RuleSage cited table rulings
← Agricola (Revised Edition)

You asked

When does the game end?

Answered counted as answered

Asked with: Agricola (Revised Edition)bg-200680-en-1e

The game ends at the end of the 14th round, after the final harvest [1].

[1] RULEBOOK Agricola — Rulebook · p.12 · Starting Player · Game End and Winner · Details on Scoring · Number of Components
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 289 ms · ask 4924 ms · total 5233 ms
single-flight (PR-5)
queued 0 ms · generation 5233 ms
retrieval refs (raw)
[{"page": 12, "score": 0.04918, "snippet": "The starting player does not change automatically from round to round. To become the starting player, you must use the 'Meeting Place' action space. (If no player uses it, the starting player token remains with its current holder.) The game ends at the end of the 14th round, after the final harvest.", "headingPath": "Starting Player · Game End and Winner · Details on Scoring · Number of Components", "sharpsignalDocId": 131}, {"page": 6, "score": 0.047183, "snippet": "On page 6 of the appendix, you can find a detailed explanation of all the permanent action spaces. In this rule book, we focus on the effects of action spaces, explaining them in context. Once all people are placed, return them home to their rooms. Some rounds end with a harvest, in which you harves", "headingPath": "3. Returning Home Phase · 4. Harvest", "sharpsignalDocId": 131}, {"page": 4, "score": 0.046898, "snippet": "Each room has space for one person. The reason why there are five people in this house is that, towards the end of the game, lack of space does not matter anymore. Initially composed of wood rooms, this house can now shine with stone rooms-after being renovated twice: luxury like this is worth a lot", "headingPath": "Suggestion Tiles · General Overview · What Happens on Your Farmyard Board", "sharpsignalDocId": 131}, {"page": 5, "score": 0.045455, "snippet": "At the end of the game, the player whose farm is worth the most points wins. The following shall give you a rough idea of what you get points for. The number in parentheses is the total points in the respective category. (The scoring rules can be found on page 12 and in greater detail on pages 11 to", "headingPath": "Have a First Look at the Scoring Sheet · Improvements and Occupations", "sharpsignalDocId": 131}, {"page": 7, "score": 0.044796, "snippet": "When you renovate, you must renovate all the rooms in your house. You are not allowed to renovate only part of your house. Once you live in a clay house, you can only add clay rooms to your house: when you use the 'Farm Expansion' action space, you must pay 5 clay and 2 reed for every new room-later", "headingPath": "Detail on Renovation · The Action Space Cards of the Final Rounds · Detail on Family Growth", "sharpsignalDocId": 131}, {"page": 12, "score": 0.031746, "snippet": "As the solo player, you start the game with 0 food. You play one turn after another, according to the 2-player game rules with the following exceptions: your adult people require 3 food in the feeding phases (newborns still only require 1 food). Only 2 wood instead of 3 are placed on the 'Forest' ac", "headingPath": "Solo Game", "sharpsignalDocId": 131}, {"page": 1, "score": 0.03125, "snippet": "Central Europe, around 1670 A.D. The Plague which has raged for centuries has finally been overcome. The civilized world is revitalized. People are upgrading and extending their simple wooden houses. Fields must be plowed, sowed, and harvested. People are living off millet gruel, bread, and vegetabl", "headingPath": "", "sharpsignalDocId": 131}, {"page": 9, "score": 0.029958, "snippet": "Later in the game, vegetables become available as a second crop. Vegetable Seeds If you have crops in your supply and unplanted fields on your farm, you can take the 'Sow' action on the appropriate action space, which comes into play between rounds 1 and 4. When you sow, place 1 grain or 1 vegetable", "headingPath": "Cultivation · Details on Cultivation · Harvest · Feeding Phase", "sharpsignalDocId": 131}]
citations (raw)
[{"page": 12, "quote": null, "headingPath": "Starting Player · Game End and Winner · Details on Scoring · Number of Components", "sharpsignalDocId": 131}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 131 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 131 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 4, 2026 13:44

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Agricola — Rulebook (corpus doc 131) Starting Player · Game End and Winner · Details on Scoring · Number of Components p.12 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Agricola — Rulebook (corpus doc 131) 3. Returning Home Phase · 4. Harvest p.6 0.047183 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Agricola — Rulebook (corpus doc 131) Suggestion Tiles · General Overview · What Happens on Your Farmyard Board p.4 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Agricola — Rulebook (corpus doc 131) Have a First Look at the Scoring Sheet · Improvements and Occupations p.5 0.045455 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Agricola — Rulebook (corpus doc 131) Detail on Renovation · The Action Space Cards of the Final Rounds · Detail on Family Growth p.7 0.044796 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Agricola — Rulebook (corpus doc 131) Solo Game p.12 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Agricola — Rulebook (corpus doc 131) p.1 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Agricola — Rulebook (corpus doc 131) Cultivation · Details on Cultivation · Harvest · Feeding Phase p.9 0.029958 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Agricola — Rulebook (corpus doc 131) Starting Player · Game End and Winner · Details on Scoring · Number of Components p.12 no quote on the wire
timing split
retrieval 289 ms · first delta 5039 ms · total 5233 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 289 ms · ask 4924 ms · gateway work 5233 ms · total 5233 ms
tokens in (the prompt the answerer read)
3351
tokens out (what the answerer generated)
22
tok/sec
147.7 tok/sec — 22 output tokens in 0.149 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 1s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 53), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.