RuleSage cited table rulings
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You asked

How does a gold field produce for the player next to it?

Answered counted as answered

Asked with: Catanbg-13-en-1e · Catan: Seafarersbg-325-en-1e

Each player with a settlement on a gold field hex that produces this turn receives 1 resource card of their choice (brick, wood, wool, wheat, or ore) [1]. A player receives 2 resource cards in any combination for each of their cities on that hex [1]. Gold fields produce 1 resource of choice [2].

[1] RULEBOOK Catan: Seafarers — Rulebook · p.2 · OBJECTIVE · GOLD FIELDS · ACTIVATE THE ROBBER OR THE PIRATE · SHIPS · MOVE A SHIP
[2] RULEBOOK Catan: Seafarers — Rulebook · p.2 · Longest Route

Strategy guides → — community tips, kept separate from rulings

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 266 ms · ask 8685 ms · total 8961 ms
single-flight (PR-5)
queued 0 ms · generation 8961 ms
retrieval refs (raw)
[{"page": 2, "score": 0.032787, "snippet": "Seafarers scenarios present you with new goals and paths to victory. Reach that goal during your turn to win the game. Each player with a settlement on a gold field hex that produces this turn receives 1 resource card of their choice (brick, wood, wool, wheat, or ore). Similarly, a player receives 2", "headingPath": "OBJECTIVE · GOLD FIELDS · ACTIVATE THE ROBBER OR THE PIRATE · SHIPS · MOVE A SHIP", "sharpsignalDocId": 216}, {"page": 12, "score": 0.032522, "snippet": "Once all players have built their first settlement, the player who went last in the first round begins round two. That player builds their second settlement and its adjacent road. Important: After the starting player builds, the other players follow counterclockwise , so the starting player in round", "headingPath": "Round Two", "sharpsignalDocId": 43}, {"page": 4, "score": 0.032002, "snippet": "You begin your turn by rolling both dice. The sum of the dice determines which terrain hexes produce resources. Each player who has a settlement on an intersection Y that borders a terrain hex marked with the number rolled receives 1 resource card of the hex's type. For an example see resource produ", "headingPath": "1. Resource Production", "sharpsignalDocId": 43}, {"page": 10, "score": 0.031498, "snippet": "On your turn, you must roll the dice for the turn's resource production. The number rolled determines which hexes produce resources. Each number appears twice-except for '2' and '12,' which only appear once. All players who have settlements Y or cities Y on the hexes indicated by the roll receive th", "headingPath": "resourCe produCtion", "sharpsignalDocId": 43}, {"page": 12, "score": 0.03101, "snippet": "Each player rolls both dice. The player who rolls highest is the starting player and begins. The starting player places a settlement on an unoccupied intersection Y of their choice, then places a road adjacent to this settlement. The other players then follow clockwise. Everyone places 1 settlement ", "headingPath": "Round One", "sharpsignalDocId": 43}, {"page": 4, "score": 0.030536, "snippet": "Example: See Illustration A. Blue receives 1 brick card, 1 lumber card, and 1 ore card for his leftmost settlement (i.e., his settlement marked with a star H ). Each player keeps their resource cards hidden in their hand. Important: Settlements and cities may only be placed at the corners of the ter", "headingPath": "settinG up the Game", "sharpsignalDocId": 43}, {"page": 9, "score": 0.030077, "snippet": "If you are the first player to build a continuous road of at least 5 individual road pieces, you take this special card and place it face up in front of you. This card is worth 2 victory points. Note: If your road network branches, you may only count the single longest branch for purposes of the lon", "headingPath": "lonGest road", "sharpsignalDocId": 43}, {"page": 7, "score": 0.029631, "snippet": "On your turn, you may trade resources with the other players (after rolling for resource production). You and the other players negotiate the terms of your trades-such as which cards will be exchanged. You may trade as many times as you can, using single or multiple cards. However, you cannot give a", "headingPath": "domestiC trade", "sharpsignalDocId": 43}]
citations (raw)
[{"page": 2, "quote": null, "headingPath": "OBJECTIVE · GOLD FIELDS · ACTIVATE THE ROBBER OR THE PIRATE · SHIPS · MOVE A SHIP", "sharpsignalDocId": 216}, {"page": 2, "quote": null, "headingPath": "Longest Route", "sharpsignalDocId": 216}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 43 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 43 boosted
layering — route
not layered — one pooled read: the books were read together and that read answered, so re-reading them one at a time would spend the same GPU to re-derive an answer already given
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 3, 2026 20:46

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Catan: Seafarers — Rulebook (corpus doc 216) OBJECTIVE · GOLD FIELDS · ACTIVATE THE ROBBER OR THE PIRATE · SHIPS · MOVE A SHIP p.2 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Catan — Rulebook (corpus doc 43) Round Two p.12 0.032522 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Catan — Rulebook (corpus doc 43) 1. Resource Production p.4 0.032002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Catan — Rulebook (corpus doc 43) resourCe produCtion p.10 0.031498 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Catan — Rulebook (corpus doc 43) Round One p.12 0.03101 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Catan — Rulebook (corpus doc 43) settinG up the Game p.4 0.030536 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Catan — Rulebook (corpus doc 43) lonGest road p.9 0.030077 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Catan — Rulebook (corpus doc 43) domestiC trade p.7 0.029631 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Catan: Seafarers — Rulebook (corpus doc 216) OBJECTIVE · GOLD FIELDS · ACTIVATE THE ROBBER OR THE PIRATE · SHIPS · MOVE A SHIP p.2 no quote on the wire
[2] RULEBOOK Catan: Seafarers — Rulebook (corpus doc 216) Longest Route p.2 no quote on the wire
timing split
retrieval 266 ms · first delta 8398 ms · total 8961 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 266 ms · ask 8685 ms · gateway work 8961 ms · total 8961 ms
tokens in (the prompt the answerer read)
2341
tokens out (what the answerer generated)
70
tok/sec
137.5 tok/sec — 70 output tokens in 0.509 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 35s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 1), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.