RuleSage cited table rulings
← 7 Wonders (2nd Edition)

You asked

How do I take my turn?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: 7 Wonders: Leadersbg-291204-en-1e

Answered before

This question didn't get an answer just now — but 7 Wonders (2nd Edition) has been asked something like it before. The corpus may have changed since, so check the date and the answerer on each one before you rule from it.

How do I take my turn?

Answered Aug 2, 2026 gemma4:26b

How do I take my turn?

Answered Aug 1, 2026 gemma4:26b

How do I take my turn?

Answered Jul 30, 2026 gemma4:26b

The answerer couldn't ground a confident answer in the rulebook. The closest rulebook passages are below — check them before ruling.

RULEBOOK 7 Wonders: Leaders — Rulebook · p.3 · B. RECRUITMENT PHASE · A. Recruit this Leader · B. Construct a stage of your Wonder · C. Sell this Leader · RECRUITMENT IN AGE III
At the beginning of each Age, during this phase, simultaneously choose 1 of your Leaders and place them face down in front of you. Leader cards can be played in 3 ways: Recruit this Leader Construct a stage of your Wonder Sell this Leader To recruit this Leader , reveal your card and pay its cost in
RULEBOOK 7 Wonders: Leaders — Rulebook · p.2 · SETUP · GAMEPLAY · A. SELECTION PHASE
Setup follows the normal 7 Wonders rules with the single exception of players receiving 6 Coins at the beginning of the game (instead of 3 as in the base game). Gameplay follows the normal 7 Wonders rules with the exception of two new phases: Selection Phase (at the beginning of the game) Recruitmen
RULEBOOK 7 Wonders: Leaders — Rulebook · p.1 · CONTENTS · OVERVIEW · WONDER BOARDS · LEADER CARDS · COINS · SCORE PAD · …
'Politics is the art of ruling free men.' (Aristotle) 2 Wonder boards (Roma and Abu Simbel) 55 Leader cards separated into 3 decks: Standard (34 cards) Expert (15 cards) Cities (6 Bonus cards) 18 Coins worth 6 1 score pad 3 Description of New Effects sheets This rulebook This expansion to 7 Wonders
RULEBOOK 7 Wonders: Leaders — Rulebook · p.4 · END OF THE GAME · CLARIFICATION ON GREEN CARDS · CREDITS
The game ends at the close of Age III, after the Resolution of Military Conflicts. Proceed to scoring victory points following the normal base game rules. On this line, note the total victory points provided by your Leaders . Cities Expansion Armada Expansion Total for team game (Cities and/or Armad

Strategy guides → — community tips, kept separate from rulings

🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 251 ms · ask 1608 ms · total 1865 ms
single-flight (PR-5)
queued 0 ms · generation 1865 ms
retrieval refs (raw)
[{"page": 3, "score": 0.016393, "snippet": "At the beginning of each Age, during this phase, simultaneously choose 1 of your Leaders and place them face down in front of you. Leader cards can be played in 3 ways: Recruit this Leader Construct a stage of your Wonder Sell this Leader To recruit this Leader , reveal your card and pay its cost in", "headingPath": "B. RECRUITMENT PHASE · A. Recruit this Leader · B. Construct a stage of your Wonder · C. Sell this Leader · RECRUITMENT IN AGE III", "sharpsignalDocId": 218}, {"page": 2, "score": 0.016129, "snippet": "Setup follows the normal 7 Wonders rules with the single exception of players receiving 6 Coins at the beginning of the game (instead of 3 as in the base game). Gameplay follows the normal 7 Wonders rules with the exception of two new phases: Selection Phase (at the beginning of the game) Recruitmen", "headingPath": "SETUP · GAMEPLAY · A. SELECTION PHASE", "sharpsignalDocId": 218}, {"page": 1, "score": 0.015873, "snippet": "'Politics is the art of ruling free men.' (Aristotle) 2 Wonder boards (Roma and Abu Simbel) 55 Leader cards separated into 3 decks: Standard (34 cards) Expert (15 cards) Cities (6 Bonus cards) 18 Coins worth 6 1 score pad 3 Description of New Effects sheets This rulebook This expansion to 7 Wonders ", "headingPath": "CONTENTS · OVERVIEW · WONDER BOARDS · LEADER CARDS · COINS · SCORE PAD · …", "sharpsignalDocId": 218}, {"page": 4, "score": 0.015625, "snippet": "The game ends at the close of Age III, after the Resolution of Military Conflicts. Proceed to scoring victory points following the normal base game rules. On this line, note the total victory points provided by your Leaders . Cities Expansion Armada Expansion Total for team game (Cities and/or Armad", "headingPath": "END OF THE GAME · CLARIFICATION ON GREEN CARDS · CREDITS", "sharpsignalDocId": 218}]
citations (raw)
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; no base-rulebook boost — this ask EXCLUDED the base book, so its rulebook was never resolved and no id for it went on the wire (boosting it would have put that book back into a scope the reader took it out of); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
no base-rulebook boost — this ask EXCLUDED the base book, so its rulebook was never resolved and no id for it went on the wire (boosting it would have put that book back into a scope the reader took it out of)
layering — route
not layered — one pooled read, because one book was in scope and there is nothing to split
answered-before recall
past answered rulings were found and offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
  • ruling 671 — matched by the same question (normalized, punctuation folded) — measured similarity 1.0
  • ruling 511 — matched by the same question (normalized, punctuation folded) — measured similarity 1.0
  • ruling 478 — matched by the same question (normalized, punctuation folded) — measured similarity 1.0
debug row retained until
Nov 3, 2026 20:58

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the TWO-ARM fuse (full-text + vector), whose arithmetic ceiling is 0.03279 — both arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). Measured healthy band on this fuse: 0.016–0.033. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK 7 Wonders: Leaders — Rulebook (corpus doc 218) B. RECRUITMENT PHASE · A. Recruit this Leader · B. Construct a stage of your Wonder · C. Sell this Leader · RECRUITMENT IN AGE III p.3 0.016393 (inside the measured healthy band 0.016–0.033) 300
#2 RULEBOOK 7 Wonders: Leaders — Rulebook (corpus doc 218) SETUP · GAMEPLAY · A. SELECTION PHASE p.2 0.016129 (inside the measured healthy band 0.016–0.033) 300
#3 RULEBOOK 7 Wonders: Leaders — Rulebook (corpus doc 218) CONTENTS · OVERVIEW · WONDER BOARDS · LEADER CARDS · COINS · SCORE PAD · … p.1 0.015873 (below the measured healthy band (< 0.016) — a weak fuse) 300
#4 RULEBOOK 7 Wonders: Leaders — Rulebook (corpus doc 218) END OF THE GAME · CLARIFICATION ON GREEN CARDS · CREDITS p.4 0.015625 (below the measured healthy band (< 0.016) — a weak fuse) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 251 ms · first delta 1757 ms · total 1865 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 251 ms · ask 1608 ms · gateway work 1865 ms · total 1865 ms
tokens in (the prompt the answerer read)
1569
tokens out (what the answerer generated)
9
tok/sec
152.5 tok/sec — 9 output tokens in 0.059 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 0s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 12), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.