You asked
Can I play alone?
Abstained — no grounded answer; closest passages below counted as honest abstainAsked with: Splendorbg-148228-en-1e
The answerer couldn't ground a confident answer in the rulebook. The closest rulebook passages are below — check them before ruling.
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The player with the First Player marker takes the first turn. Play then proceeds clockwise. On your turn, you must perform exactly 1 of these four actions: Take 3 Gem pieces of different colors If there are not enough available pieces to take 3 of different colors from the supply, you may take 2 pie
Y our score is the sum of all Prestige points from the Development cards you purchased and the Noble tiles you've acquired. Your score must be visible at all times. When a player reaches 15 or more Prestige points at the end of their turn, the end of the game is triggered. When this happens, continu
To reserve a card, you simply take a faceup Development card from the middle of the table or (if you're feeling lucky) draw the top card from one of the three decks without showing it to the other players. Then, take 1 Gold piece. If no Gold pieces remain in the supply, you may still reserve a card.
Same as above, except 3 only reveal 3 Noble tiles; and 4 return 3 of each gem color to the box (not Gold pieces) , leaving only 4 of each Gem in the supply.
🔧 debug — where this ruling came from
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 277 ms · ask 3218 ms · total 3520 ms
- single-flight (PR-5)
- queued 0 ms · generation 3520 ms
- retrieval refs (raw)
- [{"page": 1, "score": 0.032787, "snippet": "Play for free with the players around the world using the BOARD GAME ARENA platform. Join our community and get EXCLUSIVE REWARDS . TO LEARN HOW TO PLAY scan this QR Code. gift.unboxnow.com/splendor", "headingPath": "DISCOVER THE BEST OF BOARD GAMING", "sharpsignalDocId": 99}, {"page": 2, "score": 0.032258, "snippet": "The player with the First Player marker takes the first turn. Play then proceeds clockwise. On your turn, you must perform exactly 1 of these four actions: Take 3 Gem pieces of different colors If there are not enough available pieces to take 3 of different colors from the supply, you may take 2 pie", "headingPath": "Actions", "sharpsignalDocId": 99}, {"page": 2, "score": 0.031746, "snippet": "Y our score is the sum of all Prestige points from the Development cards you purchased and the Noble tiles you've acquired. Your score must be visible at all times. When a player reaches 15 or more Prestige points at the end of their turn, the end of the game is triggered. When this happens, continu", "headingPath": "END OF THE GAME", "sharpsignalDocId": 99}, {"page": 2, "score": 0.03125, "snippet": "To reserve a card, you simply take a faceup Development card from the middle of the table or (if you're feeling lucky) draw the top card from one of the three decks without showing it to the other players. Then, take 1 Gold piece. If no Gold pieces remain in the supply, you may still reserve a card.", "headingPath": "· Reserve 1 Development card and take 1 Gold piece", "sharpsignalDocId": 99}, {"page": 2, "score": 0.030769, "snippet": "Same as above, except 3 only reveal 3 Noble tiles; and 4 return 3 of each gem color to the box (not Gold pieces) , leaving only 4 of each Gem in the supply.", "headingPath": "2-Player game", "sharpsignalDocId": 99}, {"page": 2, "score": 0.030303, "snippet": "Your pieces must be visible to all players at all times. During your turn, you may have any number of pieces in your possession. However, at the end of your turn, if you have more than 10 pieces, you must return excess pieces of your choice to the supply until you have 10.", "headingPath": "Piece pool limit", "sharpsignalDocId": 99}, {"page": 2, "score": 0.029851, "snippet": "Watch this how-to-play video instead!", "headingPath": "Don't want to read the rules?", "sharpsignalDocId": 99}, {"page": 2, "score": 0.029412, "snippet": "Same as above, except 3 only reveal 4 Noble tiles; and 4 return 2 of each gem color to the box (not Gold pieces) , leaving only 5 of each Gem in the supply.", "headingPath": "3-Player game", "sharpsignalDocId": 99}]
- citations (raw)
- []
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 99 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 99 boosted
- answered-before recall
-
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 5, 2026 13:54
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Splendor — Rulebook (corpus doc 99) | DISCOVER THE BEST OF BOARD GAMING | p.1 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 198 |
| #2 | RULEBOOK Splendor — Rulebook (corpus doc 99) | Actions | p.2 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Splendor — Rulebook (corpus doc 99) | END OF THE GAME | p.2 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Splendor — Rulebook (corpus doc 99) | · Reserve 1 Development card and take 1 Gold piece | p.2 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Splendor — Rulebook (corpus doc 99) | 2-Player game | p.2 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 156 |
| #6 | RULEBOOK Splendor — Rulebook (corpus doc 99) | Piece pool limit | p.2 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 273 |
| #7 | RULEBOOK Splendor — Rulebook (corpus doc 99) | Don't want to read the rules? | p.2 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 37 |
| #8 | RULEBOOK Splendor — Rulebook (corpus doc 99) | 3-Player game | p.2 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 156 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|
generation — timing and the path taken
- timing split
- retrieval 277 ms · first delta 3412 ms · total 3520 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 277 ms · ask 3218 ms · gateway work 3520 ms · total 3520 ms
- tokens in (the prompt the answerer read)
- 1069
- tokens out (what the answerer generated)
- 9
- tok/sec
- 140.6 tok/sec — 9 output tokens in 0.064 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 58s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- abstain rationale
-
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 30), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.