulebook was never resolved and no id for it went on the wire (boosting it would have put that book back into a scope the reader took it out of); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
no base-rulebook boost — this ask EXCLUDED the base book, so its rulebook was never resolved and no id for it went on the wire (boosting it would have put that book back into a scope the reader took it out of)
- layering — route
- not layered — one pooled read, because one book was in scope and there is nothing to split
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 3, 2026 20:42
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the TWO-ARM fuse (full-text + vector), whose arithmetic ceiling is 0.03279 — both arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). Measured healthy band on this fuse: 0.016–0.033. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Carcassonne: Traders & Builders — Rulebook (corpus doc 215) | 1. Placing a Land tile and getting a double turn · More information regarding the builder | p.4 | 0.032787 (at the 2-arm ceiling (0.03279) — every arm ranked it #1) | 300 |
| #2 | RULEBOOK Carcassonne: Traders & Builders — Rulebook (corpus doc 215) | More information regarding the builder · 3. Scoring a feature · 1. Placing a tile · 2. Placing your pig | p.5 | 0.016129 (inside the measured healthy band 0.016–0.033) | 300 |
| #3 | RULEBOOK Carcassonne: Traders & Builders — Rulebook (corpus doc 215) | Goods tokens are scored at the end of the game. · BUILDERS AND PIGS · 2. Placing your builder | p.3 | 0.015873 (below the measured healthy band (< 0.016) — a weak fuse) | 300 |
| #4 | RULEBOOK Carcassonne: Traders & Builders — Rulebook (corpus doc 215) | THE NEW LAND TILES · THE GOODS TOKENS · Scoring a city with Goods symbols · You have just completed this city. | p.2 | 0.015625 (below the measured healthy band (< 0.016) — a weak fuse) | 300 |
| #5 | RULEBOOK Carcassonne: Traders & Builders — Rulebook (corpus doc 215) | 3. Final scoring - Scoring fields with pigs in them · 1. Placing a tile | p.6 | 0.015385 (below the measured healthy band (< 0.016) — a weak fuse) | 300 |
| #6 | RULEBOOK Carcassonne: Traders & Builders — Rulebook (corpus doc 215) | Traders & Builders · COMPONENTS · SETUP · THE NEW LAND TILES | p.1 | 0.015152 (below the measured healthy band (< 0.016) — a weak fuse) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Carcassonne: Traders & Builders — Rulebook (corpus doc 215) | 3. Final scoring - Scoring fields with pigs in them · 1. Placing a tile | p.6 | no quote on the wire |
| [2] | RULEBOOK Carcassonne: Traders & Builders — Rulebook (corpus doc 215) | 1. Placing a Land tile and getting a double turn · More information regarding the builder | p.4 | no quote on the wire |
| [3] | RULEBOOK Carcassonne: Traders & Builders — Rulebook (corpus doc 215) | Traders & Builders · COMPONENTS · SETUP · THE NEW LAND TILES | p.1 | no quote on the wire |
| [4] | RULEBOOK Carcassonne: Traders & Builders — Rulebook (corpus doc 215) | More information regarding the builder · 3. Scoring a feature · 1. Placing a tile · 2. Placing your pig | p.5 | no quote on the wire |
| [5] | RULEBOOK Carcassonne: Traders & Builders — Rulebook (corpus doc 215) | Goods tokens are scored at the end of the game. · BUILDERS AND PIGS · 2. Placing your builder | p.3 | no quote on the wire |
| [6] | RULEBOOK Carcassonne: Traders & Builders — Rulebook (corpus doc 215) | THE NEW LAND TILES · THE GOODS TOKENS · Scoring a city with Goods symbols · You have just completed this city. | p.2 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 233 ms · first delta 2212 ms · total 3295 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 233 ms · ask 3054 ms · gateway work 3295 ms · total 3295 ms
- tokens in (the prompt the answerer read)
- 2259
- tokens out (what the answerer generated)
- 142
- tok/sec
- 138.4 tok/sec — 142 output tokens in 1.026 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 21s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 45), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.