You asked
When does the game end?
Answered counted as answeredAsked with: Calicobg-283155-en-1e
The game ends after each player has completely filled their Quilt Board with Patch Tiles [1].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 233 ms · ask 4979 ms · total 5223 ms
- single-flight (PR-5)
- queued 0 ms · generation 5223 ms
- retrieval refs (raw)
- [{"page": 8, "score": 0.04918, "snippet": "The game ends after each player has completely filled their Quilt Board with Patch Tiles. Use the Score Pad to record points for each player's Design Goal Tiles, Cat Tokens, and Button Tokens. The player with the most points is the winner! In case of a tie, the player with the most cat tokens is the", "headingPath": "GAME END + FINAL SCORING · Family Variant · 2-Player Lower Variance Variant", "sharpsignalDocId": 230}, {"page": 12, "score": 0.048131, "snippet": "= Achievements Scenarios key a ' Q Scenario Level B Design Goal Tiles to be used 'C) Cat Scoring Tiles to be used © Objective: End game points must be 2 rE ) Objective: Gain a Rainbow Button FY Objective: Gain one of each cat © Objective: Gain three of the same button @ Objective: Complete a Design ", "headingPath": "Play without a hand of tiles. You may only use tiles from the market · w ACHIEVEMENTS (Scenarios)", "sharpsignalDocId": 230}, {"page": 6, "score": 0.046898, "snippet": "Each Design Goal Tileis a long-term goal that may score points at the end of the game based on the six Patch Tiles that surroundit. To score points, each Design Goal Tile must be completed using either the colors OR the patterns of the six surrounding Patch Tiles. You can complete a Design Goal Tile", "headingPath": "DESIGN GOAL TILES", "sharpsignalDocId": 230}, {"page": 10, "score": 0.031746, "snippet": "Work your way up the Achievements chart to become a Calico quilt master! Calico Achievement points can be earned and tracked as you play Calico. Below is the Achievements progress chart where up to 6 players can keep track of their overall Achievements. You may begin gaining Achievement points at an", "headingPath": "CALICO ACHIEVEMENTS", "sharpsignalDocId": 230}, {"page": 11, "score": 0.03125, "snippet": "BON Se ON g \\ Oe ie SON Set up and play a multi-player game of Calico using the normal rules. The winner of the game will fill in a maximum of one circle in their column color if a matching Achievement was earned, and then fill in the next shape on their Achievement progress track (page 10). Example", "headingPath": "CALICO ACHIEVEMENTS · w ACHIEVEMENTS (Normal Game) ; · f ae. w ACHIEVEMENTS (Rule Restrictions) · Play without a hand of tiles. You may only use tiles from the market", "sharpsignalDocId": 230}, {"page": 5, "score": 0.030303, "snippet": "Beginning with the first player and going clockwise around On your turn you must perform steps 1 + 2 in order. the table, players will take turns until each player's Quilt Board is completely filled with Patch Tiles (22 turns). The players will then count points for Design Goal Tiles, Cat Tokens, an", "headingPath": "GAMEPLAY OVERVIEW PLAYER TURN", "sharpsignalDocId": 230}, {"page": 2, "score": 0.029851, "snippet": ") ' ' ' ' ' ' ' ' ' ' ' ' ' ' A competitive quilt-making, cat-collecting, tile-laying game by Kevin Russ, for 1-4 players, ages 10+ ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' In CalicoTM, players compete to sew the co", "headingPath": "CALICO · COMPONENTS", "sharpsignalDocId": 230}, {"page": 16, "score": 0.029412, "snippet": "In early 2019, Flatout Games opened its doors to create the Flatout Games CoLab. FLA TOUT GAMES The CoLab is an opportunity for the founding members of Flatout Games to team up with awesome folks in the board game industry and make cool things together. Our approach is to build the best possible exp", "headingPath": "SHOP CAT · The Flatout Games CoLab for Calico is:", "sharpsignalDocId": 230}]
- citations (raw)
- [{"page": 8, "quote": null, "headingPath": "GAME END + FINAL SCORING · Family Variant · 2-Player Lower Variance Variant", "sharpsignalDocId": 230}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 230 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 230 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 4, 2026 18:01
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Calico — Rulebook (corpus doc 230) | GAME END + FINAL SCORING · Family Variant · 2-Player Lower Variance Variant | p.8 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | 300 |
| #2 | RULEBOOK Calico — Rulebook (corpus doc 230) | Play without a hand of tiles. You may only use tiles from the market · w ACHIEVEMENTS (Scenarios) | p.12 | 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Calico — Rulebook (corpus doc 230) | DESIGN GOAL TILES | p.6 | 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Calico — Rulebook (corpus doc 230) | CALICO ACHIEVEMENTS | p.10 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Calico — Rulebook (corpus doc 230) | CALICO ACHIEVEMENTS · w ACHIEVEMENTS (Normal Game) ; · f ae. w ACHIEVEMENTS (Rule Restrictions) · Play without a hand of tiles. You may only use tiles from the market | p.11 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Calico — Rulebook (corpus doc 230) | GAMEPLAY OVERVIEW PLAYER TURN | p.5 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Calico — Rulebook (corpus doc 230) | CALICO · COMPONENTS | p.2 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Calico — Rulebook (corpus doc 230) | SHOP CAT · The Flatout Games CoLab for Calico is: | p.16 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Calico — Rulebook (corpus doc 230) | GAME END + FINAL SCORING · Family Variant · 2-Player Lower Variance Variant | p.8 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 233 ms · first delta 5053 ms · total 5223 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 233 ms · ask 4979 ms · gateway work 5223 ms · total 5223 ms
- tokens in (the prompt the answerer read)
- 3816
- tokens out (what the answerer generated)
- 20
- tok/sec
- 149.3 tok/sec — 20 output tokens in 0.134 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 46s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 156), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.