You asked
how do we know who wins?
Answered counted as answeredTo determine the winner, add up all points once all players have passed [1]. The calculation includes the base value of each card, point tokens, purple Prosperity card bonuses, Journey points, and Events [1]. In the event of a tie: - The player who achieved the most Events wins [1]. - If there is still a tie, the player with the most leftover resources is the winner [1].
Strategy guides → — community tips, kept separate from rulings
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:12b think:false 4eb23ef187e2
- timings
- search 107 ms · ask 3083 ms · total 3200 ms
- single-flight (PR-5)
- queued 0 ms · generation 3200 ms
- retrieval refs (raw)
- [{"page": 14, "score": 0.016393, "snippet": "When you have reached the end of autumn and cannot perform any more actions (or do not wish to), you have finished the game and must pass. If a player has passed, they cannot be given any cards or resources. If cards or resources have to be given to a player and all other players have passed, discar", "headingPath": "ENO GAME", "sharpsignalDocId": 63}, {"page": 3, "score": 0.016129, "snippet": "In Everdell, you will be deploying workers to various locations on the board in order to gather resources, which you will use to play cards faceup in front of you, forming your own woodland city. Each turn you will perform only one of three possible actions: Place a Worker Play a Card Prepare for Se", "headingPath": "OVERVIEW", "sharpsignalDocId": 63}, {"page": 8, "score": 0.015873, "snippet": "These are varied and generally more powerful locations that you can visit. In a two or three-player game, there is room for only 1 worker on each Forest location. The location spots with the symbol are only available in a four-player game. However, you may not place 2 of your own workers on a single", "headingPath": "FOREST LOCATIONS", "sharpsignalDocId": 63}, {"page": 9, "score": 0.015625, "snippet": "You may place a worker on any Destination card in your city, or on a Destination card in another city that has an OPEN symbol, in which case the owner of the Destination gains 1 point token from the supply.", "headingPath": "dESTINATION CAROS", "sharpsignalDocId": 63}, {"page": 13, "score": 0.015385, "snippet": "When preparing for the next season, new workers from the Ever Tree join your growing city. Gain the corresponding worker(s) and activate the next season's listed bonus. In spring, you gain 1 new worker and activate all green Production cards in your city in any order you choose.", "headingPath": "PREPARE FOR SEASON", "sharpsignalDocId": 63}, {"page": 11, "score": 0.015152, "snippet": "Tan Traveler: Activates once immediately when played. It never activates again. Green Production: Activates once immediately when played, and once during the Prepare for Season actions in spring and autumn. Red Destination: Activates when a worker is placed on it. Cards with the symbol may be visite", "headingPath": "CARO TYPES", "sharpsignalDocId": 63}, {"page": 9, "score": 0.014925, "snippet": "In autumn only, you may send a worker on a Journey. You must discard cards equal to the listed points of the Journey location you choose. The 5-point, 4-point, and 3-point locations are exclusive, and the 2-point location is shared. The deployed worker is worth the listed points at the end of the ga", "headingPath": "JOURNEY", "sharpsignalDocId": 63}, {"page": 17, "score": 0.014706, "snippet": "Same rules as Year One with these additional rules: Place his worker on the 4-point Journey space instead of the 3. Rugwort gains 6 points for every special Event that you did not achieve, instead of 3.", "headingPath": "YEAR 2: \"RUGWORT THE ROTTEN\"", "sharpsignalDocId": 63}]
- citations (raw)
- [{"page": 14, "quote": null, "headingPath": "ENO GAME", "sharpsignalDocId": 63}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Oct 14, 2026 20:04
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Everdell — Rulebook (corpus doc 63) | ENO GAME | p.14 | 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #2 | RULEBOOK Everdell — Rulebook (corpus doc 63) | OVERVIEW | p.3 | 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #3 | RULEBOOK Everdell — Rulebook (corpus doc 63) | FOREST LOCATIONS | p.8 | 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #4 | RULEBOOK Everdell — Rulebook (corpus doc 63) | dESTINATION CAROS | p.9 | 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 206 |
| #5 | RULEBOOK Everdell — Rulebook (corpus doc 63) | PREPARE FOR SEASON | p.13 | 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 279 |
| #6 | RULEBOOK Everdell — Rulebook (corpus doc 63) | CARO TYPES | p.11 | 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #7 | RULEBOOK Everdell — Rulebook (corpus doc 63) | JOURNEY | p.9 | 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #8 | RULEBOOK Everdell — Rulebook (corpus doc 63) | YEAR 2: "RUGWORT THE ROTTEN" | p.17 | 0.014706 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 202 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Everdell — Rulebook (corpus doc 63) | ENO GAME | p.14 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 107 ms · first delta n/a · total 3200 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 107 ms · ask 3083 ms · gateway work 3200 ms · total 3200 ms
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 51s ago)
- stream path
- not recorded — this ruling predates the stream-path column (V41)
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 10), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.