RuleSage cited table rulings
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You asked

How do I setup the game?

Answered counted as answered

Asked with: Azulbg-230802-en-1e

1. Give each player a player board (A) and flip it to the side with the colored wall [1]. 2. Each player must use the same side [1]. 3. Take 1 scoring marker (B) and place it on space '0' of your score track [1]. 4. Place the Factory displays (C) in a circle around the center of the table: 5 displays for a 2-player game, 7 for a 3-player game, and 9 for a 4-player game [1]. 5. Fill the bag (D) with the 100 tiles (20 of each color) (E) [1]. 6. The player who most recently visited Portugal takes the starting player marker (F) [1]. 7. Fill each Factory display with exactly 4 tiles randomly drawn from the bag [1]. 8. Return any unused player boards, scoring markers and Factory displays to the box [1].

[1] RULEBOOK Azul — Rulebook · p.2 · Game Setup
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 528 ms · ask 4480 ms · total 5021 ms
single-flight (PR-5)
queued 0 ms · generation 5021 ms
retrieval refs (raw)
[{"page": 2, "score": 0.04918, "snippet": "Give each player a player board (A) . Flip your board to the side with the colored wall. (See Variant Play to play with the gray side of the player board). Each player must use the same side. Take 1 scoring marker (B) and place it on space '0' of your score track. Place the Factory displays (C) in a", "headingPath": "Game Setup", "sharpsignalDocId": 95}, {"page": 5, "score": 0.048387, "snippet": "If nobody has completed a horizontal line of 5 consecutive tiles on her wall yet (see End of the game), prepare the next round. The player with the starting player marker refills each of the Factory displays with 4 tiles from the bag as in the setup. If the bag is empty, refill it with all the tiles", "headingPath": "C. Preparing the next round", "sharpsignalDocId": 95}, {"page": 3, "score": 0.031746, "snippet": "The starting player places the starting player marker in the center of the table and then takes the first turn. Play then continues clockwise. On your turn, you must pick tiles in one of the following ways: EITHER Pick all tiles of the same color from any one Factory display and then move the remain", "headingPath": "A. Factory offer", "sharpsignalDocId": 95}, {"page": 4, "score": 0.03125, "snippet": "This phase can be carried out by all players simultaneously, as they move tiles from their complete pattern lines over to their walls. Go through your pattern lines from top to bottom . Move the rightmost tile of each complete line to the space of the same color in the corresponding line of your wal", "headingPath": "B. Wall-tiling", "sharpsignalDocId": 95}, {"page": 5, "score": 0.030769, "snippet": "Each tile you move over to your wall is always placed on the space matching its color and immediately scores as follows: If there are no tiles directly adjacent (vertically or horizontally) to the newly placed tile, gain 1 point on the score track. If there are any tiles adjacent, however, do the fo", "headingPath": "Scoring", "sharpsignalDocId": 95}, {"page": 3, "score": 0.030303, "snippet": "On his turn, Peter picks the 2 black tiles from a Factory display and places the remaining tiles in the center of the table. Martin picks the yellow tile from a Factory display and places the remaining 3 red tiles in the center of the table. Then, Andrea picks these 3 red tiles from the center of th", "headingPath": "First turns example", "sharpsignalDocId": 95}, {"page": 4, "score": 0.029851, "snippet": "Any tiles you have picked that you cannot or do not want to place according to the rules, you must place in your floor line , filling its spaces from left to right . These tiles are considered as having fallen on the floor and give minus points in the Wall-tiling phase. If all spaces of your floor l", "headingPath": "Floor line", "sharpsignalDocId": 95}, {"page": 6, "score": 0.029412, "snippet": "For a slightly different game, use the gray side of the player boards. Rules are exactly the same as in the normal game, except that when you move a tile from a pattern line to the wall, you may place it on any space of its corresponding wall line. However, as the game progresses, in each of the 5 v", "headingPath": "Variant play", "sharpsignalDocId": 95}]
citations (raw)
[{"page": 2, "quote": null, "headingPath": "Game Setup", "sharpsignalDocId": 95}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 95 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 95 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 3, 2026 23:58

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Azul — Rulebook (corpus doc 95) Game Setup p.2 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Azul — Rulebook (corpus doc 95) C. Preparing the next round p.5 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Azul — Rulebook (corpus doc 95) A. Factory offer p.3 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Azul — Rulebook (corpus doc 95) B. Wall-tiling p.4 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Azul — Rulebook (corpus doc 95) Scoring p.5 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Azul — Rulebook (corpus doc 95) First turns example p.3 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Azul — Rulebook (corpus doc 95) Floor line p.4 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Azul — Rulebook (corpus doc 95) Variant play p.6 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Azul — Rulebook (corpus doc 95) Game Setup p.2 no quote on the wire
timing split
retrieval 528 ms · first delta 3493 ms · total 5021 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 528 ms · ask 4480 ms · gateway work 5021 ms · total 5021 ms
tokens in (the prompt the answerer read)
2084
tokens out (what the answerer generated)
208
tok/sec
139.0 tok/sec — 208 output tokens in 1.496 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 17s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 26), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.