RuleSage cited table rulings
← 7 Wonders (2nd Edition)

You asked

What happens to the leader cards I do not recruit?

Answered counted as answered

Asked with: 7 Wonders (2nd Edition)bg-316377-en-2e · 7 Wonders: Leadersbg-291204-en-1e

Depending on the specific situation, unchosen or unrecruited Leader cards are handled as follows: * During the Recruitment Phase, you keep remaining Leaders face down in front of you to use during next Recruitment phases [1]. * During Recruitment at the beginning of Age III, you return the unchosen Leader back in the box (unless playing with the Night side of the Roma Wonder, in which case you keep all Leaders in front of you, including the unchosen Leader) [1]. * At the beginning of the game, any remaining Leaders are put back in the box [2].

[1] RULEBOOK 7 Wonders: Leaders — Rulebook · p.3 · B. RECRUITMENT PHASE · A. Recruit this Leader · B. Construct a stage of your Wonder · C. Sell this Leader · RECRUITMENT IN AGE III
[2] RULEBOOK 7 Wonders: Leaders — Rulebook · p.2 · SETUP · GAMEPLAY · A. SELECTION PHASE

Strategy guides → — community tips, kept separate from rulings

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 262 ms · ask 5648 ms · total 5919 ms
single-flight (PR-5)
queued 0 ms · generation 5919 ms
retrieval refs (raw)
[{"page": 4, "score": 0.032018, "snippet": "To gain Coins, you can sell your card. To do so, discard your card face down in the middle of the table (onto a pile that makes up the discard ) and take 3 Coins from the reserve that you add to your Treasure.", "headingPath": "C. Sell the card", "sharpsignalDocId": 67}, {"page": 7, "score": 0.031514, "snippet": "If your City does not produce the resources needed to construct a card or Wonder stage, check your neighbors' Cities. If they produce the resources you need, you can buy these resources from them. For each resource bought, give 2 Coins to the owner of the resource. This player keeps their card and c", "headingPath": "Buying resources from a neighboring City", "sharpsignalDocId": 67}, {"page": 7, "score": 0.031025, "snippet": "If you do not have the symbol that corresponds to a card's chain, you can still construct this card by paying its resource cost. Certain cards grant access to two chains; in this case, you will see two symbols in the upper right corner of the card.", "headingPath": "Notes:", "sharpsignalDocId": 67}, {"page": 4, "score": 0.03055, "snippet": "To construct the Building on your card, pay any listed costs and place it face up above your Wonder board (see Constructing in 7 Wonders pages 6-7). Once built, the Building will remain in your City until the end of the game. Important: You can never construct two identical Buildings, meaning no two", "headingPath": "A. Construct the Building on your card", "sharpsignalDocId": 67}, {"page": 4, "score": 0.03009, "snippet": "Stack cards of the same color making sure to keep their effects visible and stack resources above your starting resource . (See example on page 8).", "headingPath": "CARD PLACEMENT IN YOUR CITY", "sharpsignalDocId": 67}, {"page": 5, "score": 0.029644, "snippet": "At the start of the sixth and last turn of each Age, you will receive a hand of 2 cards from your neighbor. Choose 1 of these cards and discard the other face down to the discard pile. The discarded card does not give you any Coins. Play your sixth and last card as normal. Continue to the Resolution", "headingPath": "SIXTH AND LAST TURN", "sharpsignalDocId": 67}, {"page": 4, "score": 0.029211, "snippet": "Take stock of the cards in your hand without showing them to the other players. From these cards, choose 1 and place it face down in front of you. Set the remaining cards aside face down. They will be used later.", "headingPath": "1. CHOOSE A CARD", "sharpsignalDocId": 67}, {"page": 4, "score": 0.02879, "snippet": "When everyone has chosen a card, play them simultaneously . You can use this card to complete one single action from the ones listed below: Construct the Building on your card Construct a stage of your Wonder Sell the card Note: At the start of your first game, we recommend paying attention to every", "headingPath": "2. PLAY THIS CARD", "sharpsignalDocId": 67}]
citations (raw)
[{"page": 3, "quote": null, "headingPath": "B. RECRUITMENT PHASE · A. Recruit this Leader · B. Construct a stage of your Wonder · C. Sell this Leader · RECRUITMENT IN AGE III", "sharpsignalDocId": 218}, {"page": 2, "quote": null, "headingPath": "SETUP · GAMEPLAY · A. SELECTION PHASE", "sharpsignalDocId": 218}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 67 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 67 boosted
layering — route
not layered — one pooled read: the books were read together and that read answered, so re-reading them one at a time would spend the same GPU to re-derive an answer already given
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 3, 2026 21:01

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) C. Sell the card p.4 0.032018 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 209
#2 RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) Buying resources from a neighboring City p.7 0.031514 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) Notes: p.7 0.031025 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 248
#4 RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) A. Construct the Building on your card p.4 0.03055 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) CARD PLACEMENT IN YOUR CITY p.4 0.03009 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 147
#6 RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) SIXTH AND LAST TURN p.5 0.029644 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) 1. CHOOSE A CARD p.4 0.029211 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 212
#8 RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) 2. PLAY THIS CARD p.4 0.02879 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK 7 Wonders: Leaders — Rulebook (corpus doc 218) B. RECRUITMENT PHASE · A. Recruit this Leader · B. Construct a stage of your Wonder · C. Sell this Leader · RECRUITMENT IN AGE III p.3 no quote on the wire
[2] RULEBOOK 7 Wonders: Leaders — Rulebook (corpus doc 218) SETUP · GAMEPLAY · A. SELECTION PHASE p.2 no quote on the wire
timing split
retrieval 262 ms · first delta 4968 ms · total 5919 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 262 ms · ask 5648 ms · gateway work 5919 ms · total 5919 ms
tokens in (the prompt the answerer read)
2165
tokens out (what the answerer generated)
125
tok/sec
136.8 tok/sec — 125 output tokens in 0.914 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 26s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 12), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.