You asked
How do I setup the game?
Answered counted as answeredAsked with: Orleansbg-164928-en-1e
1. Remove the Followers of the unused player/s color/s from the game [1]. 2. Place your Trading Stations and coins in front of you [1]. 3. Place the 4 Followers of your color on the Market Spaces of your Player Board [1]. 4. Place Tiles by their backs (A, B, and C) into three different stacks and shuffle them individually [1]. 5. First, put the stack with the 'C' Tiles face down on the Hour Glass Space on the Large Game Board, then the 'B' Tiles, the 'A' Tiles, and, on top, the lighter Start Tile [1]. 6. Sort the Place Tiles by the Roman numerals on the reverse side and place them in separate stacks on the table [1].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 439 ms · ask 8738 ms · total 9188 ms
- single-flight (PR-5)
- queued 0 ms · generation 9188 ms
- retrieval refs (raw)
- [{"page": 14, "score": 0.04866, "snippet": "Planning: Starting at the same time, all players plan their actions for the current round by placing Character Tiles from their Market to their Action Spaces. You may leave Character Tiles on your Market to use them in subsequent rounds. Once done, you point out the end of your planning; from this p", "headingPath": "Phase 4", "sharpsignalDocId": 89}, {"page": 13, "score": 0.047875, "snippet": "1 set of Followers: a Farmer, a Boatman, a Craftsman, and a Trader Place your Trading Stations and coins in front of you. Place the 4 Followers of your color on the Market Spaces of your Player Board. Tiles by their backs (A, B, and C) into three different stacks and shuffl e them individually. Firs", "headingPath": "Zusätzliche Ortskarten", "sharpsignalDocId": 89}, {"page": 17, "score": 0.032258, "snippet": "Take a Scholar Tile from the game board and put it into your Followers Bag. Then advance one space on the Scholars Track and receive the depicted number of Development Points. For each Development Point you receive during the game, advance your marker one space on the Development Track.", "headingPath": "University", "sharpsignalDocId": 89}, {"page": 14, "score": 0.03125, "snippet": "Followers: Draw Character Tiles from your Followers Bag and place them on the Market. You may draw a number of Character Tiles from your bag equal to or lower than the number indicated by your marker on the Knights Track. At the beginning of the game, this number is 4. Place the drawn tiles on the M", "headingPath": "Phase 3", "sharpsignalDocId": 89}, {"page": 16, "score": 0.030769, "snippet": "Take a Craftsman Tile from the game board and put it into your Followers Bag. Then advance one space on the Craftsmen Track and receive a Technology Tile . Put the Technology Tile next to your Player Board. You may only use it after you pass. Technology: You can place the Technology Tile on an Actio", "headingPath": "Craftsman", "sharpsignalDocId": 89}, {"page": 16, "score": 0.030303, "snippet": "Take a Farmer Tile from the Farm House on the game board and put the Farmer into your bag. Then advance your marker one space on the Farmers Track and receive the depicted good . The position of your marker on this track also plays a role during Phase 2: 'Census'.", "headingPath": "Farm House", "sharpsignalDocId": 89}, {"page": 17, "score": 0.029851, "snippet": "Take a Knight Tile from the game board and put it into your Followers Bag. Then advance one space on the Knights Track. The Knights Track indicates how many Followers you may draw from your bag and place on your Market in Phase 3. At the beginning of the game, you may draw 4 Followers each round. Yo", "headingPath": "Castle", "sharpsignalDocId": 89}, {"page": 21, "score": 0.029727, "snippet": "It is possible to expand the game with the extensions 'Orléans Invasion' and 'Orléans Trade & Intrigue' or with Place Tile sets . You separate the Place Tiles (including the newly added Tiles) into two different stacks according to their backs (I and II). After that, you shuffl e both stacks individ", "headingPath": "Additional Place Tiles", "sharpsignalDocId": 89}]
- citations (raw)
- [{"page": 13, "quote": null, "headingPath": "Zusätzliche Ortskarten", "sharpsignalDocId": 89}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 89 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 89 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 5, 2026 14:22
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Orleans — Rulebook (corpus doc 89) | Phase 4 | p.14 | 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Orleans — Rulebook (corpus doc 89) | Zusätzliche Ortskarten | p.13 | 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Orleans — Rulebook (corpus doc 89) | University | p.17 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 287 |
| #4 | RULEBOOK Orleans — Rulebook (corpus doc 89) | Phase 3 | p.14 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Orleans — Rulebook (corpus doc 89) | Craftsman | p.16 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Orleans — Rulebook (corpus doc 89) | Farm House | p.16 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 264 |
| #7 | RULEBOOK Orleans — Rulebook (corpus doc 89) | Castle | p.17 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Orleans — Rulebook (corpus doc 89) | Additional Place Tiles | p.21 | 0.029727 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Orleans — Rulebook (corpus doc 89) | Zusätzliche Ortskarten | p.13 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 439 ms · first delta 7968 ms · total 9188 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 439 ms · ask 8738 ms · gateway work 9188 ms · total 9188 ms
- tokens in (the prompt the answerer read)
- 1588
- tokens out (what the answerer generated)
- 165
- tok/sec
- 139.4 tok/sec — 165 output tokens in 1.184 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 21s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- SERVED — setup-shaped and this game's approved setup checklist is offered above
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
setup
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 20), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.