RuleSage cited table rulings
← Welcome To...

You asked

How do I setup the game?

Answered counted as answered

Asked with: Welcome To...bg-233867-en-1e

To set up the game, follow these steps: **For the variant described in source [1]:** 1. Shuffle the Construction cards and create two equal stacks [1]. 2. Create a unique stack of Construction cards by adding the Solo card to one of the two stacks, then putting this stack under the other [1]. 3. Ensure the Construction cards have the effect side up [1]. 4. Pick three Plan cards and place them next to the Construction cards [1]. 5. Take a sheet from the score pad and a player aid [1]. **For the variant described in source [2]:** 1. Create a single stack with all the Construction cards, Effect side up [2]. 2. Pick three Plan cards and put them next to the Construction cards stack [2]. 3. Give the Solo card to a random architect [2]. 4. Each architect takes a sheet from the score pad [2].

[1] RULEBOOK Welcome To... — Rulebook · p.9 · The game ends : · Set up : · Game turn : · End of the game :
[2] RULEBOOK Welcome To... — Rulebook · p.11 · Roundabout : · Set up · Game turn
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 237 ms · ask 4533 ms · total 4781 ms
single-flight (PR-5)
queued 0 ms · generation 4781 ms
retrieval refs (raw)
[{"page": 11, "score": 0.048916, "snippet": "During his turn, in addition to building a house and activating an effect, an architect can decide to create one of the two roundabouts available on an empty house's box. He then draws a circle and a dot instead of the number and builds estate fences to the left and to the right of the roundabout. T", "headingPath": "Roundabout : · Set up · Game turn", "sharpsignalDocId": 246}, {"page": 9, "score": 0.048652, "snippet": "This variant enables someone to play a game of Welcome by trying to achieve the best score ever. Shuffle the Construction cards and create two equal stacks. Compose a unique stack of Construction cards by adding the Solo card to one of the two stacks then putting this stack under the other. The Cons", "headingPath": "The game ends : · Set up : · Game turn : · End of the game :", "sharpsignalDocId": 246}, {"page": 8, "score": 0.046642, "snippet": "20 A City Plan presents a goal set by the City to its architects ; for instance building a certain number of housing estates with mandated sizes. The first players who fill their sheet, during the same turn, with all the required conditions of one of the three Plans immediately earn the points : the", "headingPath": "y «Bis» : · Housing estates Plans : · The game ends :", "sharpsignalDocId": 246}, {"page": 5, "score": 0.031746, "snippet": "At the beginning of each turn, the card from the top of each stack is turned over and placed next to it, effect side up, creating three combinations : House Number/Effect. Turned over cards will be stacked in three discarded stacks. The players turn is simultaneous : Each player individually picks o", "headingPath": "y 1 Scoring pad · y Note y", "sharpsignalDocId": 246}, {"page": 4, "score": 0.03125, "snippet": "y Each architect takes a pen (not provided) and a sheet from the score pad. y 3 Plan cards are picked among the basic version set : one plan n ° 1, one n ° 2 and one n ° 3 These three plans are placed with the \" Project \" side up. y Player Aids are distributed among the architects. (All the other Pl", "headingPath": "y 1 Scoring pad", "sharpsignalDocId": 246}, {"page": 7, "score": 0.030303, "snippet": "If a player writes the house number associated with the Pool Manufacturer effect in a house that actually has a pool planned, then the pool is built. The player checks the next pool in his scale of pools (checked in ascending order : 0, 3, 6 etc.). y Note y A player can write a number in a house tha", "headingPath": "y Pool Manufacturer : · y Temp Agency : · y «Bis» :", "sharpsignalDocId": 246}, {"page": 10, "score": 0.029851, "snippet": "22 These goals can be added up to the basic version Plans, the same rules apply to them. To achieve these goals, all houses must be built in the required street. To achieve this goal, the first and the last houses of each of the streets must be built. To achieve these goals, all the parks AND all th", "headingPath": "End of the game : · Additional City Plans : · List of objectives :", "sharpsignalDocId": 246}, {"page": 3, "score": 0.029412, "snippet": "In Welcome, players are American architects in the 50s, during the Baby Boom. But beware of the competition ! Who will best accomplish the city plans by creating the nicest housing estates in the three streets he's been assigned, with their luxurious parks and fancy pools ? Welcome is a game where e", "headingPath": "y 1 Scoring pad", "sharpsignalDocId": 246}]
citations (raw)
[{"page": 9, "quote": null, "headingPath": "The game ends : · Set up : · Game turn : · End of the game :", "sharpsignalDocId": 246}, {"page": 11, "quote": null, "headingPath": "Roundabout : · Set up · Game turn", "sharpsignalDocId": 246}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 246 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 246 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 5, 2026 13:42

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Welcome To... — Rulebook (corpus doc 246) Roundabout : · Set up · Game turn p.11 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Welcome To... — Rulebook (corpus doc 246) The game ends : · Set up : · Game turn : · End of the game : p.9 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Welcome To... — Rulebook (corpus doc 246) y «Bis» : · Housing estates Plans : · The game ends : p.8 0.046642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Welcome To... — Rulebook (corpus doc 246) y 1 Scoring pad · y Note y p.5 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Welcome To... — Rulebook (corpus doc 246) y 1 Scoring pad p.4 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Welcome To... — Rulebook (corpus doc 246) y Pool Manufacturer : · y Temp Agency : · y «Bis» : p.7 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Welcome To... — Rulebook (corpus doc 246) End of the game : · Additional City Plans : · List of objectives : p.10 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Welcome To... — Rulebook (corpus doc 246) y 1 Scoring pad p.3 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Welcome To... — Rulebook (corpus doc 246) The game ends : · Set up : · Game turn : · End of the game : p.9 no quote on the wire
[2] RULEBOOK Welcome To... — Rulebook (corpus doc 246) Roundabout : · Set up · Game turn p.11 no quote on the wire
timing split
retrieval 237 ms · first delta 3266 ms · total 4781 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 237 ms · ask 4533 ms · gateway work 4781 ms · total 4781 ms
tokens in (the prompt the answerer read)
3605
tokens out (what the answerer generated)
199
tok/sec
137.1 tok/sec — 199 output tokens in 1.452 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 1s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 172), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.