You asked
When does the game end?
Answered counted as answeredAsked with: Catan: Cities & Knightsbg-926-en-1e
If you have 13 or more VPs at any point during your turn, the game ends and you are the winner! [1]
Strategy guides → — community tips, kept separate from rulings
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 266 ms · ask 6474 ms · total 6751 ms
- single-flight (PR-5)
- queued 0 ms · generation 6751 ms
- retrieval refs (raw)
- [{"page": 10, "score": 0.032787, "snippet": "If you have 13 or more VPs at any point during your turn, the game ends and you are the winner!", "headingPath": "WINNING THE GAME", "sharpsignalDocId": 217}, {"page": 12, "score": 0.029762, "snippet": "Roll Dice Phase ∙ Play Alchemy progress card (optional) ∙ Rol dice ∙ Move the barbarian ship/resolve attack ∙ Draw progress cards (play VP cards) Production Phase ∙ Col ect resources Action Phase ∙ Trade ∙ Build roads, buildings, city wal s, and city improvements ∙ Recruit, promote, and activate kni", "headingPath": "COMBINING WITH CATAN - SEAFARERS EXPANSION™", "sharpsignalDocId": 217}, {"page": 12, "score": 0.028177, "snippet": "You can combine your Cities & Knights game with CATAN - Seafarers Expansion (aka Seafarers ). The best Seafarers scenarios to use are ones that do not involve the exploration of hidden portions of the board (such as 'The Fog Islands') or the exploration of many small islands (such as 'The Four Islan", "headingPath": "COMBINING WITH CATAN - SEAFARERS EXPANSION™", "sharpsignalDocId": 217}, {"page": 5, "score": 0.016129, "snippet": "Each player rolls the dice. The player with the highest roll is the first player. Then each player selects a color and takes the roads, buildings, city walls, and knights in that color along with a player aid. Each player should also take 1 city improvement board and 3 cubes. Place a cube in the bot", "headingPath": "Choose the First Player · ROUND 1 · ROUND 2 · Collect Your Starting Resources", "sharpsignalDocId": 217}, {"page": 6, "score": 0.015873, "snippet": "Look at your cards, immediately placing Victory Point cards face up in your player area (even if it is not your turn). Then, if it is not your turn, discard down to 4 progress cards. If it is your turn, you have until the end of your Action phase to play or discard down to 4 progress cards. Discarde", "headingPath": "", "sharpsignalDocId": 217}, {"page": 10, "score": 0.015625, "snippet": "Move an active knight to an intersection containing another player's knight with the following restrictions: You may only move along one of your continuous routes. Your knight must be stronger than the other player's knight. After your knight has displaced an opponent's knight, lay your knight down ", "headingPath": "Displace a Knight · Chase Away the Robber · Progress Cards", "sharpsignalDocId": 217}, {"page": 16, "score": 0.015385, "snippet": "Choose another player. That player must choose one of their knights to remove from the board. You may then place one of your knights of the same strength or lower on the board, following the normal placement rules. Your knight's status is set to the same status as the removed knight (active or inact", "headingPath": "TREASON (2x)", "sharpsignalDocId": 217}, {"page": 6, "score": 0.015152, "snippet": "Example: White rolls the dice. The event die shows the politics icon, and the red die shows the number 1. Orange and Blue have each built at least the first level on their Politics track (where their cube is currently), so they each draw 1 politics card. TURN OVERVIEW Cities & Knights uses all the r", "headingPath": "", "sharpsignalDocId": 217}]
- citations (raw)
- [{"page": 10, "quote": null, "headingPath": "WINNING THE GAME", "sharpsignalDocId": 217}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; no base-rulebook boost — this ask EXCLUDED the base book, so its rulebook was never resolved and no id for it went on the wire (boosting it would have put that book back into a scope the reader took it out of); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
no base-rulebook boost — this ask EXCLUDED the base book, so its rulebook was never resolved and no id for it went on the wire (boosting it would have put that book back into a scope the reader took it out of)
- layering — route
- not layered — one pooled read, because one book was in scope and there is nothing to split
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 3, 2026 20:58
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the TWO-ARM fuse (full-text + vector), whose arithmetic ceiling is 0.03279 — both arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). Measured healthy band on this fuse: 0.016–0.033. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Catan: Cities & Knights — Rulebook (corpus doc 217) | WINNING THE GAME | p.10 | 0.032787 (at the 2-arm ceiling (0.03279) — every arm ranked it #1) | 95 |
| #2 | RULEBOOK Catan: Cities & Knights — Rulebook (corpus doc 217) | COMBINING WITH CATAN - SEAFARERS EXPANSION™ | p.12 | 0.029762 (inside the measured healthy band 0.016–0.033) | 300 |
| #3 | RULEBOOK Catan: Cities & Knights — Rulebook (corpus doc 217) | COMBINING WITH CATAN - SEAFARERS EXPANSION™ | p.12 | 0.028177 (inside the measured healthy band 0.016–0.033) | 300 |
| #4 | RULEBOOK Catan: Cities & Knights — Rulebook (corpus doc 217) | Choose the First Player · ROUND 1 · ROUND 2 · Collect Your Starting Resources | p.5 | 0.016129 (inside the measured healthy band 0.016–0.033) | 300 |
| #5 | RULEBOOK Catan: Cities & Knights — Rulebook (corpus doc 217) | p.6 | 0.015873 (below the measured healthy band (< 0.016) — a weak fuse) | 300 | |
| #6 | RULEBOOK Catan: Cities & Knights — Rulebook (corpus doc 217) | Displace a Knight · Chase Away the Robber · Progress Cards | p.10 | 0.015625 (below the measured healthy band (< 0.016) — a weak fuse) | 300 |
| #7 | RULEBOOK Catan: Cities & Knights — Rulebook (corpus doc 217) | TREASON (2x) | p.16 | 0.015385 (below the measured healthy band (< 0.016) — a weak fuse) | 300 |
| #8 | RULEBOOK Catan: Cities & Knights — Rulebook (corpus doc 217) | p.6 | 0.015152 (below the measured healthy band (< 0.016) — a weak fuse) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Catan: Cities & Knights — Rulebook (corpus doc 217) | WINNING THE GAME | p.10 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 266 ms · first delta 6493 ms · total 6751 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 266 ms · ask 6474 ms · gateway work 6751 ms · total 6751 ms
- tokens in (the prompt the answerer read)
- 4071
- tokens out (what the answerer generated)
- 30
- tok/sec
- 145.6 tok/sec — 30 output tokens in 0.206 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 26s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 1), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.